New Software 2019

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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R-Tape
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Re: New Software 2019

Post by R-Tape » Wed Aug 07, 2019 9:49 am

iadvd wrote:
Wed Aug 07, 2019 6:00 am
Dear all, here is my fourth game... Moon's Fandom Festival
Oh wow. This looks pretty special. It's got a touch of Everyone's a Wally about it. Cheers!
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Ralf
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Re: New Software 2019

Post by Ralf » Wed Aug 07, 2019 11:07 am

Dear all, here is my fourth game... Moon's Fandom Festival
Wow, It's different from the usual AGD platformers that you get today. And it comes completely out of the blue, I believe there weren't
any previews.

I'll check it later
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iadvd
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Re: New Software 2019

Post by iadvd » Fri Aug 09, 2019 2:36 am

Happy to hear that! I tried something different... if somebody plays it this weekend it would be great to have some feedback, cheers! :D :D :D
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My experiments and games are here:
https://github.com/Iadvd/RetrocomputingZXSpectrum

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Andre Leao
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Re: New Software 2019

Post by Andre Leao » Sat Aug 10, 2019 8:25 pm

iadvd wrote:
Fri Aug 09, 2019 2:36 am
Happy to hear that! I tried something different... if somebody plays it this weekend it would be great to have some feedback, cheers! :D :D :D
Tomorrow at 2 PM, full review will be available ;)
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Re: New Software 2019

Post by g0blinish » Tue Aug 13, 2019 8:52 am

Image

Block Dude, it may buggy(or not)
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R-Tape
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Re: New Software 2019

Post by R-Tape » Sun Aug 18, 2019 7:27 pm

iadvd wrote:
Wed Aug 07, 2019 6:00 am
Dear all, here is my fourth game... Moon's Fandom Festival

R-Tape: as always, please feel free to add it to the ZXDB :)
Image
I finally had chance to play this properly—it's good fun and great to see a fresh idea. It took me a while to get the hang of it. I've managed to get 2 icons and nearly made every character satisfied. The biggest flaw in the game is that there is so much repetition. For example, I accidently lost the access card a few times, and it takes ages checking and rechecking (and rechecking*) filing cabinets to get it back, and in the meantime I get the magic wand I already have several times. The same goes for 'collecting' the correct message for chatting—I'm waiting for a few specific ones and I keep getting the ones I've already used.

I had to look up some of the fandom references (I'm neither a Harry Potter nor Mecha officionado), but that was all part of the fun :)

Anyway, great game. Thanks! (I've been a bit lazy, but I'll include this in my part of next ZXDB update).

*why btw? how could that ever be fun for the player or necessary for the game?
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Re: New Software 2019

Post by iadvd » Mon Aug 19, 2019 2:29 am

R-Tape wrote:
Sun Aug 18, 2019 7:27 pm

I finally had chance to play this properly—it's good fun and great to see a fresh idea. It took me a while to get the hang of it. I've managed to get 2 icons and nearly made every character satisfied. The biggest flaw in the game is that there is so much repetition. For example, I accidently lost the access card a few times, and it takes ages checking and rechecking (and rechecking*) filing cabinets to get it back, and in the meantime I get the magic wand I already have several times. The same goes for 'collecting' the correct message for chatting—I'm waiting for a few specific ones and I keep getting the ones I've already used.

I had to look up some of the fandom references (I'm neither a Harry Potter nor Mecha officionado), but that was all part of the fun :)

Anyway, great game. Thanks! (I've been a bit lazy, but I'll include this in my part of next ZXDB update).

*why btw? how could that ever be fun for the player or necessary for the game?
Thanks for checking it! yes, yes you are totally right about the amount of time required to obtain a correct item. I have been testing it for weeks, not finding for this game a satisfactory solution. Every time you search for something everything depends on a random number, if the numbers is a certain probability value, you find something. But the "something" that you found is also random. So it is like for instance very similar to this:

Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...

I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object :)

I will amend this for the next one. At least if you insist it finally appears, just a question of 1 minute. I need to rethink that part for sure! :) :)
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My experiments and games are here:
https://github.com/Iadvd/RetrocomputingZXSpectrum

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R-Tape
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Re: New Software 2019

Post by R-Tape » Mon Aug 19, 2019 11:47 am

iadvd wrote:
Mon Aug 19, 2019 2:29 am
Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...

I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object :)
It would be nice to get objects a bit more frequently. It would be even nicer if an object does not reappear after it has been successfully used, but that's more difficult to implement than your 'next object' idea.

By the way, what is "You've been rackrolled" a reference to?
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Re: New Software 2019

Post by iadvd » Mon Aug 19, 2019 12:09 pm

R-Tape wrote:
Mon Aug 19, 2019 11:47 am
iadvd wrote:
Mon Aug 19, 2019 2:29 am
Search something > Random number from 0 to 17 > if random number is not 0 then bad luck nothing was found; if = 0 then generate a second random number, and according to that number provide to the character the associated object to that random number...

I need to fine tune both the probability required in the step 1 to be successful finding an object and then maybe avoiding a second random number to get an object and just rotate and provide the next object of the list, so the objects just rotate when they are found, so you always find a new ("next" of the list) object :)
It would be nice to get objects a bit more frequently. It would be even nicer if an object does not reappear after it has been successfully used, but that's more difficult to implement than your 'next object' idea.

By the way, what is "You've been rackrolled" a reference to?
Thanks for the ideas!!! You've been rackrolled is a modified word for Rickrolled... I also write Ghastbusters and X-flies in other conversations of the game... :D :D :D well you know what Rickrolling is... ;)

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My experiments and games are here:
https://github.com/Iadvd/RetrocomputingZXSpectrum

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R-Tape
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Re: New Software 2019

Post by R-Tape » Mon Aug 19, 2019 12:25 pm

iadvd wrote:
Mon Aug 19, 2019 12:09 pm
well you know what Rickrolling is...
I do now!
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