Isometric Atic Atac for Spectrum

The place for codemasters or beginners to talk about programming any language for the Spectrum.
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Climacus
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Isometric Atic Atac for Spectrum

Post by Climacus »

Well. I think that I can finish this project, so Im shoeing something here.
Its an Atic Atac isometric version. Its almost finished. I have to put the keys, objects and monsters in the map and I dont know exactly where I can put them. I know how to put the yellow key (I think that it is always in the same room), but I dont know the others.
Can anyone tell me the posible places for the object/monsters in Atic Atac?

https://www.youtube.com/watch?v=XhaBmTJR-Gg
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Ersh
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Re: Isometric Atic Atac for Spectrum

Post by Ersh »

You can find the key locations and rules here: https://maps.speccy.cz/maps/AticAtac_2.png
Ralf
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Re: Isometric Atic Atac for Spectrum

Post by Ralf »

Looks very promising!

Is there any chance that you added more colour, even if it caused some colour clash? Seems that your objects on screen like doors,
trapdoors, armours, bricks etc. are quite sparse and not touching each other so they could be in theory colourful.

As for object placement, all I know it's random but coming from a few combinations and always the same after loading the game from tape.
I won't tell you the details though, in worst case it would require examining the source code.
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz »

Very nice!
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R-Tape
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Re: Isometric Atic Atac for Spectrum

Post by R-Tape »

This is proper special. It looks like you've done the most onerous work, so I really hope to see it. The isometric turkey is a really nice touch!

Is border whizz the finalised 'down the tunnel' effect?
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Ast A. Moore
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Re: Isometric Atic Atac for Spectrum

Post by Ast A. Moore »

Pure awesomeness.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus »

Ersh wrote:Thu Dec 20, 2018 4:32 pm You can find the key locations and rules here: https://maps.speccy.cz/maps/AticAtac_2.png
Thanks!!! It can be very useful
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Pegaz
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Re: Isometric Atic Atac for Spectrum

Post by Pegaz »

Stunning work, really.
It looks very polished and professionally made, allready.
I would also like to see more colors if possible, but still need to avoid color clash in this type of game.
Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus »

Ralf wrote: Thu Dec 20, 2018 4:35 pm Looks very promising!

Is there any chance that you added more colour, even if it caused some colour clash? Seems that your objects on screen like doors,
trapdoors, armours, bricks etc. are quite sparse and not touching each other so they could be in theory colourful.

Well, I hate colour Clash in isometric ganes. I hope to put a very colourful game panel, bit un the game...

As for object placement, all I know it's random but coming from a few combinations and always the same after loading the game from tape.
I won't tell you the details though, in worst case it would require examining the source code.
Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus »

R-Tape wrote: Thu Dec 20, 2018 6:03 pm This is proper special. It looks like you've done the most onerous work, so I really hope to see it. The isometric turkey is a really nice touch!

Is border whizz the finalised 'down the tunnel' effect?
I dont know what effect Im going to use for trap and ladders. It depends on the memory free. It is not a very easy question...
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz »

I'm sure you've seen the PC/Spectrum Next remake and the effect it uses for the trapdoor...here it is if you haven't

https://youtu.be/0yqmBWMs7Go
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Juan F. Ramirez
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Re: Isometric Atic Atac for Spectrum

Post by Juan F. Ramirez »

Amazing work, Climacus!
Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus »

beanz wrote: Thu Dec 20, 2018 9:33 pm I'm sure you've seen the PC/Spectrum Next remake and the effect it uses for the trapdoor...here it is if you haven't

https://youtu.be/0yqmBWMs7Go
Yes. And this is a problem: a very good idea that I cant use...
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz »

The original method used in atic atac would work fine I think...fix it up a bit with maybe your guy in the middle in a "from above" perspective.
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MatGubbins
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Re: Isometric Atic Atac for Spectrum

Post by MatGubbins »

How about having a static tunnel screen with the computer controlling the player falling from the top to the bottom of the screen, then the room below appears and the player falls from the ceiling and lands on the floor, the game continues
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druellan
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Re: Isometric Atic Atac for Spectrum

Post by druellan »

Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz »

druellan wrote: Fri Dec 21, 2018 12:04 pm Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.

Never noticed that...you learn something new everyday etc.
Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus »

druellan wrote: Fri Dec 21, 2018 12:04 pm Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.
Very interesting!!!! Yes. Now I look at the map and can see that. Thanks!!!!
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