I recently posted about the announcement that Rob Evans/wubsoft will be giving his SAM version of Arkanoid II its public debut at RetCon this year. His plan is to make it a tribute to Imagine Software's home conversions - borrowing assets from the Atari ST version, much like the SAM versions of Rick Dangerous and Street Fighter.
This first came to my attention back in February, when I was asked to drop Rob a line asking if he would be interested in attending the show, little realising that I'd actually met him briefly at last year's event. He mentioned his current project and his aim to have it ready in time for the show so, because the RetCon crew love to have something special to show - and particularly now a couple of other GCC members have acquired SAMs - I offered to promote it ahead of time, and he provided a handful of early screenshots:
While not exactly 'involved' in this project, I did notice that the Vaus II pod in the Atari ST version is taller than the arcade sprite (9px tall, not including the shadow, vs 8px in the arcade original), and offered to put together a more arcade-accurate version. Since he'd already had to refer to the arcade game for some of the enemy sprites that weren't quite right on the ST, and vertical space was already somewhat compressed due to the SAM's smaller screen, he was happy to accept.
It's being coded with mouse control in mind, rather than keyboard or joystick, since that's the most precise control method available... and it's also great to have more software that actually makes use of a mouse on the SAM. The couple of very early builds I've seen look very promising. Keep an eye on wubsoft.org and his YouTube channel for more - there are a couple of videos specific to Arkanoid II already.
Arkanoid II: Revenge of Doh (ST Adaptation)
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Arkanoid II: Revenge of Doh (ST Adaptation)
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Re: Arkanoid II: Revenge of Doh (ST Adaptation)
Thanks to Gordon for posting about this here, I lurked for a bit and now I've made an account. What a great forum!
Everything is going well so far, but I have a couple of backup plans just in case the Sam starts to struggle with the large sprites from the Atari ST version. I'm only using the HEXDidn't bat sprites at the moment but Gord has also made a set of smaller sprites based off the Speccy version which would help a lot, and I'm also interested in doing a rotated 'tate' version in the future.
As you'd expect I'm having to make a few changes here and there and I'm not trying to copy every detail of the ST version. As long as I can create those moments of chaos, like when you get a multi-ball power-up and everything gets crazy for a few seconds, then I'll be happy enough.
Anyone who comes to RetCon will be able to have a copy of the game as it is on the day, but I could also do with some help play testing before then if anyone's interested and has the time. I probably won't be ready for that for another week or so, but I'll post updates here as things progress.
Everything is going well so far, but I have a couple of backup plans just in case the Sam starts to struggle with the large sprites from the Atari ST version. I'm only using the HEXDidn't bat sprites at the moment but Gord has also made a set of smaller sprites based off the Speccy version which would help a lot, and I'm also interested in doing a rotated 'tate' version in the future.
As you'd expect I'm having to make a few changes here and there and I'm not trying to copy every detail of the ST version. As long as I can create those moments of chaos, like when you get a multi-ball power-up and everything gets crazy for a few seconds, then I'll be happy enough.
Anyone who comes to RetCon will be able to have a copy of the game as it is on the day, but I could also do with some help play testing before then if anyone's interested and has the time. I probably won't be ready for that for another week or so, but I'll post updates here as things progress.
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
Always happy to help playtest as you know
Oh - this may be an obvious question, but Keyboard is ok as well as mouse?
Oh - this may be an obvious question, but Keyboard is ok as well as mouse?
Can also be found at SamstersVideos - which does occasionally update when I have time...
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
I'm afraid not! This is mouse only and I really can't see how you'd make keyboard or joystick input work for Arkanoid. You need to be able to get from one side of the screen to the other instantly to have any kind of a chance as it is!
As for play testing, I was hoping to have got a bit more done over the bank holiday weekend but it didn't quite turn out that way. A few more bugs need to be squished and then I'll post an update here.
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
Well, that's very interesting! Thanks for the heads up, I'd never heard of this before.
I've had a quick look at the gameplay on youtube and my initial thought is that the modern game looks considerably easier than the old versions, so the controls would be much less of an issue. That said, I'm up for having a go at recreating something like this if it would help non-mouse-owning Sam peeps.
I'm playing the ST version using my Kensington Orbit trackball via a USB->ST adaptor and I still can't get past about level 6 or 7 most of the time, it's a brutally difficult game!
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Re: Arkanoid II: Revenge of Doh (ST Adaptation)
I'd be happy to take a look! I do have a mouse.
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
Thanks, I'll send you a PM when it's good to go!
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
May have to buy a mouse interface as mine got misplaced during a move.
Could be worth it though
Could be worth it though
Can also be found at SamstersVideos - which does occasionally update when I have time...
Re: Arkanoid II: Revenge of Doh (ST Adaptation)
Definitely! I put it off for a long time but it's really useful to have, and not just for the games that make use of it. I used it for my Arkanoid level editor and also my sound FX editor and now I couldn't imagine going back to keyboard only for tools like that.