My new game: Wunderwaffe

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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R-Tape
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Re: My new game: Wunderwaffe

Post by R-Tape » Tue Jan 02, 2018 9:28 pm

Completed, but cheated. I enjoyed it a lot, and think of this as training for a proper attempt on real hardware.

POKEs:
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40751,x life
40752,x bullets
40754,255 loads of time
And for the really lazy:
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44250,0 object immunity, but not bullet immunity
Oh and:
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CHANGE THE LOADING SCREEN!! :-p
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Spud
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Re: My new game: Wunderwaffe

Post by Spud » Tue Jan 02, 2018 10:30 pm

Has anyone considered the protagonist may actually be a burns victim?
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R-Tape
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Re: My new game: Wunderwaffe

Post by R-Tape » Tue Jan 02, 2018 11:17 pm

I did! (But there's no mention of it in the film Ralf describes.)

Edit - I've removed my screen & will talk to Ralf privately to see if he's interested.

Sorry Ralf - it's a superb game with the best AY I've heard in ages, hope you don't think I'm taking the piss :-)
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Juan F. Ramirez
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Re: My new game: Wunderwaffe

Post by Juan F. Ramirez » Wed Jan 03, 2018 7:11 am

Just played it and I love it. The only problem is its high difficulty level. Hard to pass 3-4 screens! :oops:
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Re: My new game: Wunderwaffe

Post by Hikaru » Wed Jan 03, 2018 9:14 am

Made it! - No cheating ofc. :p A bit tricky and some memorization required (there are a few insta-kill spots, sometimes depending on which direction you came from) but definitely doable.
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Also, I've confirmed the diagonal jump direction bug, this seems to happen when both directions are pressed at exactly the same time. It doesn't seem to happen if you first hold a direction and then press the jump key.
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emook
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Re: My new game: Wunderwaffe

Post by emook » Thu Jan 11, 2018 12:42 pm

Great looking game Ralf!
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Nomad
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Re: My new game: Wunderwaffe

Post by Nomad » Thu Jan 11, 2018 1:52 pm

Nice work! It is a challenging game but I like that. Looks good also. Very professional feel to it.

How long did it take you to write? If you have time it would be nice to find out more about the making of the game - like a behind the scenes type thing. :lol:

You plan to make a sequel?
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Ralf
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Re: My new game: Wunderwaffe

Post by Ralf » Thu Jan 11, 2018 2:59 pm

How long did it take you to write? If you have time it would be nice to find out more about the making of the game - like a behind the scenes type thing.
Actually it a really difficult question for me ;)

Honestly I don't know how much time I spent on it. I didn't count it. I don't use version control system which would probably gave me such info. Now I wondered and maybe I just don't want to know, so I didn't feel guilty about "wasting" so much time on a hobby :lol:

Actually I didn't start from scratch. This game uses a slightly modified engine from my earlier game - Janosik. And Janosik used code and tools like location editor from even earlier games. So there is quite a lot of copy/paste in my games. Doesn't it count into total game development time or not?

It's my old game that I started many time ago, around 2013-2014. But I worked with different pace. There were weeks when I worked each evening and months (a lot) when I did nothing.

You plan to make a sequel?
At this moment no. I said it before on forums but will repeat it here - my style of working is starting several projects and working on all of them at at he same time. This way I try to avoid boredom. But there is a side effect - when motivation crisis strikes you, you have 5 unfinished games at early stage and not 1 on advanced stage so there is a serious risk that you'll never finish them.

At this moment I'm quite happy to complete this game and well... will be trying to complete my other games, with complete different story :)
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