Feature: Border effects

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druellan
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Re: Feature: Border effects

Post by druellan » Thu Aug 15, 2019 11:35 pm

Ersh wrote:
Tue Aug 13, 2019 9:41 am
I remembered Barbarian II having some neat stable border rasters when you completed the game but looking at youtube and the RZX-Archive recording there were none. So I checked my personal ending save state folder, found the Barbarian 2 ending and lo there were rasters. Perhaps they only appear when played on a 48k, seems the 128k just plays music instead.

Here's the rasters:
Image
Oh! Good catch!
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Re: Feature: Border effects

Post by druellan » Sun Aug 18, 2019 1:18 am

More titles!

Draughts Genius
Expedice (also multicolor)
Extreme
Friday the 13th
Jack and the Beanstalk
Giant's Revenge
Rescate Atlantida
Defenda
Swords and Sorcery
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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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Re: Feature: Border effects

Post by druellan » Sun Sep 08, 2019 11:51 pm

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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
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Re: Feature: Border effects

Post by ASH-II » Mon Sep 09, 2019 6:56 am

Jet set willy -

Jet set willy 2 -
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Re: Feature: Border effects

Post by Alessandro » Mon Sep 09, 2019 12:15 pm

Sophia and Sophia II both feature border effects:
- the first when Sophia drops a skull into the cauldron;
- the second when end-of-level bosses are defeated.

The code for this effect is based on a similar routine found in Mega-Buck$, which should then be added to the list as well.

Border effect also are used in Spellbound, Knight Tyme and Stormbringer whenever Magic Knight casts a spell.
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Re: Feature: Border effects

Post by Ersh » Mon Sep 09, 2019 3:16 pm

Alien by Mind Games has some basic border noise every time the player issues a command. It's a quite useful thing though, for an example, if you happen to press fire while the sound of a grille being opened is played there's a chance that the game will eat your input. If there aren't any border noise you know that the order didn't go through and need to issue it again.

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Re: Feature: Border effects

Post by druellan » Sun Sep 29, 2019 10:34 am

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Re: Feature: Border effects

Post by Alessandro » Sun Sep 29, 2019 2:59 pm

Yesterday I was doing some tests after updating Cousin Horace, and I recalled that the third chapter displays a border effect when Horace dies.
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Re: Feature: Border effects

Post by druellan » Fri Oct 18, 2019 12:40 am

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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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Re: Feature: Border effects

Post by Alessandro » Fri Oct 18, 2019 1:38 pm

Chopper Mission displays a border effect when you lose a life.
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