Ghosts 'n Goblins VS Ghouls 'n' Ghosts

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Which is the better game?

Ghosts 'n Goblins [Elite, 1986]
9
43%
Ghouls 'n' Ghosts [U.S. Gold, 1989]
12
57%
 
Total votes: 21

toot_toot
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by toot_toot »

With the easy availability of the original arcade game source material through MAME and even YouTube, it’s easy to forget that back then it was nigh on impossible to compare the home conversions with the original games, even if you did have that machine in a local arcade, by the time that the conversion came out it was likely to have been long replaced - apart from maybe the big sit down machines like Space Harrier or Out Run.

When you read about the developers who converted them, they too often didn’t have much access to the source material, sometimes even taking a camcorder and a bunch of 10ps to the local arcade! I remember reading an article about the Gremlin guys concerting Gauntlet in Sinclair User and they mentioned they had an actual arcade machine in their office, which might have been the first time that happened.

I think that’s why some of the early arcade conversions were often different to the original machines, but interestingly those games also took a number of additional gameplay tweaks to make them more playable on home machines, especially on the earlier ones that were designed to just gobble up 10ps!

That’s why I prefer the original Ghosts n Goblins, it’s nowhere near arcade perfect but it’s a really enjoyable game on a 48k Spectrum. It’s challenging, but not too difficult, unlike the arcade game. Ghouls n Ghosts is a brilliant conversion but imho it suffers from trying to be too close to the original and it compromises too much “fun” in the process. Plus, to be honest would you play the Spectrum conversion now or the arcade original - or even better the SNES version which took the arcade and improved it? At least with Ghosts n Goblins it feels different enough to justify playing it on a Spectrum now.

The other thing about Ghosts n Goblins is that it’s from a period when it wasn’t just US Gold or Ocean getting the arcade licenses. And US Gold’s late 80s output was just jot very good on the Spectrum. Because Elite couldn’t get the licenses, they just churned out their own versions, like how Beyond The Ice Palace was supposed to be a sequel to Ghosts n Goblins - the Ice Palace is a name of one of the levels in Ghosts n Goblins - which was a decent little game. It would be nice to see it hacked with the Ghosts or Ghouls sprite!
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WIWC
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by WIWC »

From 5 and 0 to 6 and 4: Ghouls 'n' Ghosts has gained ground!
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WIWC
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by WIWC »

I've played both games tonight AGAIN. My final response is that Ghouls is more difficult and less fun than Ghosts, and so my vote goes to the latter, and my recent statement about Ghouls being better is... OVERTURNED!

edit:

Wow, in the meantime Ghouls had reached Ghosts and it became a draw until my vote brought Ghosts ahead again. Isn't all this... EXCITING?
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Ivanzx
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by Ivanzx »

Ghouls and ghosts is in no way harder than Ghosts and Goblins :roll:

Ghosts N Goblins has one of the most difficult areas, level 2, I have ever played in a Spectrum games (and I have playd thousands!).

It is easy in Ghouls to reach level 3 after a few goes.
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WIWC
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by WIWC »

Ivanzx wrote:
Sun Dec 29, 2019 10:36 pm
Ghouls and ghosts is in no way harder than Ghosts and Goblins :roll:

Ghosts N Goblins has one of the most difficult areas, level 2, I have ever played in a Spectrum games (and I have playd thousands!).

It is easy in Ghouls to reach level 3 after a few goes.
Not with my "few goes"...
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WIWC
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by WIWC »

7 - 7 : it's a DRAW!

Isn't it... THRILLING?
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Ast A. Moore
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by Ast A. Moore »

Just load up Ghouls n’ Ghosts and let the catchy tune calm your nerves . . .

Tu-wee tah ta-dah da-da-dum,
Tu-wee tah ta-dah da-da-dum,
Tra, da, da, da, dum da-ra-da dum-dum . . .
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Morcar
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by Morcar »

With the music that's been supplied I knocked this little video up.
Hope it give you a better picture on what the first G'n'G would be like with 128k music.

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ZXDunny
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by ZXDunny »

Morcar wrote:
Tue Dec 31, 2019 10:48 am
With the music that's been supplied I knocked this little video up.
Hope it give you a better picture on what the first G'n'G would be like with 128k music.

Needs doing properly and releasing as a TZX. Seriously, it's time.

Anyway, that tune, no matter how it's rendered in AY, is iconic. I have no idea what the musician for the 128k version of Ghouls was thinking - I suspect that he was told "make a kinda medieval choon for this game" without having actually seen a Ghouls arcade at all.
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Morcar
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Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Post by Morcar »

ZXDunny wrote:
Tue Dec 31, 2019 11:03 am
Morcar wrote:
Tue Dec 31, 2019 10:48 am
With the music that's been supplied I knocked this little video up.
Hope it give you a better picture on what the first G'n'G would be like with 128k music.

Needs doing properly and releasing as a TZX. Seriously, it's time.

Anyway, that tune, no matter how it's rendered in AY, is iconic. I have no idea what the musician for the 128k version of Ghouls was thinking - I suspect that he was told "make a kinda medieval choon for this game" without having actually seen a Ghouls arcade at all.
I bet the Russian hacking scene will do one soon enough.

He obviously heard level 2 of Ghouls'n'ghosts and did his own version for the menu screen.
I am still quite mystified by the lack of music after it because the 128k Speccy was more than capable of doing.
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