Arcade-ish Proportional character set
- arkannoyed
- Manic Miner
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Re: Arcade-ish Proportional character set
Adjusting space now sir! I've added an extra pixel to the space width
Pause on (c) message now implemented too. Better?
Pause on (c) message now implemented too. Better?
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Arcade-ish Proportional character set
Better, but use a single space after a period.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Arcade-ish Proportional character set
I like that a lot.
- arkannoyed
- Manic Miner
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Re: Arcade-ish Proportional character set
Simon Mann just said 'Pandamonium' on TMS!! (BBC Cricket) Haha!!!
Re: Arcade-ish Proportional character set
I like to think the TMS team are Specchums (and the rotters at SKY are not).arkannoyed wrote: ↑Wed Jun 19, 2019 10:41 am Simon Mann just said 'Pandamonium' on TMS!! (BBC Cricket) Haha!!!
- arkannoyed
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Re: Arcade-ish Proportional character set
Its just that SKY seem to have all the cash to get to televise it unfortunately. I bet they owned a BBC model B with a disk drive back in the day. Expensive and boring!!
I reckon Jeremy Coney or Aggers might be secret Miner Willy fans anyway.
I reckon Jeremy Coney or Aggers might be secret Miner Willy fans anyway.
Re: Arcade-ish Proportional character set
[mention]arkannoyed[/mention] This looks pretty nice! It appears that the descenders (the extenders below the baseline such as in p) are three pixels tall whereas the ascenders (the extenders above the x-height such as in l) are only two pixels tall.
You are now compensating this difference by making the bowls in shapes such as b or d 1 pixel lower than the x-height. You can see this in the bo combination for example. As a result the p looks quite a lot bigger than d.
Perhaps it can be nice to try to make the x-height in all glyphs more consistent, and adjust the ascender/descender dimensions.
You are now compensating this difference by making the bowls in shapes such as b or d 1 pixel lower than the x-height. You can see this in the bo combination for example. As a result the p looks quite a lot bigger than d.
Perhaps it can be nice to try to make the x-height in all glyphs more consistent, and adjust the ascender/descender dimensions.
- arkannoyed
- Manic Miner
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Re: Arcade-ish Proportional character set
I can't take credit for designing this Character Set fully, as its based heavily upon one called Grape Soda. However I have made quite a few changes. The look is supposed to be a bit uneven and all over the place, though I have tidied up some characters to make them work better. There is of course the possibility to add many many more character designs, so some of the letters could have variations. I'm working on improving the print routine and hoping that it can share a few parts with the scroller to reduce the size further.
- arkannoyed
- Manic Miner
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Re: Arcade-ish Proportional character set
Stuff does stuff now. I'm enjoying the freedom of not being restricted by size constraints
- arkannoyed
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Re: Arcade-ish Proportional character set
I just encoded a different Character set, which although perhaps looks little taller for some of the characters, is actually smaller in bytes terms.
Some aspects I like more, others not so much. The even scruffier appearance is more what I was after in the first place.
Some aspects I like more, others not so much. The even scruffier appearance is more what I was after in the first place.
- Ast A. Moore
- Rick Dangerous
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Re: Arcade-ish Proportional character set
I think I like it better than your original font. Good job!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- arkannoyed
- Manic Miner
- Posts: 438
- Joined: Mon Feb 05, 2018 9:56 am
- Location: Northamptonshire
Re: Arcade-ish Proportional character set
Phew!Ast A. Moore wrote: ↑Mon Jun 24, 2019 4:31 pm I think I like it better than your original font. Good job!