Atic-Atac Isometric Version

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Ivanzx
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Re: Atic-Atac Isometric Version

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stupidget wrote: Thu Nov 01, 2018 9:18 am Be great if this was going to be ported to the Spectrum NEXT!!
Even better if it was ported to the ZX Spectrum itself! :)
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Joefish
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Re: Atic-Atac Isometric Version

Post by Joefish »

Just noticed the broad skirting to counter for the inset doors. Clever.
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Re: Atic-Atac Isometric Version

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R-Tape wrote: Thu Nov 01, 2018 7:40 am Nice. Is one of those a self portrait?
Thanks! Yes, they're all portrait's of real people. I'm the 2nd from left.
stupidget wrote: Thu Nov 01, 2018 9:18 am Be great if this was going to be ported to the Spectrum NEXT!!
Ivanzx wrote: Thu Nov 01, 2018 10:36 am Even better if it was ported to the ZX Spectrum itself! :)
I think I may have said already in here, it'd be aces if it was ported to both, but neither myself of Richard would be directly involved other than to provide any guidance if asked. I'd make my graphics available for a conversion, though I imagine they may have to be cut down slightly but I may be talking out my hole. As to who would produce a conversion, that's up to whoever wants to tackle it. I think Bob (Smith) has expressed an interest but only if nobody else has made a start to see if it can be done. Bob also mentioned that he thinks he could get it onto the Spectrum. Personally, I'd love it if Bob would do it.
dfzx wrote: Thu Nov 01, 2018 8:43 am It looks fabulous.

What platform will it run on?
It'll be on Windows and Android. There maybe be a chance for it to go on iOS but who knows and see my reply above regarding Spectrum/Next.
Joefish wrote: Thu Nov 01, 2018 12:09 pm Just noticed the broad skirting to counter for the inset doors. Clever.
For something that seems so simple, I agonised over this. With some input from Richard, where he came to a decision regarding sizing, I then had to come up with something that I liked the look of. But, I went back to the original inlay art and there was the skirting RIGHT THERE!! I just made it chunkier.

There's still a long way to go. There's the planned gameplay extras to add and still tons of graphics to do - I mean hecking tons! - but I'm making my way through them steadily.
Although we're a long way off, we've also turned our thoughts to HUD. The scroll will probably stay in some form or other, just not as it is in the current WiPs and ripped from the original game. I've got a pretty good idea how I'd like it to look and I need to produce some mock-ups to see if it could work.
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Joefish
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Re: Atic-Atac Isometric Version

Post by Joefish »

Also need to remember to add a representation of that purple-robed ghoul from the box art - maybe in place of the rather crap ghost sprite that shows up in the game!
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Re: Atic-Atac Isometric Version

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Oh none of the actual sprites have actually been done. The sprites currently being used are stand-ins from other games until I get around to doing the real ones.
Don’t worry, the purple robed ghoul will make an appearance in some for or another.
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Re: Atic-Atac Isometric Version

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A new hero emerges! Here's a look at our very own Knight and how he likes running.
Wait til you see him running around the game map, though, which you'll see this coming Saturday.
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Juan F. Ramirez
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Re: Atic-Atac Isometric Version

Post by Juan F. Ramirez »

Excellent!
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stupidget
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Re: Atic-Atac Isometric Version

Post by stupidget »

Another reason to think about getting a Spectrum Next :D

http://www.indieretronews.com/2018/12/u ... s.html?m=1
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Re: Atic-Atac Isometric Version

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Daren
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Re: Atic-Atac Isometric Version

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redballoon
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Re: Atic-Atac Isometric Version

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Re: Atic-Atac Isometric Version

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Here we go, the reveal of the official title of the game, “Melkhior’s Mansion”, the logo and the other 3 characters you'll be able to play as in the final game.
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stupidget
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Re: Atic-Atac Isometric Version

Post by stupidget »

This is looking superb.

I love the fact that it’s a new game, based on an all time classic, but, also being released on brand new Spectrum Hardware! :D
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Juan F. Ramirez
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Re: Atic-Atac Isometric Version

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Looking forward to it! :geek:
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ZXDunny
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Re: Atic-Atac Isometric Version

Post by ZXDunny »

So what's the chances of an Atic-Atac style overhead Fairlight? :D
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Re: Atic-Atac Isometric Version

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Juan F. Ramirez
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Re: Atic-Atac Isometric Version

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redballoon
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Re: Atic-Atac Isometric Version

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Daren
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Re: Atic-Atac Isometric Version

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Yep, Speccy version of Melkhior's Mansion in development.
https://twitter.com/BobsStuffGames/stat ... 10981?s=19
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Ast A. Moore
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Re: Atic-Atac Isometric Version

Post by Ast A. Moore »

Well, Bob clearly knows what he’s doing. SokoBAArn! was excellent.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Atic-Atac Isometric Version

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stupidget
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Re: Atic-Atac Isometric Version

Post by stupidget »

Daren wrote: Tue Apr 23, 2019 8:55 pm A look at the Caverns area...
https://twitter.com/EricRetro/status/11 ... 67360?s=19
Love the knightlore werewolf head on top of the wall 👍
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Re: Atic-Atac Isometric Version

Post by redballoon »

If anyone is popping along the Play Expo Manchester this weekend, you can play a demo of both the PC and Spectrum Next version at the Spectrum Next stand. I’ll be there along with Richard and Kev so they can answer any questions while I’ll drone on about Spectrum graphics.
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Re: Atic-Atac Isometric Version

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Great, see you there!
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Re: Atic-Atac Isometric Version

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Did you get along to see and try both the PC and Next demos, Daren? Sorry that I never got to chat you you if you did - there were tons of people I never got to meet.

We’ve had some great feedback and nice comments regarding it so that’s been really encouraging.
1 thing that’s changed already is that the original PC version was running at 30fps deliberately to make it feel more retro and the Next version was running at 60fps, so it was a long smoother. A lot of people commented on how they preferred the 60fps, so Richard has updated the PC version to run the same.

Work now continues, the Expo demo banished to an archive folder never to be seen again, a review of how you pick up and store objects to be done (but that means it might not necessarily change) and discussions about the use of the cooked chicken turning to its skeleton to represent your health...
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