Devfinitive Edition (Pete Cooke): discussion

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
Post Reply
User avatar
PeteProdge
Bugaboo
Posts: 3588
Joined: Mon Nov 13, 2017 9:03 am

Devfinitive Edition (Pete Cooke): discussion

Post by PeteProdge »

Over to the quirky output of Pete Cooke, who certainly had a distinct style...

20 Tons by Spectrum Computing
3D Maze by Spectrum Computing
3D Noughts And Crosses
Academy by CRL
Artificial Intelligence by Sinclair User (type-in listing)
Brainstorm by Firebird
Chopper Chase by Spectrum Computing
Codebreaker by Spectrum Computing
Earthlight by Firebird
Inferno, The by Richard Shepherd Software
Invincible Island by Richard Shepherd Software
Jet Set Gertie by Spectrum Computing
Juggernaut by CRL
Mad Crusher, The by Spectrum Computing
Maze Chase by Dorling Kindersley/Sinclair Research
Micronaut One by Nexus Productions
Moonlander by Spectrum Computing
Room Ten by CRL
Ski Star 2000 by Richard Shepherd Software
Sliding Block Puzzle by Sinclair User (type-in listing)
Stunt Car Racer by Micro Style
Tau Ceti by CRL
Tau Ceti - The Special Edition by CRL
Urban Upstart by Richard Shepherd Software
Whole New Ball Game, A by Crash
Word Hunt by Spectrum Computing
Zolyx by Firebird
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
User avatar
TMD2003
Rick Dangerous
Posts: 2045
Joined: Fri Apr 10, 2020 9:23 am
Location: Airstrip One
Contact:

Re: Devfinitive Edition (Pete Cooke): discussion

Post by TMD2003 »

It's clearly got to be Jet Set Gertie, hasn't it? He even left his signature on the first game screen.

And now back to the serious discussion...
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
User avatar
Robbeasy
Dizzy
Posts: 65
Joined: Thu Aug 15, 2019 3:26 am
Location: Mansfield, England

Re: Devfinitive Edition (Pete Cooke): discussion

Post by Robbeasy »

I think I'm in the minority when I say I much preferred Tau Ceti to the follow up, Academy. It was having the overarching story and collection of the rods that did it for me. Enhanced version only made it better - finished a rerun of it only a couple of months ago.

Academy I couldn't get the same vibe from - didn't like how all missions were separate...
User avatar
Ast A. Moore
Rick Dangerous
Posts: 2641
Joined: Mon Nov 13, 2017 3:16 pm

Re: Devfinitive Edition (Pete Cooke): discussion

Post by Ast A. Moore »

Academy
Micronaut One
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
User avatar
hitm4n
Manic Miner
Posts: 620
Joined: Fri Nov 17, 2017 12:56 pm

Re: Devfinitive Edition (Pete Cooke): discussion

Post by hitm4n »

I got most playtime from Juggernaut but Tau Ceti was cool too. Mixed bag of games here...
I don't have anything cool to put here, so i'll just be off now to see a priest with yeast stuck between his teeth and his friend called Keith who's a hairpiece thief...
Matt_B
Manic Miner
Posts: 659
Joined: Sun Nov 01, 2020 8:47 am

Re: Devfinitive Edition (Pete Cooke): discussion

Post by Matt_B »

So many great games to choose from there.

Given how prolific he was, maybe the proportional vote should be extended to a top 5? :lol:
Post Reply