Q*Box, by ThePope (3D game with AGD)

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Post Reply
User avatar
Ivanzx
Manic Miner
Posts: 736
Joined: Tue Nov 14, 2017 9:51 am

Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx »

Qbox, a filmation game (3D) made with AGD is out! I really like this one, you should try it out ;)

https://drive.google.com/drive/folders/ ... SsxOT9ncBM
User avatar
Ast A. Moore
Rick Dangerous
Posts: 2640
Joined: Mon Nov 13, 2017 3:16 pm

Re: Q*Box, by ThePope (3D game with AGD)

Post by Ast A. Moore »

Interesting. Taking the notion of “game over” to the next level. Tried the 48K version, and when you lose all your lives, the computer resets.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
User avatar
Stefan
Manic Miner
Posts: 796
Joined: Mon Nov 13, 2017 9:51 pm
Location: Belgium
Contact:

Re: Q*Box, by ThePope (3D game with AGD)

Post by Stefan »

Attempting to play the 128k .tap on Fuse - both intro and in game tunes are fantastic!

But... I don't get the gameplay - none of objects are picked up. I do lose life when hit by an enemy.
User avatar
Andre Leao
Bugaboo
Posts: 3105
Joined: Mon Nov 13, 2017 9:28 am
Location: Portugal
Contact:

Re: Q*Box, by ThePope (3D game with AGD)

Post by Andre Leao »

Loving the game. I guess I will have to complete it... :)

https://planetasinclair.blogspot.pt/2017/12/qbox.html
User avatar
Juan F. Ramirez
Bugaboo
Posts: 5102
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Q*Box, by ThePope (3D game with AGD)

Post by Juan F. Ramirez »

Cool game!
User avatar
MatGubbins
Dynamite Dan
Posts: 1238
Joined: Mon Nov 13, 2017 11:45 am
Location: Kent, UK

Re: Q*Box, by ThePope (3D game with AGD)

Post by MatGubbins »

It's good.
User avatar
Ivanzx
Manic Miner
Posts: 736
Joined: Tue Nov 14, 2017 9:51 am

Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx »

Stefan wrote: Sat Dec 09, 2017 2:32 pm Attempting to play the 128k .tap on Fuse - both intro and in game tunes are fantastic!

But... I don't get the gameplay - none of objects are picked up. I do lose life when hit by an enemy.
You have to pick objects in order, first 10, 20, and so on ;)
Ralf
Rick Dangerous
Posts: 2279
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Q*Box, by ThePope (3D game with AGD)

Post by Ralf »

You have to pick objects in order, first 10, 20, and so on
And when collect them all, go to some pyramid shaped object to finish the level.

I played it for the moment. Interesting game and probably with good difficulty. Unfortunately it's just me who is crap at isometric games. From time to time Iget confused with controls and for example instead of going right up go right down and lose a life. But I get better with each play :)

There may be some bugs. When I completed level 1 in 128kB version the game on next level showed me "Level 1" title again.
User avatar
RMartins
Manic Miner
Posts: 776
Joined: Thu Nov 16, 2017 3:26 pm

Re: Q*Box, by ThePope (3D game with AGD)

Post by RMartins »

Very nice game concept with interesting game play and some cool graphics and enemy with patterns (per type).

Specially like the fact that some blocks are traps, or that you can trap yourself, by falling hard from higher place twice in the same spot.

My only beef with it is always starting from the level starting position after losing a life.
Although I do appreciate the simplicity that provides in the code.

It has at least a annoying bug in the 48K version:
After losing all lives, computer resets (sometimes, not always).
krt17
Drutt
Posts: 7
Joined: Wed Nov 22, 2017 6:54 pm

Re: Q*Box, by ThePope (3D game with AGD)

Post by krt17 »

Floating bus vs snow. Bang!
Emulators have beaten real hardware again.
User avatar
Ivanzx
Manic Miner
Posts: 736
Joined: Tue Nov 14, 2017 9:51 am

Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx »

Sergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Q*Box, by ThePope (3D game with AGD)

Post by R-Tape »

This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.

I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.

On Level 8, where it gets very tricky.

Just making sure -there is no jump key is there?
User avatar
Einar Saukas
Bugaboo
Posts: 3070
Joined: Wed Nov 15, 2017 2:48 pm

Re: Q*Box, by ThePope (3D game with AGD)

Post by Einar Saukas »

Ivanzx wrote: Sun Dec 10, 2017 11:11 pmSergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
Can you please ask if he's the same Sergio Llata that co-authored this game?

https://spectrumcomputing.co.uk/index.p ... 6&id=16890
User avatar
Ivanzx
Manic Miner
Posts: 736
Joined: Tue Nov 14, 2017 9:51 am

Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx »

R-Tape wrote: Sat Dec 16, 2017 4:17 pm This is very impressive. Shows you can have a good isometric game without a fancy, slow, isometric engine. The collision is not technically correct but it's not a problem.

I would have thought the AGD sprite XOR would make this setting look horribly messy, but crafty sprite design mostly gets around it.

On Level 8, where it gets very tricky.

Just making sure -there is no jump key is there?
There is no jump key, but our character can automatically jump when getting close to a higher platform ;)
User avatar
Ivanzx
Manic Miner
Posts: 736
Joined: Tue Nov 14, 2017 9:51 am

Re: Q*Box, by ThePope (3D game with AGD)

Post by Ivanzx »

Einar Saukas wrote: Sat Dec 16, 2017 6:25 pm
Ivanzx wrote: Sun Dec 10, 2017 11:11 pmSergio, the author of the game, just told me he has corrected the bug in the 48K version, so now should be ok. The download is in the same link ;)
Can you please ask if he's the same Sergio Llata that co-authored this game?

https://spectrumcomputing.co.uk/index.p ... 6&id=16890
It is the same Sergio, yep ;)
User avatar
Alessandro
Dynamite Dan
Posts: 1908
Joined: Wed Nov 15, 2017 11:10 am
Location: Messina, Italy
Contact:

Re: Q*Box, by ThePope (3D game with AGD)

Post by Alessandro »

I always try to use AGD in a creative way but this is really way beyond anything I have seen made with that utility so far.

Kudos to anyone involved - I believe Jonathan should add this to the examples of what you can do with AGD in the documentation introduction.
User avatar
Morpheus
Microbot
Posts: 124
Joined: Thu Nov 16, 2017 4:18 pm
Location: Hurworth-On-Tees, UK
Contact:

Re: Q*Box, by ThePope (3D game with AGD)

Post by Morpheus »

I got to play it this morning and i think it is really good little puzzle/maze game and i think the Isometric view works really well.

Well done to the programmers :D
R Tape loading error, 0:1
Post Reply