People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Alessandro wrote: ↑Thu Mar 05, 2020 4:33 pm
Unfortunately John Glenn suffered the fate that historically befell to the crew of the Apollo 1, which included Virgil Grissom and Ed White, present in the US roster in the game.
Yes, I have seen First Man with Ryan Gosling. It somehow suggests that being first man on the moon was not only matter of being best pilot in NASA but also matter of being lucky enough to survive the whole space program.
Just 12 years from Sputnik to Apollo 11, literally over dead bodies of colleagues and comrades.
Hi everyone, the game has been updated to version 1.01. Here are the changes:
- To exit the technician choice screen it is no more necessary to insert a number of technicians,
then press "0" to cancel. Just insert "0" and you will be brought back to the previous menu.
- Some slight modifications in the text for both manual and game.
- The Spanish translation has been revised by EquinoxeZX.
And now it is the time for version 1.1. Many of the changes were made for consistency with Ad Lunam Plus; in addition to that, several potential bugs discovered when the code was taken as the basis for Ad Lunam Plus were fixed.
Note: savegames for this version are not compatible with those from version 1.01.
At game start, you now have to choose your country first, then the difficulty level.
Some specifications have been changed, see user manual for details.
The initial funds amount for easy, medium and hard difficulty changes from 150, 120 and 90 to 170, 135 and 100 respectively.
Initial prestige for easy, medium and hard difficulty changes from 90, 80 and 70 to 105, 90 and 75 respectively.
Calculation of funds assigned every year according to prestige is slightly more favorable.
Possible extra funds/budget cuts at the end of a turn are fixed at +20/-20.
The criteria for the calculation of the final score have been modified.
Various corrections and optimizations in the game code and messages.