Cursed Castle
- Andre Leao
- Bugaboo
- Posts: 3205
- Joined: Mon Nov 13, 2017 9:28 am
- Location: Portugal
- Contact:
Re: Cursed Castle
Great fun! Got some gameplay, here
Re: Cursed Castle
Sweet - only had time now for a quick 5 minute play but will definitely come back later - first impressions: good use of sound, cute + clean gfx, good collision detection and responsive controls, and an interesting combination of puzzles and enemies so far
- Andre Leao
- Bugaboo
- Posts: 3205
- Joined: Mon Nov 13, 2017 9:28 am
- Location: Portugal
- Contact:
Re: Cursed Castle
Nice game with obvious inspirations coming from Ghosts'n'Goblins.
Some things to be fixed:
- Kempston control is messed up
- game crashes on 128kB Spectrum
Some things to be fixed:
- Kempston control is messed up
- game crashes on 128kB Spectrum
Re: Cursed Castle
Hello, with which emulator did you have problems loading the 128?
Re: Cursed Castle
Fun game this one. The controls feel good and the difficulty level feels just right, at least for me.
Like Ralf, I also couldn't get the kempston option to work. It responds, but your character hops around randomly and the controls move him around unpredictably. This was using SpecEmu emulator.
I tried 128k mode in SpecEmu and it worked fine. It also worked fine in 128k mode using Spectaculator and RVM emulator. However, on Spectaculator in 128k mode, when you select Kempston, it crashes as soon as the first screen is displayed.
Otherwise, a perfectly decent game. Thanks!!
Like Ralf, I also couldn't get the kempston option to work. It responds, but your character hops around randomly and the controls move him around unpredictably. This was using SpecEmu emulator.
I tried 128k mode in SpecEmu and it worked fine. It also worked fine in 128k mode using Spectaculator and RVM emulator. However, on Spectaculator in 128k mode, when you select Kempston, it crashes as soon as the first screen is displayed.
Otherwise, a perfectly decent game. Thanks!!
Re: Cursed Castle
Thanks for your comment, I will talk to the author of the ZX GM engine, he should correct the problem, greetings!
Re: Cursed Castle
And I was using Spectaculator as well.
With exactly the same scenario - in 128kB mode game
crashed immediately after selecting Kempston, exiting the menu, entering the gameplay and pressing left or right on emulated Kempston.
As long as you don't press anything, it works.
With exactly the same scenario - in 128kB mode game
crashed immediately after selecting Kempston, exiting the menu, entering the gameplay and pressing left or right on emulated Kempston.
As long as you don't press anything, it works.
Re: Cursed Castle
interesting to see what this new engine can do. Sort of like this in terms of arcade polish....
zx basic<-------->Boriel<----------->this engine<------------>ADG<----------->ASM
But this engine is probably a lot more flexible that ADG.
zx basic<-------->Boriel<----------->this engine<------------>ADG<----------->ASM
But this engine is probably a lot more flexible that ADG.
Re: Cursed Castle
Yep. it looks like we have a new engine.
Seems like there is yet another game called Crazy Christmas made with this engine:
viewtopic.php?f=3&t=10714
And it has the same bugs as Cursed Castle.
Seems like there is yet another game called Crazy Christmas made with this engine:
viewtopic.php?f=3&t=10714
And it has the same bugs as Cursed Castle.
Re: Cursed Castle
Thanks for your comment, I will talk to the author of the ZX GM engine, he should correct the problem, greetings!
https://fransouls.itch.io/cursed-castle
https://fransouls.itch.io/cursed-castle
Re: Cursed Castle
Last edited by Fransouls on Thu Dec 28, 2023 3:22 pm, edited 2 times in total.
Re: Cursed Castle
Thanks for your comment, I will talk to the author of the ZX GM engine, he should correct the problem, greetings!
Here you have the complete game in case you have problems finishing it and need help, spoiler alert!!
Here you have the complete game in case you have problems finishing it and need help, spoiler alert!!
Re: Cursed Castle
FINAL UPDATE CURSED 1.0
Corrected kempston controller bug.
Graphic improvements and new background in some levels.
attack change in some enemies.
Increased difficulty
Final version for physical edition.
Vote for my game if you like it, thank you!!
Corrected kempston controller bug.
Graphic improvements and new background in some levels.
attack change in some enemies.
Increased difficulty
Final version for physical edition.
Vote for my game if you like it, thank you!!