Spectrum highlights 2018

Y'know, other stuff, Sinclair related.
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PeterJ
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Spectrum highlights 2018

Post by PeterJ »

What were your Spectrum 2018 highlights? It could be a game released this year, or a book. Maybe it was an eBay purchase, website you found, piece of code you created, something you did for the community or even a tutorial that you read.
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Re: Spectrum highlights 2018

Post by Ralf »

For the first time in my life I completed Chase H.Q. :) I can't do it any time though, must be in my top form ;)
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Re: Spectrum highlights 2018

Post by llewelyn »

Earlier this year I wrote some SpecBAS that drew a tank and animated it to roll back and forth across the screen! This was huge for me, I got a lot of help and figured out some of the commands by reverse engineering another piece of SpecBAS programming. I have yet to complete that working out what the commands do and how they do it because they are more powerful than regular Spectrum Basic and not as easy to follow. My desktop overfloweth with scribbled notes on the whole discovery process, pretty pathetic when it all comes down to a sprite moving left/right!

However it was absorbing and interesting and I did feel rather proud of the final result. I'm probably the worlds oldest newbie at programming Basic but it is challenging and enjoyable nevertheless.
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R-Tape
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Re: Spectrum highlights 2018

Post by R-Tape »

Games, many, but to name a few: Unhallowed, Aeon, Old Tower
The avalanche of ZX-Dev games just before the deadline.
One year of SC! (& MatGubbins doing the floss dance at the anniversary party)
Making and finishing Woot. Feeling less rusty after doing some coding.
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Re: Spectrum highlights 2018

Post by MatGubbins »

R-Tape wrote: Thu Dec 27, 2018 7:26 pm Games, many, but to name a few: Unhallowed, Aeon, Old Tower
The avalanche of ZX-Dev games just before the deadline.
One year of SC! (& MatGubbins doing the floss dance at the anniversary party)
Making and finishing Woot. Feeling less rusty after doing some coding.

I don't remember doing that!
Hang on.....
Um... maybe... I.... did.
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Juan F. Ramirez
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Re: Spectrum highlights 2018

Post by Juan F. Ramirez »

Maybe someone doesn't find it relevant, but the bunch of hi-res inlays some people uploaded to Spectrum Computing was fantastic, adding high quality to the database.
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Re: Spectrum highlights 2018

Post by stupidget »

One of my highlights was playing Old Tower. One of the best Speccy games of all time IMHO.
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PeterJ
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Re: Spectrum highlights 2018

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Juan F. Ramirez wrote: Fri Dec 28, 2018 4:26 pm Maybe someone doesn't find it relevant, but the bunch of hi-res inlays some people uploaded to Spectrum Computing was fantastic, adding high quality to the database.
I'm glad you enjoyed that. We have [mention]pavero[/mention], Guy Black and Mort to thank for that.
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Re: Spectrum highlights 2018

Post by pavero »

Juan F. Ramirez wrote: Fri Dec 28, 2018 4:26 pm Maybe someone doesn't find it relevant, but the bunch of hi-res inlays some people uploaded to Spectrum Computing was fantastic, adding high quality to the database.
And for sure we will add more inlays next year.

(I usually wait to gather all set from some specific publisher.)
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Juan F. Ramirez
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Re: Spectrum highlights 2018

Post by Juan F. Ramirez »

Personally, me appearing in a Spectrum game credits (Bean Bros.). It was weird seeing myself in it! :D
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Re: Spectrum highlights 2018

Post by namco »

Finally getting Bob the Space Janitor from my PC to actual Spectrum hardware!
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Re: Spectrum highlights 2018

Post by Alessandro »

This year I have been quite active :D
  • My second physical media release, Doom Pit, the official sequel to Clive Townsend's Death Pit, published by Monument Microgames in a 2-tapes bundle with the earlier title.
  • The enhanced and improved versions of Apulija-13 and the Al's Double Bill compilation.
  • After a long time since my last contribution, I sent a complete solution to the Tipshop, the walkthrough for Unhallowed.
  • I was interviewed by the Homebrew Legends website.
  • I started a collaboration with Retro Magazine, an Italian retrocomputing/retrogaming fanzine, contributing articles for issues 9 and 10 so far.
  • Two reviews for WOOT Tape Magazine.
Finally, I started new things that will see the light (I hope so! :lol: ) in the forthcoming year. Stay tuned ;)
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Re: Spectrum highlights 2018

Post by reidrac »

I'm back to make a ZX Spectrum game, after my last release in 2016 (a bit late, but it was a surprise to find Castaway reviewed in Crash Annual 2018; and a good review for such a little game!).

I wanted to write my own routines instead of using the SP1 library, both to learn and to make a good size 48K game before most likely moving to 128K (or may be not, I have a soft spot for the 48K models).

The speccy scene is quite busy, it'll be hard to get some attention; but I'm having fun, so it is OK!
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Re: Spectrum highlights 2018

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Pretty sure I did nothing of (Speccy) interest in 2018!
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PeterJ
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Re: Spectrum highlights 2018

Post by PeterJ »

Highlights for 2018 for me:
  • Book - Guide to ZX Spectrum Games - 1985 to 1986 (Retro-Spective)
  • Software - Nixy the Glade Sprite, Gandalf, Roust, Old Tower, Parachute and Woot!
  • Tutorial - ZX Spectrum C Programmer's Getting Started Guide from [mention]dfzx[/mention]. I have always felt that z88dk had far to steep a learning curve and that the documentation needed some work. This series of tutorials is just amazing!
  • Hardware - Whilst this has been available for a number of years, I only really started playing with the Interface 1bis from [mention]Dan Antohi[/mention] this year. It's a wonderful piece of kit. Being able to load games via WiFi from your PC is just outstanding. I struggled a bit with the documentation to start with (just the sheer amount of features), but get over that initial hurdle and its great!
  • Other Highlights - Finally starting to get to grips with assembler. I will never be anywhere near as proficient as most of you here, but just being able to move characters on-screen and tell when they have hit something is a major achievement for me. Whilst the majority of the original Spectrum coding books (apart from the original Spectrum manual) were not that great, I found that Cracking The Code by John Wilson just seemed to work for me really well and I finally understood things. Combine this with How to Write ZX Spectrum Games from Jonathan Cauldwell and I was in heaven!
  • Spectrum Computing - Its been fantastic to see this site grow so much over the last year (including the forum). So much new software is being released and its wonderful being able to archive it for us and future generations to enjoy. So many of you from all over the world have helped with the website and the preservation of software.
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Re: Spectrum highlights 2018

Post by uglifruit »

2018 saw me buckle down and sharpen my assembly skills to write myself some software (and some music) to enable me to perform a gig using two 48k spectrums.

Here's me practicing : https://youtu.be/cQcWz4JG-yk

Genuinely a proud moment for me.
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Re: Spectrum highlights 2018

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uglifruit wrote: Thu Jan 17, 2019 5:32 pm 2018 saw me buckle down and sharpen my assembly skills to write myself some software (and some music) to enable me to perform a gig using two 48k spectrums.
You gotta be kidding! That's absolutely jaw dropping...
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
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Re: Spectrum highlights 2018

Post by Morkin »

Excellent stuff..!

Did you get any groupies? ;)
My Speccy site: thirdharmoniser.com
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Re: Spectrum highlights 2018

Post by R-Tape »

uglifruit wrote: Thu Jan 17, 2019 5:32 pm 2018 saw me buckle down and sharpen my assembly skills to write myself some software (and some music) to enable me to perform a gig using two 48k spectrums.
Hi uglifruit!

This is proper cool. What was the gig exactly? General electronic music, or retro-computer themed? And how did it go down?!
...2018 saw me buckle down and sharpen my assembly skills to write myself some software (and some music)
Should the software in question have a ZXDB ID?
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Re: Spectrum highlights 2018

Post by uglifruit »

Thanks.
The gig was an evening of music all in some way inspired by old computers. It took place in an arts space in Leicester, so was more about chin stroking and listening, rather than dancing. And there wasn't lots of groupies.

I don't know if the software is anything anyone else would want, as it's rather specific to the pieces I performed (as well as containing some of the elements of music as triggerable patterns, the software I put together contains a set of audio engines, some which started life as beepola .asm that I hacked about to give me realtime control of the playback - and each had quite different methods of control regarding what keypresses did/when they needed to be pressed). In this video, for instance, is pretty clear that in the second half I move from the pattern based engine to a more obvious payable chromatic synth on the spectrum on my right:
https://youtu.be/KfNXTjF3KP4

I vaguely plan to make the compositions available as audio recordings at some point. (Probably an e.p. of bleeping spectrum stuff).
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