Game art copied from elsewhere
Re: Game art copied from elsewhere
The loading screen of Graeme Souness Soccer Manager is quite clearly based on an image of Freddie Mercury.
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Re: Game art copied from elsewhere
I disagree. It can be Josef Stalin!
Re: Game art copied from elsewhere
Sly Spy: Secret Agent cover
Licence to Kill (1989) movie poster
Licence to Kill (1989) movie poster
Re: Game art copied from elsewhere
There are a few cover images I have been struggling to place. Can anyone else help?
1. Shao Lin's Road
The figures in the green and white shirts look as though they are based on Bruce Lee. My best guess is that they come from The Way of the Dragon, but I can't find a matching image.
2. Psycho Soldier
This looks like another Lisa Lyons copy to me.
3. Renegade III
The image of the high-kicking figure appears in at least one other place, so is probably copied from somewhere.
4. Where Time Stood Still
Both figures look to me like copies. Any ideas?
1. Shao Lin's Road
The figures in the green and white shirts look as though they are based on Bruce Lee. My best guess is that they come from The Way of the Dragon, but I can't find a matching image.
2. Psycho Soldier
This looks like another Lisa Lyons copy to me.
3. Renegade III
The image of the high-kicking figure appears in at least one other place, so is probably copied from somewhere.
4. Where Time Stood Still
Both figures look to me like copies. Any ideas?
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Re: Game art copied from elsewhere
Am I the only one who see the guy in this loading screen is Clark Gable?
Re: Game art copied from elsewhere
Yea it looks like one of his promo shots. (well as much as a spectrum screen can of a real person..)Juan F. Ramirez wrote: ↑Fri Apr 27, 2018 9:07 am Am I the only one who see the guy in this loading screen is Clark Gable?
Lol I can't find it but definitely it is out their. (unless there is a Mandela effect incident going on now.)
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Re: Game art copied from elsewhere
On the Spectrum the character looked more like Clark Gable maybe, but he was supposed to be Ernesto 'Che' Guevara. I played the coin-op quite a bit back in the day, and was really appalled at the mess Sentient Software made with the Spectrum conversion, even more so given their respectable record. The game was in fact originally called Guevara in Japan, but was renamed to Guerrilla War in the West, out of fear of offending Americans due to the friction with Cuba etc.
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Re: Game art copied from elsewhere
That's makes more sense
Re: Game art copied from elsewhere
From Wikipedia:
https://en.wikipedia.org/wiki/Guerrilla ... ideo_game)
As the original title indicates, the game is based on the exploits of revolutionary Che Guevara, and the defeat of the Batista regime in Cuba in the late 1950s. In addition, player 2's character was Fidel Castro
https://en.wikipedia.org/wiki/Guerrilla ... ideo_game)
As the original title indicates, the game is based on the exploits of revolutionary Che Guevara, and the defeat of the Batista regime in Cuba in the late 1950s. In addition, player 2's character was Fidel Castro
Re: Game art copied from elsewhere
I think in the Legend of the Amazon Women cover the woman nearest the dinosaurs is based on the figure in a Frank Frazetta picture of a Triceratops and Tyrannosaurus Rex (though oddly the dinosaurs are not copied from this image).
Legend of the Amazon Women cover
Frank Frazetta, 'Dinosaurs'
Details:
(BTW what has happened to all the PostImage links in this thread? I switched to PostImage because vgy.me links stopped working, but now vgy.me works and PostImage does not!)
Legend of the Amazon Women cover
Frank Frazetta, 'Dinosaurs'
Details:
(BTW what has happened to all the PostImage links in this thread? I switched to PostImage because vgy.me links stopped working, but now vgy.me works and PostImage does not!)
Re: Game art copied from elsewhere
The problem seems to be that PostImage has changed its domain name. In all the links ".org" needs to be replaced with ".cc". Would an admin or moderator be willing to amend the posts (a fun job for a Sunday afternoon)?
Re: Game art copied from elsewhere
Actually Ralf is quite right: the archer (third from the right) is from the Frazetta image. (I got confused which figure Ralf was referring to.)
Re: Game art copied from elsewhere
Legend of the Amazon Women cover
Raquel Welch in promotional photograph for One Million Years BC
I've found the image:
Raquel Welch in promotional photograph for One Million Years BC
Re: Game art copied from elsewhere
I'm fine with the buttocks, but speaking as a Geologist, I'm concerned by the sexual chemistry between Frank's T-Rex and Triceratops.
Re: Game art copied from elsewhere
Apologies. I'm on mobile. I've done a couple of pages and will do the rest tomorrow.
Re: Game art copied from elsewhere
The Steven Seagal image in IK+ was traced earlier in this thread, but I've also tracked down a Chuck Norris image in the cover.
IK+ cover (Hit Squad release)
Cover of 'Black Belt' magazine, September 1988
IK+ cover (Hit Squad release)
Cover of 'Black Belt' magazine, September 1988
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Re: Game art copied from elsewhere
Well spotted!
Re: Game art copied from elsewhere
By the way, does anyone know how the artists copied the art in a predigital age? Did they use a pantograph to produce a sketch, then paint over it?
https://en.m.wikipedia.org/wiki/Pantograph
https://en.m.wikipedia.org/wiki/Pantograph
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Re: Game art copied from elsewhere
hehe, simple but effective!Rorthron wrote: ↑Tue Oct 09, 2018 6:32 am By the way, does anyone know how the artists copied the art in a predigital age? Did they use a pantograph to produce a sketch, then paint over it?
https://en.m.wikipedia.org/wiki/Pantograph
Re: Game art copied from elsewhere
In my experience they just started drawing on the Spectrum screen, usually with Melbourne Draw, without any aids. Seeing Mark Jones accurately draw outlines a pixel at a time via the keyboard was impressive. I don't think any talented artist would have used a pantograph, it's just too clunky for accurately reproducing small images.
"He made eloquent speeches to an audience consisting of a few depressed daffodil roots, and sometimes the cat from next door."
Re: Game art copied from elsewhere
I'm sure you're right for loading screens, but for the cover art there must have been some method for copying the images from the sources mentioned in this thread. A pantograph is the only one I can think of. Does anyone have any other suggestions?Bizzley wrote: ↑Tue Oct 09, 2018 12:48 pmIn my experience they just started drawing on the Spectrum screen, usually with Melbourne Draw, without any aids. Seeing Mark Jones accurately draw outlines a pixel at a time via the keyboard was impressive. I don't think any talented artist would have used a pantograph, it's just too clunky for accurately reproducing small images.
Re: Game art copied from elsewhere
You can use a grid; draw a grid of squares on a clear plastic sheet and lay it over the original.
Draw a square grid in light pencil on your drawing paper, and reproduce the outlines and then details using the grid lines as a guide.
This method also helps you scale things to the size you want.
There's also a trick of looking through a sheet of glass at the work you're doing, and having it partially reflect the image you want to copy. But you have to sit very still and only use one eye to make your sketch line up with the ghostly reflection of the original, so I've never got it to work.
For my ZXArt screens I crop and scale an image down to 256x192, enhance the edges and contrast, then scale it up by 9/8 to 288x216 and delete the duplicated pixels. That leaves me with individual 8x8 squares with white or black pixel lines in-between.
I use that as a guide to the detail I can achieve in each character square, and the original full-size image as a guide to layout and colour.
But then I start with a blank screen with a character grid, paint in roughly the attributes I want to use, then draw in the detail pixel-by-pixel
Draw a square grid in light pencil on your drawing paper, and reproduce the outlines and then details using the grid lines as a guide.
This method also helps you scale things to the size you want.
There's also a trick of looking through a sheet of glass at the work you're doing, and having it partially reflect the image you want to copy. But you have to sit very still and only use one eye to make your sketch line up with the ghostly reflection of the original, so I've never got it to work.
For my ZXArt screens I crop and scale an image down to 256x192, enhance the edges and contrast, then scale it up by 9/8 to 288x216 and delete the duplicated pixels. That leaves me with individual 8x8 squares with white or black pixel lines in-between.
I use that as a guide to the detail I can achieve in each character square, and the original full-size image as a guide to layout and colour.
But then I start with a blank screen with a character grid, paint in roughly the attributes I want to use, then draw in the detail pixel-by-pixel
Re: Game art copied from elsewhere
Drawing with the aid of a grid has been used for hundreds of years and is still in practise today, especially when doing larger work. It's a pretty easy method once you get it down.
Edit: Joefish was quicker.
Edit: Joefish was quicker.
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