Cursed Castle

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Andre Leao
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Cursed Castle

Post by Andre Leao »

DVDfever
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Re: Cursed Castle

Post by DVDfever »

Great fun! Got some gameplay, here :)

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lexi
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Re: Cursed Castle

Post by lexi »

Sweet - only had time now for a quick 5 minute play but will definitely come back later - first impressions: good use of sound, cute + clean gfx, good collision detection and responsive controls, and an interesting combination of puzzles and enemies so far :)
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Andre Leao
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Re: Cursed Castle

Post by Andre Leao »

and it's a new engine :)
Ralf
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Re: Cursed Castle

Post by Ralf »

Nice game with obvious inspirations coming from Ghosts'n'Goblins.

Some things to be fixed:
- Kempston control is messed up
- game crashes on 128kB Spectrum
Fransouls
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Re: Cursed Castle

Post by Fransouls »

Hello, with which emulator did you have problems loading the 128?
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cmal
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Re: Cursed Castle

Post by cmal »

Fun game this one. The controls feel good and the difficulty level feels just right, at least for me.

Like Ralf, I also couldn't get the kempston option to work. It responds, but your character hops around randomly and the controls move him around unpredictably. This was using SpecEmu emulator.

I tried 128k mode in SpecEmu and it worked fine. It also worked fine in 128k mode using Spectaculator and RVM emulator. However, on Spectaculator in 128k mode, when you select Kempston, it crashes as soon as the first screen is displayed.

Otherwise, a perfectly decent game. Thanks!!
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Re: Cursed Castle

Post by Fransouls »

Thanks for your comment, I will talk to the author of the ZX GM engine, he should correct the problem, greetings!
Ralf
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Re: Cursed Castle

Post by Ralf »

And I was using Spectaculator as well.

With exactly the same scenario - in 128kB mode game
crashed immediately after selecting Kempston, exiting the menu, entering the gameplay and pressing left or right on emulated Kempston.

As long as you don't press anything, it works.
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Jbizzel
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Re: Cursed Castle

Post by Jbizzel »

interesting to see what this new engine can do. Sort of like this in terms of arcade polish....

zx basic<-------->Boriel<----------->this engine<------------>ADG<----------->ASM

But this engine is probably a lot more flexible that ADG.
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Re: Cursed Castle

Post by Ralf »

Yep. it looks like we have a new engine.
Seems like there is yet another game called Crazy Christmas made with this engine:
viewtopic.php?f=3&t=10714

And it has the same bugs as Cursed Castle.
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Re: Cursed Castle

Post by Fransouls »

Thanks for your comment, I will talk to the author of the ZX GM engine, he should correct the problem, greetings!

https://fransouls.itch.io/cursed-castle
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Re: Cursed Castle

Post by Fransouls »

:xmas
Last edited by Fransouls on Thu Dec 28, 2023 3:22 pm, edited 2 times in total.
Fransouls
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Re: Cursed Castle

Post by Fransouls »

Thanks for your comment, I will talk to the author of the ZX GM engine, he should correct the problem, greetings!

Here you have the complete game in case you have problems finishing it and need help, spoiler alert!! 😁

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Re: Cursed Castle

Post by Fransouls »

FINAL UPDATE CURSED 1.0

Corrected kempston controller bug.

Graphic improvements and new background in some levels.

attack change in some enemies.
Increased difficulty

Final version for physical edition.
Vote for my game if you like it, thank you!!😉
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