New release of SpecEmu

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Woodster
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Re: New release of SpecEmu

Post by Woodster » Sun Feb 09, 2020 4:33 pm

Ast A. Moore wrote:
Sun Feb 09, 2020 1:26 pm
I don’t know if it’s related to the above, but both builds (yesterday’s and today’s) crash upon exit with

Code: Select all

Unhandled exception: page fault on read access to 0xfffffffc in 32-bit code (0x00b129e4).
Granted, this is running it in Wine, although 3.1.b160318 never gave me that error.
Does this one work without the error?
https://keybase.pub/woodywoodster/spece ... 090220.zip
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Woodster
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Re: New release of SpecEmu

Post by Woodster » Sun Feb 09, 2020 4:36 pm

XoRRoX wrote:
Sun Feb 09, 2020 2:17 pm
Thanks for the new version, Mark :)

Also for correcting the black-brightness bug :)

I'm having trouble with the latest one you posted to have it remember the latest machine when closing it. Could polomint's version somehow be conflicting with it, or what could be the cause?

Also, following this discussion: viewtopic.php?f=23&t=1045&start=30
What are your thoughts on this? And if the results are found to be correct and not implemented yet, could you please do so in the main version?
I'll take a look at the latest machine problem. The AY noise period should be fixed in this version. Are you still having problems?
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Pegaz
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Re: New release of SpecEmu

Post by Pegaz » Sun Feb 09, 2020 7:21 pm

Woodster wrote:
Sat Feb 08, 2020 8:22 pm
It's been quite a while since I released anything, and I haven't exactly been busy with it, but here's the latest version:
https://keybase.pub/woodywoodster/spece ... 080220.zip

We now have +2A emulation, bug fixes, new bugs..
Thanks Woody, it's always a pleasure to see a new SpecEmu version. :)
No doubt you did a great job, as always.
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Ast A. Moore
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Re: New release of SpecEmu

Post by Ast A. Moore » Sun Feb 09, 2020 9:05 pm

Woodster wrote:
Sun Feb 09, 2020 4:33 pm
Does this one work without the error?
https://keybase.pub/woodywoodster/spece ... 090220.zip
Oh, yeah! That’s the good stuff.
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Re: New release of SpecEmu

Post by XoRRoX » Thu Feb 13, 2020 6:37 am

About the latest machine issue: I've also used polomint's SpecEmu version in the past - could it possibly be related to both using the same config file? To test, I thought about deleting it and trying your version again but seem to be unable to find it.
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Woodster
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Re: New release of SpecEmu

Post by Woodster » Thu Feb 13, 2020 1:01 pm

XoRRoX wrote:
Thu Feb 13, 2020 6:37 am
About the latest machine issue: I've also used polomint's SpecEmu version in the past - could it possibly be related to both using the same config file? To test, I thought about deleting it and trying your version again but seem to be unable to find it.
Should be fixed in this new version now: https://keybase.pub/woodywoodster/spece ... 130220.zip
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Re: New release of SpecEmu

Post by druellan » Thu Feb 13, 2020 2:58 pm

Woodster wrote:
Thu Feb 13, 2020 1:01 pm
XoRRoX wrote:
Thu Feb 13, 2020 6:37 am
About the latest machine issue: I've also used polomint's SpecEmu version in the past - could it possibly be related to both using the same config file? To test, I thought about deleting it and trying your version again but seem to be unable to find it.
Should be fixed in this new version now: https://keybase.pub/woodywoodster/spece ... 130220.zip
I was also having the problem and confirmed it is fixed on this version.
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Re: New release of SpecEmu

Post by XoRRoX » Fri Feb 14, 2020 7:18 pm

Great - latest machine issue is indeed fixed.
Regarding the sound: am I understanding correctly that the change described in that threat is now integrated in this version?
I'm fooling around with ym->mym conversions and needing a reference that I can fairly trust and in general, SpecEmu is my go-to emu.
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hexaae
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Re: New release of SpecEmu

Post by hexaae » Thu Feb 27, 2020 4:54 pm

Joystick input doesn't seem to work... I have XBox One gamepad and Hori Fighting Stick Mini, and when I set Kempston (any port) for input dev 1, 2 all I got is player1 moving and firing randomly on screen...
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Re: New release of SpecEmu

Post by MatGubbins » Thu Feb 27, 2020 9:45 pm

Thanks for the latest release Woody.


Just throwing these ideas around....

Soft Reset Icon.
Please give the soft reset button a 'confirm reset Yes/No' requester, and/or let the use remove it from the tool bar.

Tick.. tick.. click click
Please remove the very annoying clicking noise when selecting the menu and options.


Full screen mode.
It currently jumps into a horrible 640x480 fuzzy stretched screen, the options requester 'OK and 'Cancel' buttons are hidden below the screen and need to be dragged up to be found.
Allow the user to set the resolution of the full screen mode (800x600, 1024x768, 1366x788 or whatever)
Full screen should stay in the correct ratio. In the options menu give the user the option of ticking 'use horrible, nasty and utterly pointless stretch-o-vision.'
Full screen should stay with correct crisp upscaling or let the user select 'nasty fuzzy-o-vision.'
Give the option of border size of NONE (no border), SMALL (16 pixels wide), MEDIUM (32 pixels wide) or FULL.
- remember to keep the correct ratio.


Border mode.
Keep it simple, NONE (no border), SMALL (16 pixels wide), MEDIUM (32 pixels wide) or FULL (everything)


Ta!
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