StDragonDemo

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goodboy
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StDragonDemo

Post by goodboy »

game has non-standard loader and the version in the CoverTape is digitized with mistakes
https://spectrumcomputing.co.uk/index.p ... 6&id=13535
game cannot even be begun
I managed (having bought the cassette) to make (by means of friends) the correct dump
https://yadi.sk/d/yaseEeAs69QG7A
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druellan
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Re: StDragonDemo

Post by druellan »

Hi @goodboy Just tested the version on the crash tape, and seems that I'm unable to play the demo, is that the error you mention?
Thanks!
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goodboy
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Re: StDragonDemo

Post by goodboy »

yes, early the known version contains mistakes
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druellan
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Re: StDragonDemo

Post by druellan »

goodboy wrote: Tue Jul 23, 2019 5:50 pm yes, early the known version contains mistakes
But this is the version that was distributed back in the day, correct? Or is this something related to the preservation?
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goodboy
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Re: StDragonDemo

Post by goodboy »

the known version is digitized with mistakes
I made the correct TZX
Ralf
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Re: StDragonDemo

Post by Ralf »

Thanks Goodboy!

I believe we could add it to the database. It already contains some game images labeled as BUGFIX with corrected bugs and bug decrcription,
I suppose it's the case here.
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R-Tape
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Re: StDragonDemo

Post by R-Tape »

Yes thanks goodboy.

We'll need to decide exactly where to put it - inserted into the Crash demo as a bugfix of the compilation, or with StDragon. I'll have a chat with the guys and we'll find a home for it.
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djnzx48
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Re: StDragonDemo

Post by djnzx48 »

Why mark it as a bugfixed version if the bugs aren't in the original release?
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Ast A. Moore
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Re: StDragonDemo

Post by Ast A. Moore »

Yeah, just update the Side B of the magazine’s TZX with this working version of Saint Dragon. No need to draw attention to it.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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goodboy
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Re: StDragonDemo

Post by goodboy »

Ast A. Moore wrote: Tue Jul 23, 2019 11:23 pm just update the Side B of the magazine’s TZX with this working version of Saint Dragon.
yes, this correct decision
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R-Tape
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Re: StDragonDemo

Post by R-Tape »

Okidoki, I've put it together to create this Side 1* (not B as stated above).

I can't get goodboy's file, nor the StDragon in the Side 1 above, to load in (my favourite) ZX-SPIN 0.666, but it works in Spectaculator.

Good enough?

*the final file will not have this name.
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Ast A. Moore
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Re: StDragonDemo

Post by Ast A. Moore »

R-Tape wrote: Wed Jul 24, 2019 8:40 pm (not B as stated above)
Sorry, my bad.
R-Tape wrote: Wed Jul 24, 2019 8:40 pm Good enough?
Yup.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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