Q*Box, by ThePope (3D game with AGD)
Q*Box, by ThePope (3D game with AGD)
Qbox, a filmation game (3D) made with AGD is out! I really like this one, you should try it out
https://drive.google.com/drive/folders/ ... SsxOT9ncBM
https://drive.google.com/drive/folders/ ... SsxOT9ncBM
- Ast A. Moore
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Re: Q*Box, by ThePope (3D game with AGD)
Interesting. Taking the notion of “game over” to the next level. Tried the 48K version, and when you lose all your lives, the computer resets.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Q*Box, by ThePope (3D game with AGD)
Attempting to play the 128k .tap on Fuse - both intro and in game tunes are fantastic!
But... I don't get the gameplay - none of objects are picked up. I do lose life when hit by an enemy.
But... I don't get the gameplay - none of objects are picked up. I do lose life when hit by an enemy.
- Andre Leao
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Re: Q*Box, by ThePope (3D game with AGD)
Loving the game. I guess I will have to complete it...
https://planetasinclair.blogspot.pt/2017/12/qbox.html
https://planetasinclair.blogspot.pt/2017/12/qbox.html
- Juan F. Ramirez
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Re: Q*Box, by ThePope (3D game with AGD)
Cool game!
- MatGubbins
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Re: Q*Box, by ThePope (3D game with AGD)
It's good.
Re: Q*Box, by ThePope (3D game with AGD)
And when collect them all, go to some pyramid shaped object to finish the level.You have to pick objects in order, first 10, 20, and so on
I played it for the moment. Interesting game and probably with good difficulty. Unfortunately it's just me who is crap at isometric games. From time to time Iget confused with controls and for example instead of going right up go right down and lose a life. But I get better with each play
There may be some bugs. When I completed level 1 in 128kB version the game on next level showed me "Level 1" title again.
Re: Q*Box, by ThePope (3D game with AGD)
Very nice game concept with interesting game play and some cool graphics and enemy with patterns (per type).
Specially like the fact that some blocks are traps, or that you can trap yourself, by falling hard from higher place twice in the same spot.
My only beef with it is always starting from the level starting position after losing a life.
Although I do appreciate the simplicity that provides in the code.
It has at least a annoying bug in the 48K version:
After losing all lives, computer resets (sometimes, not always).
Specially like the fact that some blocks are traps, or that you can trap yourself, by falling hard from higher place twice in the same spot.
My only beef with it is always starting from the level starting position after losing a life.
Although I do appreciate the simplicity that provides in the code.
It has at least a annoying bug in the 48K version:
After losing all lives, computer resets (sometimes, not always).
Re: Q*Box, by ThePope (3D game with AGD)
Floating bus vs snow. Bang!
Emulators have beaten real hardware again.
Emulators have beaten real hardware again.
Re: Q*Box, by ThePope (3D game with AGD)
Sergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link
Re: Q*Box, by ThePope (3D game with AGD)
This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.
I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.
On Level 8, where it gets very tricky.
Just making sure -there is no jump key is there?
I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.
On Level 8, where it gets very tricky.
Just making sure -there is no jump key is there?
- Einar Saukas
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Re: Q*Box, by ThePope (3D game with AGD)
Can you please ask if he's the same Sergio Llata that co-authored this game?
https://spectrumcomputing.co.uk/index.p ... 6&id=16890
Re: Q*Box, by ThePope (3D game with AGD)
There is no jump key, but our character can automatically jump when getting close to a higher platformR-Tape wrote: ↑Sat Dec 16, 2017 4:17 pm This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.
I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.
On Level 8, where it gets very tricky.
Just making sure -there is no jump key is there?
Re: Q*Box, by ThePope (3D game with AGD)
It is the same Sergio, yepEinar Saukas wrote: ↑Sat Dec 16, 2017 6:25 pmCan you please ask if he's the same Sergio Llata that co-authored this game?
https://spectrumcomputing.co.uk/index.p ... 6&id=16890
- Alessandro
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Re: Q*Box, by ThePope (3D game with AGD)
I always try to use AGD in a creative way but this is really way beyond anything I have seen made with that utility so far.
Kudos to anyone involved - I believe Jonathan should add this to the examples of what you can do with AGD in the documentation introduction.
Kudos to anyone involved - I believe Jonathan should add this to the examples of what you can do with AGD in the documentation introduction.
- Morpheus
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Re: Q*Box, by ThePope (3D game with AGD)
I got to play it this morning and i think it is really good little puzzle/maze game and i think the Isometric view works really well.
Well done to the programmers
Well done to the programmers
R Tape loading error, 0:1