Some of you may know that the SAM version of Manic Miner wasn't especially well-received by the computer press at the time. It reviewed well enough, all things considered, but it was pointed out that the game was already around 10 years old by that point, and Spectrum gaming had moved on considerably, so it wasn't exactly going to win over any SAM sceptics.
For my part, I jumped at the opportunity to get involved for several reasons:
- It had been over 20 years since I'd done anything meaningful on the SAM, and I had only recently got my machine resurrected
- I'd continued to dabble in pixel art using SimCoupe under Windows, and was keen to develop my skills while putting them to practical use, particularly given the restricted palette of the SAM game
- I'd still only ever worked on one commercially-published game, and that was on the Spectrum
- Every SAM game I'd been involved with back in the day ended up on the list of Games That Weren't for the machine
- The coder was intending to bring back Eugene ("Eugene's Lair" had become "The Sugar Factory" in SAM Manic Miner), and agreed to bring back the 'Boot Crush' game over screen as well
- I really, really hated the graphics in the SAM version of Manic Miner
Obviously I'm a bit biased, but I'm rather happy with the 'facelift' portion of TLC... It's interesting that, while Spectrum Next users apparently want to retain the look of the classic Speccy, just without the colour clash, SAM users (at least those in the Facebook group who responded to my poll!) seem to prefer MODE 4 to be used to its fullest.
Just to whet your appetites, Willy himself has gone from this... to this...