ZX ULAX emulator
- Lethargeek
- Manic Miner
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game pack update
i don't usually colorize AGD games (too much hassle and the same gameplay in most of them) but this time meet both parts of Savage Princess (thanks to being made free recently). Play them till the end even if completed before, i think it's worth it. Note (like with any other game with xored sprites) that if you switch FULL/auto mode during the game you need to enter a new room to fix the graphics. It's supposed to be toggled once in the menu.
Re: ZX ULAX emulator
@Lethargeek : Amazing stuff! Just discovered this thread , been reading it and I'm delighted with the prospect of an hardware add-on.
But also I would like to hear your opinion on the possibility of colorizing the testarossa car of OutRun in red.
Could it look like this I did here with 'paint'? And would it move without color clash (otherwise it would be as in weclemans, but even that perhaps wouldn't look that bad)?
But also I would like to hear your opinion on the possibility of colorizing the testarossa car of OutRun in red.
Could it look like this I did here with 'paint'? And would it move without color clash (otherwise it would be as in weclemans, but even that perhaps wouldn't look that bad)?
- Lethargeek
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Re: ZX ULAX emulator
depends on what kind of multiload is it
but just for the car most likely yes
- Lethargeek
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Re: ZX ULAX emulator
@Old-User, here's a quick one for the ULAX:
and here's just a weclemans style mock-up:
looks like there would be not much colour clash but the car looks like it's inverted
Code: Select all
; sprite
108AA1 C988
108AA9 C7EE
108CA5 0140
108CB1 0131 0534 0330 0113
108CCC 0140
108CD8 108CB1 4
108D08 0140
108D14 108CB1 4
108D1E 0140
108D2A 108CB1 4
108D39 C888
108D5F 0140 0 0340
108D66 0140
108D72 108CB1 4
108D7B 0140 0 0340
108DA7 0140
108DB3 108CB1 4
; car side
108E13 C8A0
; car back
108EF2 C8A0
108EFC 0131 0530 0 0 0330 0 0 0113 0 -18F27
108F2F 108EFC 8
108F3E C888
; dust
108F62 C887
108F6B 0130 0213
108F78 C888
; sprites
109896 C840
; buf2scr
109E65 0111 0 -19EA3
Code: Select all
; sprite
108AA1 C988
108AA9 C7EE
108D39 C888
; car side
108E13 C88A
; car back
108EF2 C88A
108F3E C888
; dust
108F62 C88A
108F6A 0131 0730 0113
108F78 C888
; buf2scr
109E65 0111 0 -19EA3
Re: ZX ULAX emulator
@Lethargeek : Thank you very much for your work!
I love the result of both of them but I must confess you nailed it - right on the spot - with the 2nd option!
Even though it could pass as a hack to imitate weclemans I feel hat's how OutRun should have looked like from the very beginning, and yet it was so "easy" to achieve with ULAX!
Looks and feels ZX Spectrum to the bone. Really amazing the possibilities this opens.
When is the add-on coming out? I want one!
I love the result of both of them but I must confess you nailed it - right on the spot - with the 2nd option!
Even though it could pass as a hack to imitate weclemans I feel hat's how OutRun should have looked like from the very beginning, and yet it was so "easy" to achieve with ULAX!
Looks and feels ZX Spectrum to the bone. Really amazing the possibilities this opens.
When is the add-on coming out? I want one!
- Lethargeek
- Manic Miner
- Posts: 743
- Joined: Wed Dec 11, 2019 6:47 am
Re: ZX ULAX emulator
Honestly no idea. We're just a few people living in distant places with little and rarely matching free time miscommunicating in written messages using the hardware components that happen to be at hand. So everything goes very slowly. Guess the optimistic time frame is within the current decade
- Lethargeek
- Manic Miner
- Posts: 743
- Joined: Wed Dec 11, 2019 6:47 am
Re: ZX ULAX emulator
another quick work for the freshest el Bigotudo
Code: Select all
; bg2buf
1083BC 0111 0 -183CA
; buf2scr
108487 0141 0 0151
10848D 0114 0 0115 0 2141 -1849E
; spreturn
108650 C888
; 2w
108907 C007
; shifted
10892D 0140 0 0131 0 0334 0730 0 0113 0 0
0170 0 0160 0 2140 0 0360 0 0131 0 0336 0737 0730 0 0113 0 0
0170 0 0160 0 0 0131 0 0336 0737 0113
108959 2140
; aligned
1089AC 0140 0 0150
1089B5 0131 0 0334 0735 0113 0 2140
1089BE 1089B5 5
1089CA 2140
; 1w
108C84 C00F
; shifted
;108C93 C03B
108CA3 10892D 8
108CAD 108948 A
108CBE 2140
; aligned
108CF0 0140 0 0150
108CF9 1089B5 5
108D05 2140