New member here, but very old speccy user/fan, since 1984...
Well, I was watching a video of the fabulous "Fruity Frank" game from Kuma on an Amstrad CPC recently and started wondering if porting of this game is nowadays possible on the speccy. With multicolour sprite engines like Nirvana/Bifrost, this shouldn't be impossible anymore. The code could be ported with minor/major modifications from the CPC or the MSX version, and on a 48k speccy with AY soundchip (or a 128) the music could be directly added. The only tricky part would be creating the background gfx and multicolour sprites from scratch.
![Idea :idea:](./images/smilies/icon_idea.gif)
I know there is already the excellent "Farmer Jack" game from Bob Smith with similar gameplay, but I'd really like to see "the real" Fruity Frank on the Spectrum, in a version as close as possible to the Kuma original. In fact it's one of the VERY few games that I really like on the infamous CPC platform and even though it's somehow a clone of "Mr.Do!" arcade, IMHO it's (still) the most entertaining game of its gender to play on a 8-bit home computer.
Unfortunately I'm not a coder myself, to try this out...
So..., any bold and daring Z80 coders here, to fulfill this holy quest?
![Cool 8-)](./images/smilies/icon_cool.gif)