Theres lots of games with an in-game timer, usually shown on the GUI in text, to provide a reason for the player to get a move on before the game ends at midnight, or something like that. EG JSW or Sherlock, among many others.
However the otherwise unremarkable Grumpy Gumphrey Supersleuth has a neat feature that the time is also presented as working clocks in game, rather than just being static images. Were there any other games that did this?
I suppose The Great Escape changed the background depending on it being night or day, but its the actual time being shown in game I'm interested in.
Games with working clocks in them
- bluespikey
- Manic Miner
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- jpnz
- Manic Miner
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Re: Games with working clocks in them
Little Computer People has a wall clock - handy for working out how much time you've actually wasted playing it
Re: Games with working clocks in them
Does it work or does it not? Shrodinger's Clock
Re: Games with working clocks in them
A blooming 18 years ago I remade the Spectrum classic, Spiky, and I actually had the clock in the statusbar show the system time
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
- Juan F. Ramirez
- Bugaboo
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Re: Games with working clocks in them
Does Knight Lore count?