Famous beeper sounds

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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R-Tape
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Re: Famous beeper sounds

Post by R-Tape »

Spud wrote: Mon Sep 30, 2019 9:28 pm The "Three Two One Gooo!" sound in Grand Prix Simulator was stunning back int he day.
Oh that's nice, and you can spot a proper accent* too.

As an aside, which game had "Riders Launch"? (or something like that)
Probably not what you're looking for though.
Aye I'm guessing it'll take up more space than I have available.

*by which I mean 'not obviously robotic', rather than 'from the provinces**'

**if you want to hear the provinces check out Chrimblast.
:D
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DouglasReynholm
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Re: Famous beeper sounds

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R-Tape wrote: Mon Sep 30, 2019 9:13 pm Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
I don't remember that about Sir Lancelot, think I was deafened by how much game they got into 16k. It's a real affliction! :D

But yeah, are you ever right, been playing a lot of early 80's arcade games on MAME recently and one thing I have noticed myself (that I'm very glad gaming grew out of), is the need for a whole little monophonic beeper tone, one for dying, then a fanfare immediately after announcing your next life. All as you say, unskippable. Probably a lot of the early Speccy games were influenced from that and there are so many tone deaf versions of the funeral march out there it's not as funny as it should be.
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Re: Famous beeper sounds

Post by DarkTrancer »

The very small piano dittys in The Sentinel, shift body,hyperspace,die etc
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Re: Famous beeper sounds

Post by stupidget »

R-Tape wrote: Mon Sep 30, 2019 9:13 pm Sir Lancelot is a fantastic game, but it must have one of the most annoying uses of the beeper. Being quite hard, you experience it a lot—the funeral march, followed by a long pitch bend, none of which can be interrupted. No wonder POKEs evolved to get around that specific 'feature'.
It's odd that in the same vain when Abide with Me played each time you died in WANTED:Monty Mole it never really annoyed me.
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zxbruno
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Re: Famous beeper sounds

Post by zxbruno »

The sfx in Renegade is satisfying.
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R-Tape
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Re: Famous beeper sounds

Post by R-Tape »

How could we forget the sound of an enthusiastic fart gone wrong when you collect something in Chuckie Egg?!
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Re: Famous beeper sounds

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The "Nodes Of Yesod From The Odin Computer Graphics Team" opening speech was pretty impressive, and took you by surprise, when you first loaded it.

And, though it's not so well known perhaps, the "Not Up" little speech sample in Jonah Barrington's Squash was godawful... I mean "iconic".
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Alessandro
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Re: Famous beeper sounds

Post by Alessandro »

And how could we forget the sound effects of The Way Of The Exploding Fist? Especially the flying-kick-in-the-face and punch-in-the-groin. Very satisfiying (when performed on your opponent of course :twisted: )
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Re: Famous beeper sounds

Post by Fahnn »

The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
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R-Tape
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Re: Famous beeper sounds

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Fahnn wrote: Thu Oct 03, 2019 4:44 pm The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
Good call, and easier to rip the code than I imagined. It'd be interesting to know how Rod wrote the amazing title music, given that the beep engine is pretty simple. (Actually I wonder what Mozart would make if it).

I didn't play DD2 back in the day, but looking at them now it seems less attention was paid to sound in the sequel.

That flashing teleporter alarm noise really takes me back!
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Re: Famous beeper sounds

Post by uglifruit »

I loved the Dynamite Dan sounds. It's such a noisy game.
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Re: Famous beeper sounds

Post by jpnz »

Might be pushing it a bit... how about the SWIV easter egg?
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druellan
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Re: Famous beeper sounds

Post by druellan »

Melbourne House used to have very distinctive sound effects, starting with the kick and punch on Exploding Fist,present all the way down to Street Hassle. Whaam Music Box have those sounds as percussion, so you can hear the effects on the music of some titles like The Trap Door.
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Re: Famous beeper sounds

Post by catmeows »

Few more:
Dictator has pretty nice noise routine.
Pong has one too.
And has to say I was quite impressed by fx inBuzzsaw .
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R-Tape
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Re: Famous beeper sounds

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catmeows wrote: Tue Oct 08, 2019 8:25 am And has to say I was quite impressed by fx inBuzzsaw .
Aye these are good. I bet there aren't any sound engines quite like this one! I tried to reproduce it with loops, but nope, I just couldn't get it to sound right.

Gilligan's Gold has some distinctive spot effects. Most people will hear the death sound effect quite a lot. The music is ace too. That's another one that I tried to rip, but I got a surprise when looking at the code. It uses CALL 950 (just after the DI of CALL 949) to generate the sound, and much of the game engine seems to be the interrupt routine. So (assuming I understood it correctly) the 'game' is the thing interrupting the sound engine. Is that rare? It's an interesting idea.
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Re: Famous beeper sounds

Post by djnzx48 »

Maybe it's a little more obscure, but the sound when you die in Earth Shaker is very cool.
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