Oh wow. This looks pretty special. It's got a touch of Everyone's a Wally about it. Cheers!
New Software 2019
Re: New Software 2019
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Re: New Software 2019
Wow, It's different from the usual AGD platformers that you get today. And it comes completely out of the blue, I believe there weren'tDear all, here is my fourth game... Moon's Fandom Festival
any previews.
I'll check it later
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Re: New Software 2019
Happy to hear that! I tried something different... if somebody plays it this weekend it would be great to have some feedback, cheers!




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My experiments and games are here:
https://github.com/Iadvd/RetrocomputingZXSpectrum
https://github.com/Iadvd/RetrocomputingZXSpectrum
- Andre Leao
- Manic Miner
- Posts: 274
- Joined: Mon Nov 13, 2017 9:28 am
Re: New Software 2019
I finally had chance to play this properly—it's good fun and great to see a fresh idea. It took me a while to get the hang of it. I've managed to get 2 icons and nearly made every character satisfied. The biggest flaw in the game is that there is so much repetition. For example, I accidently lost the access card a few times, and it takes ages checking and rechecking (and rechecking*) filing cabinets to get it back, and in the meantime I get the magic wand I already have several times. The same goes for 'collecting' the correct message for chatting—I'm waiting for a few specific ones and I keep getting the ones I've already used.
I had to look up some of the fandom references (I'm neither a Harry Potter nor Mecha officionado), but that was all part of the fun

Anyway, great game. Thanks! (I've been a bit lazy, but I'll include this in my part of next ZXDB update).
*why btw? how could that ever be fun for the player or necessary for the game?
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Re: New Software 2019
Thanks for checking it! yes, yes you are totally right about the amount of time required to obtain a correct item. I have been testing it for weeks, not finding for this game a satisfactory solution. Every time you search for something everything depends on a random number, if the numbers is a certain probability value, you find something. But the "something" that you found is also random. So it is like for instance very similar to this:R-Tape wrote: ↑Sun Aug 18, 2019 7:27 pm
I finally had chance to play this properly—it's good fun and great to see a fresh idea. It took me a while to get the hang of it. I've managed to get 2 icons and nearly made every character satisfied. The biggest flaw in the game is that there is so much repetition. For example, I accidently lost the access card a few times, and it takes ages checking and rechecking (and rechecking*) filing cabinets to get it back, and in the meantime I get the magic wand I already have several times. The same goes for 'collecting' the correct message for chatting—I'm waiting for a few specific ones and I keep getting the ones I've already used.
I had to look up some of the fandom references (I'm neither a Harry Potter nor Mecha officionado), but that was all part of the fun
Anyway, great game. Thanks! (I've been a bit lazy, but I'll include this in my part of next ZXDB update).
*why btw? how could that ever be fun for the player or necessary for the game?
Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...
I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object

I will amend this for the next one. At least if you insist it finally appears, just a question of 1 minute. I need to rethink that part for sure!


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My experiments and games are here:
https://github.com/Iadvd/RetrocomputingZXSpectrum
https://github.com/Iadvd/RetrocomputingZXSpectrum
Re: New Software 2019
It would be nice to get objects a bit more frequently. It would be even nicer if an object does not reappear after it has been successfully used, but that's more difficult to implement than your 'next object' idea.iadvd wrote: ↑Mon Aug 19, 2019 2:29 amSearch something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...
I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object![]()
By the way, what is "You've been rackrolled" a reference to?
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Re: New Software 2019
Thanks for the ideas!!! You've been rackrolled is a modified word for Rickrolled... I also write Ghastbusters and X-flies in other conversations of the game...R-Tape wrote: ↑Mon Aug 19, 2019 11:47 amIt would be nice to get objects a bit more frequently. It would be even nicer if an object does not reappear after it has been successfully used, but that's more difficult to implement than your 'next object' idea.iadvd wrote: ↑Mon Aug 19, 2019 2:29 amSearch something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...
I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object![]()
By the way, what is "You've been rackrolled" a reference to?




0 x
My experiments and games are here:
https://github.com/Iadvd/RetrocomputingZXSpectrum
https://github.com/Iadvd/RetrocomputingZXSpectrum