![Image](https://1.bp.blogspot.com/-wNcBM__EyOg/XSXkyfV8g2I/AAAAAAAASFQ/ZUquaA5hzYMlL5JRvuT0yVj7R7JveExpACLcBGAs/s320/a.png)
https://planetasinclair.blogspot.com/20 ... balls.html
I not found downloading link. Please give me ,the downloading link, at least in send P.M . You attach the keys-message (up,down,left,right??)
Hum, not yet. Soon will play it till the end (I hope), and will write a full review.
I don’t have a list right away, but not every emulator can run the game. Tested on a real machine, a zx Uno and Spectacular.d2010 wrote: ↑Wed Jul 10, 2019 7:03 pm In Speccy.exe ,i cannot replace ''0' with 'A' (0 for fire).You cannot redefine the keys, you only write on at the 1st-screen,the keys.(5-left,6-up,7-down,8-right,0-fire)
Why you must write the keys at message at first screen ?
Because the keys or inkey$ , became the fast-way for playing your game.
Other ways (kempston, sinclair, joystick...) may be not work fine other emulators(fuse.exe, unreal.exe,fuse-linux.,).
Good catch!DenisGrachev wrote: ↑Fri Jul 12, 2019 5:33 am There is a snow effect on early 128k models, need to fix
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Sure, look for an OUT instruction that triggers the paging and make sure it doesn’t hit any of the contended banks. The instruction is usually OUT (C),A, preceded by an LD A,bank_number/LD BC,$7FFD combo.andydansby wrote: ↑Fri Jul 12, 2019 12:01 pm I’m going to have to work with Antonio about that, I believe it’s in the Sprite engine. The rest of the code is standard C in Z88dk. Sprites are in assembly. Any clues where to look that might cause the snow effect?
Andy
Code: Select all
IF paging available
machine 1
ELSE
IF bus floating
machine 0
ELSE
machine 2
END
END