"Go-Go BunnyGun", first screen grabs.

Show us what you're working on, (preferably with screenshots).
Joefish
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Joefish » Thu Aug 15, 2019 10:21 pm

Yep, moved the leg down a pixel and shortened the calf to avoid the corner of the character square with cyan paper. Not perfect but I think it's passable.

Image

llewelyn wrote:
Thu Aug 15, 2019 9:39 pm
I wondered why she had a crucifix sticking out of her head! Those are ears? A bit linear sort of straight, hard edged for rabbits ears, aren't they? But then I don't know the game so perhaps they are meant to be like wood. Colour is a bit dark too.
I thought it was clear it's some sort of technical headband with sensor antennae? (I got the idea of angling one down from the two aerials on a Wi-Fi card). They're the latest in Battle Update Navigation Equipment - BUN-E ears.

(I've thickened up the line below where they cross, to maybe make it a bit clearer they're not joined. That's right on the edge of what's possible with the attributes though as there are four colours vying for that space!)
Last edited by Joefish on Thu Aug 15, 2019 10:54 pm, edited 3 times in total.
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Joefish
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Joefish » Thu Aug 15, 2019 10:29 pm

I did try and make the Hoon (the Pokémon-thing) bigger, based on a teddy-bear, and covering more attribute squares. But I think it spoils the overall look if it's too big. And it pushes the character further to the right, meaning less room for a title.

Image
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llewelyn
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Re: "Go-Go BunnyGun", first screen grabs.

Post by llewelyn » Fri Aug 16, 2019 12:05 am

I beg your pardon. Actually they're jolly good now I know what they are.

(I particularly like the girl on the vibrator chasing the teddy bear genie!) GRIN

Don't get mad Joefish I'm just having a leg pull is all. Its better than I could have managed considering the Spectrums graphical limitations.

I think your artwork is bloody excellent, especially the rocket blasting off, the Fairlight and the clifftop scene is my favourite because of the composition and colour.

I am an artist too so those are genuine appreciation.
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Joefish
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Joefish » Fri Aug 16, 2019 8:01 am

Um - those others weren't mine! :? :mrgreen:
(My ZXArt link in sig).

And anyway, they're rockets! This isn't Parodius you know!
Earthworm Jim never had to suffer this kind of bawdy insinuation! :lol:
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Ersh
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Ersh » Fri Aug 16, 2019 9:18 am

Sorry about the illegal pixels, should've double checked before posting. Your modifications are spot on though, looks really good to me.

The big Hoon looks good but I think the size of the smaller one works a bit better. Also like its new eye-spacing and the use of white for its face features.
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Joefish
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Joefish » Fri Aug 16, 2019 11:12 am

I'm not sure when I decided on the word 'Hoon' - I think I just thought it sounded a ridiculous word as the surname of the utterly and ridiculously incompetent MP of the same name. I suppose if I needed another one now it'd be a 'Grayling'! :lol:

I do love though how Doctor Who manage to come up with simple yet original one or two-syllable names for the aliens. You'd think all such possible short words would be used up by now, kind of like three-letter domain names! :mrgreen:

I think something @llewelyn said about the Hoon is right - the bigger one looks like she's chasing it; the smaller one looks like it's trailing just off her shoulder, so it looks more like a pet or a familiar.

Thinking about it, the whole pin-up girls on bombs thing for bomber squadrons is just an update of witches flying on broomsticks. (I did like the gag in Hocus Pocus, where there's only one broom so the other two witches fly away on a mop and a Hoover). Though the whole broomstick thing isn't entirely innocuous... :? :D Though it does bring us back to Kiki's Delivery Service...

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Joefish
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Joefish » Fri Aug 16, 2019 5:32 pm

llewelyn wrote:
Fri Aug 16, 2019 12:05 am
Don't get mad Joefish I'm just having a leg pull is all. Its better than I could have managed considering the Spectrums graphical limitations.
No worries. Honestly, the more engagement and discussion there is over this game, the more likely I might actually finish it one day! :lol:
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Joefish
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Joefish » Mon Aug 26, 2019 7:42 pm

OK, I've redrawn the titles in the new space. See what you think...

Image

That leaves the clouds to outline, and I think I need some more grass detailing and texturing on the green area. I can't seem to do much with the blades of grass I have done already - any sort of line or attempt at stippling just makes them look worse.
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Ivanzx
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Ivanzx » Mon Aug 26, 2019 7:58 pm

Much much better now :)

Will the game have ingame 128K music?
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Ersh
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Re: "Go-Go BunnyGun", first screen grabs.

Post by Ersh » Mon Aug 26, 2019 8:08 pm

That looks really great! The colours makes it stand out nicely.
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