GLUF
- DenisGrachev
- Dizzy
- Posts: 88
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- Location: Novosibirsk, RU
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GLUF
And here we go,mates.
Grab you copy of GLUF from my site http://www.retrosouls.net/zx/gluf.zip
Since 2015 i'm made 1 game per year so... see ya in 2020
Grab you copy of GLUF from my site http://www.retrosouls.net/zx/gluf.zip
Since 2015 i'm made 1 game per year so... see ya in 2020
Re: GLUF
Brilliant...
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
Re: GLUF
So, do we do the best game of 2019 poll now, or what?
Re: GLUF
Completed it! Very nice tech and graphics! I really enjoyed the gameplay as well, though some of the later levels felt a bit unfair, like it relied a bit too much on luck to get through. Either way, good job!
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
Re: GLUF
I love the crazy little yellow gonzo-hoppers! There's some craftier than average AI going on with some of the baddy types.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: GLUF
Neat! And here is Gluf wrapped in the new version of my turbo loader. Loading time: 1:15.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- MatGubbins
- Dynamite Dan
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- Location: Kent, UK
Re: GLUF
It's great.
The later levels are crazy sweet cheese and crackers hard!
The later levels are crazy sweet cheese and crackers hard!
Re: GLUF
...Again with the colour witchcraft...
Smooth playing game and everything beautifully crafted as we've come to expect. And yes, strangely reminiscent of a Stompy game of some sort...
There's some strategy required mixed with a 'twitchy' arcade mechanic. The only thing I found is that I occasionally went up an elevator to see one of whose whizzy nasties coming down towards you. The up/down 'view' control is a cool idea; if only it could stretch a tiny bit further..
How many levels are there? I've got to this one so far:
...Additionally, I've got the music stuck in my head now...
Smooth playing game and everything beautifully crafted as we've come to expect. And yes, strangely reminiscent of a Stompy game of some sort...
There's some strategy required mixed with a 'twitchy' arcade mechanic. The only thing I found is that I occasionally went up an elevator to see one of whose whizzy nasties coming down towards you. The up/down 'view' control is a cool idea; if only it could stretch a tiny bit further..
How many levels are there? I've got to this one so far:
...Additionally, I've got the music stuck in my head now...
My Speccy site: thirdharmoniser.com
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: GLUF
Oh, I can help you with that. The cure is under the spoiler in this post. Take twice daily postprandially.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: GLUF
That's one thing I miss - a level counter. It's fairly short and has a nice congrats screen. I thinks there's 20 levels or so.
The last few levels are a bit manic, but its very completable.
If you got song #1 trapped in your head, just displace it with song #2......Additionally, I've got the music stuck in my head now...
- DenisGrachev
- Dizzy
- Posts: 88
- Joined: Fri Feb 09, 2018 2:32 am
- Location: Novosibirsk, RU
- Contact:
Re: GLUF
Thanks, mates!
btw, i'm write some dev tips about OldTower and Gluf here:
http://hype.retroscene.org/blog/dev/768.html.
Unfortunately it's in russian, but if someone interesting you can try to use a google trasnlate option
cheers
wow, so fast, great one!Ast A. Moore wrote: ↑Thu Jan 10, 2019 10:32 pm Neat! And here is Gluf wrapped in the new version of my turbo loader. Loading time: 1:15.
There is a 25 levels devided into 4 worlds. Missing a level counter, yep
btw, i'm write some dev tips about OldTower and Gluf here:
http://hype.retroscene.org/blog/dev/768.html.
Unfortunately it's in russian, but if someone interesting you can try to use a google trasnlate option
cheers
Re: GLUF
BTW [mention]DenisGrachev[/mention] —what does the 'рубин' (Ruby) on the TV mean in this context?
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: GLUF
A brand name for TV sets and the name of the company that makes them.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Einar Saukas
- Bugaboo
- Posts: 3169
- Joined: Wed Nov 15, 2017 2:48 pm
- DenisGrachev
- Dizzy
- Posts: 88
- Joined: Fri Feb 09, 2018 2:32 am
- Location: Novosibirsk, RU
- Contact:
Re: GLUF
awesome map, thanks!Einar Saukas wrote: ↑Sat Jan 12, 2019 7:15 am That's an awesome game! Good work!!!
It's almost like a mix between EL STOMPO and SUN BUCKET
I just finished playing the game and mapping it. If anyone's interested, the game map is available here.
yep, i'm a big fan of el-stompo and sun bucket btw original GLUF was a basic 8x8 UDG back in 1997 , it's a shame that i can't find old cassetes. There was many basic games at it
Last edited by DenisGrachev on Sat Jan 12, 2019 9:49 am, edited 2 times in total.
Re: GLUF
Some kind of level designer, or a way of hacking new levels in, would be fun.
- DenisGrachev
- Dizzy
- Posts: 88
- Joined: Fri Feb 09, 2018 2:32 am
- Location: Novosibirsk, RU
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Re: GLUF
hmmm, levels are packed but if i find a memmory to store it unpacked will be easy to make it. i'll try if someone ready to draw it with c64 charpad %)
just remember that back in 2000 when we buy a pc i'm only preserve a my basic games from "Join" series and save it as z80 snapshots with real spectrum. Still sad that i not save whole cassete as wav or even mp3.
btw, not sure if my basic games are preserver at sc:
http://www.retrosouls.net/zx/joinBasicZ80.zip
Re: GLUF
Currently sitting in a pit, awaiting death...
[Edit: didn't take too long...]
[Edit: didn't take too long...]
My Speccy site: thirdharmoniser.com
- DenisGrachev
- Dizzy
- Posts: 88
- Joined: Fri Feb 09, 2018 2:32 am
- Location: Novosibirsk, RU
- Contact:
Re: GLUF
ok, i'm prepared quick and dirty way to draw a custom levels:
http://www.retrosouls.net/zx/!glufCustom.zip
There is no special level editor and i'm use a charPad from c64 world.
How to make levels:
Run CharPad, go to options->Color Palletes->ZX SPECTRUM
Open a baseNullLevel.ctm file and save it with levelXX name. don't forget to type .ctm extension manualy since there is charpad bug
Draw an level
Go on FILE->EXPORT DATA check only MAP and save as levelXX.bin
Run build bat and there is a gluf.tap with your levels
Since a charPad is an universal editor drawing a levels has some troubles and i not remember all of it
Here is some tips i still remember:
On the first level there is no enemies since GLUF letters uses an enemy sprites
No more than 32 elevators, if platform splits an elevator it must be splited by special CROSS tile 40
as in !splitElevator.ctm example
red ghost tile it's a ghost respawn points, it must be 4 on level if there is a ghost
arrows tiles it's a waypoints for flying enemies
when an enemy collide with waypoint it randomly gets an one of directions
be carefull if flying enemy try to move off screen it resets a game
door tile not used since a door always appear at enemy start point
no more than 4 enemies on level but i recommend 3 to stable gameplay
good luck
http://www.retrosouls.net/zx/!glufCustom.zip
There is no special level editor and i'm use a charPad from c64 world.
How to make levels:
Run CharPad, go to options->Color Palletes->ZX SPECTRUM
Open a baseNullLevel.ctm file and save it with levelXX name. don't forget to type .ctm extension manualy since there is charpad bug
Draw an level
Go on FILE->EXPORT DATA check only MAP and save as levelXX.bin
Run build bat and there is a gluf.tap with your levels
Since a charPad is an universal editor drawing a levels has some troubles and i not remember all of it
Here is some tips i still remember:
On the first level there is no enemies since GLUF letters uses an enemy sprites
No more than 32 elevators, if platform splits an elevator it must be splited by special CROSS tile 40
as in !splitElevator.ctm example
red ghost tile it's a ghost respawn points, it must be 4 on level if there is a ghost
arrows tiles it's a waypoints for flying enemies
when an enemy collide with waypoint it randomly gets an one of directions
be carefull if flying enemy try to move off screen it resets a game
door tile not used since a door always appear at enemy start point
no more than 4 enemies on level but i recommend 3 to stable gameplay
good luck
Last edited by DenisGrachev on Sat Jan 12, 2019 11:54 am, edited 1 time in total.
Re: GLUF
Great! Any chance of creating custom levels for Old Tower as well?DenisGrachev wrote: ↑Sat Jan 12, 2019 11:44 am ok, i'm prepared quick and dirty way to draw a custom levels:
http://www.retrosouls.net/zx/!glufCustom.zip
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
- Einar Saukas
- Bugaboo
- Posts: 3169
- Joined: Wed Nov 15, 2017 2:48 pm
Re: GLUF
Thank you!DenisGrachev wrote: ↑Sat Jan 12, 2019 9:42 amawesome map, thanks!Einar Saukas wrote: ↑Sat Jan 12, 2019 7:15 am That's an awesome game! Good work!!!
It's almost like a mix between EL STOMPO and SUN BUCKET
I just finished playing the game and mapping it. If anyone's interested, the game map is available here.
It's now online at https://maps.speccy.cz/map.php?id=GLUF
Re: GLUF
DenisGrachev wrote: ↑Sat Jan 12, 2019 11:44 am ok, i'm prepared quick and dirty way to draw a custom levels:
Oorah! This will be fun.