Even better if it was ported to the ZX Spectrum itself!
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Atic-Atac Isometric Version
Re: Atic-Atac Isometric Version
Just noticed the broad skirting to counter for the inset doors. Clever.
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- Manic Miner
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Re: Atic-Atac Isometric Version
Thanks! Yes, they're all portrait's of real people. I'm the 2nd from left.
I think I may have said already in here, it'd be aces if it was ported to both, but neither myself of Richard would be directly involved other than to provide any guidance if asked. I'd make my graphics available for a conversion, though I imagine they may have to be cut down slightly but I may be talking out my hole. As to who would produce a conversion, that's up to whoever wants to tackle it. I think Bob (Smith) has expressed an interest but only if nobody else has made a start to see if it can be done. Bob also mentioned that he thinks he could get it onto the Spectrum. Personally, I'd love it if Bob would do it.
It'll be on Windows and Android. There maybe be a chance for it to go on iOS but who knows and see my reply above regarding Spectrum/Next.
For something that seems so simple, I agonised over this. With some input from Richard, where he came to a decision regarding sizing, I then had to come up with something that I liked the look of. But, I went back to the original inlay art and there was the skirting RIGHT THERE!! I just made it chunkier.
There's still a long way to go. There's the planned gameplay extras to add and still tons of graphics to do - I mean hecking tons! - but I'm making my way through them steadily.
Although we're a long way off, we've also turned our thoughts to HUD. The scroll will probably stay in some form or other, just not as it is in the current WiPs and ripped from the original game. I've got a pretty good idea how I'd like it to look and I need to produce some mock-ups to see if it could work.
Re: Atic-Atac Isometric Version
Also need to remember to add a representation of that purple-robed ghoul from the box art - maybe in place of the rather crap ghost sprite that shows up in the game!
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- Manic Miner
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Re: Atic-Atac Isometric Version
Oh none of the actual sprites have actually been done. The sprites currently being used are stand-ins from other games until I get around to doing the real ones.
Don’t worry, the purple robed ghoul will make an appearance in some for or another.
Don’t worry, the purple robed ghoul will make an appearance in some for or another.
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- Manic Miner
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Re: Atic-Atac Isometric Version
A new hero emerges! Here's a look at our very own Knight and how he likes running.
Wait til you see him running around the game map, though, which you'll see this coming Saturday.
Wait til you see him running around the game map, though, which you'll see this coming Saturday.
- Juan F. Ramirez
- Bugaboo
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Re: Atic-Atac Isometric Version
Excellent!
Re: Atic-Atac Isometric Version
Another reason to think about getting a Spectrum Next
http://www.indieretronews.com/2018/12/u ... s.html?m=1
http://www.indieretronews.com/2018/12/u ... s.html?m=1
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- Manic Miner
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- Joined: Sun Nov 12, 2017 3:54 pm
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- Manic Miner
- Posts: 393
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Atic-Atac Isometric Version
Here we go, the reveal of the official title of the game, “Melkhior’s Mansion”, the logo and the other 3 characters you'll be able to play as in the final game.
Re: Atic-Atac Isometric Version
This is looking superb.
I love the fact that it’s a new game, based on an all time classic, but, also being released on brand new Spectrum Hardware!
I love the fact that it’s a new game, based on an all time classic, but, also being released on brand new Spectrum Hardware!
- Juan F. Ramirez
- Bugaboo
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Re: Atic-Atac Isometric Version
Looking forward to it!
Re: Atic-Atac Isometric Version
So what's the chances of an Atic-Atac style overhead Fairlight?
- Juan F. Ramirez
- Bugaboo
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- Manic Miner
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Re: Atic-Atac Isometric Version
Yep, Speccy version of Melkhior's Mansion in development.
https://twitter.com/BobsStuffGames/stat ... 10981?s=19
https://twitter.com/BobsStuffGames/stat ... 10981?s=19
- Ast A. Moore
- Rick Dangerous
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Re: Atic-Atac Isometric Version
Well, Bob clearly knows what he’s doing. SokoBAArn! was excellent.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Atic-Atac Isometric Version
A look at the Caverns area...
https://twitter.com/EricRetro/status/11 ... 67360?s=19
https://twitter.com/EricRetro/status/11 ... 67360?s=19
Re: Atic-Atac Isometric Version
Love the knightlore werewolf head on top of the wallDaren wrote: ↑Tue Apr 23, 2019 8:55 pm A look at the Caverns area...
https://twitter.com/EricRetro/status/11 ... 67360?s=19
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- Manic Miner
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Re: Atic-Atac Isometric Version
If anyone is popping along the Play Expo Manchester this weekend, you can play a demo of both the PC and Spectrum Next version at the Spectrum Next stand. I’ll be there along with Richard and Kev so they can answer any questions while I’ll drone on about Spectrum graphics.
Re: Atic-Atac Isometric Version
Great, see you there!
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- Manic Miner
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Re: Atic-Atac Isometric Version
Did you get along to see and try both the PC and Next demos, Daren? Sorry that I never got to chat you you if you did - there were tons of people I never got to meet.
We’ve had some great feedback and nice comments regarding it so that’s been really encouraging.
1 thing that’s changed already is that the original PC version was running at 30fps deliberately to make it feel more retro and the Next version was running at 60fps, so it was a long smoother. A lot of people commented on how they preferred the 60fps, so Richard has updated the PC version to run the same.
Work now continues, the Expo demo banished to an archive folder never to be seen again, a review of how you pick up and store objects to be done (but that means it might not necessarily change) and discussions about the use of the cooked chicken turning to its skeleton to represent your health...
We’ve had some great feedback and nice comments regarding it so that’s been really encouraging.
1 thing that’s changed already is that the original PC version was running at 30fps deliberately to make it feel more retro and the Next version was running at 60fps, so it was a long smoother. A lot of people commented on how they preferred the 60fps, so Richard has updated the PC version to run the same.
Work now continues, the Expo demo banished to an archive folder never to be seen again, a review of how you pick up and store objects to be done (but that means it might not necessarily change) and discussions about the use of the cooked chicken turning to its skeleton to represent your health...