The Perils of Willy

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
highrise
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Re: The Perils of Willy

Post by highrise »

yes, on the 15th March I made the first public release of the game, and asked nicely that people don't publish walkthroughs using rollback as the game may not be fully complete.

On the 16th March, rollback is published. So it seems that you guys are stuck with this version now.... :)
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Andre Leao
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Re: The Perils of Willy

Post by Andre Leao »

Yep, you are correct ;😉
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Daren
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Re: The Perils of Willy

Post by Daren »

highrise wrote:
Sat Mar 21, 2020 7:20 am
yes, on the 15th March I made the first public release of the game, and asked nicely that people don't publish walkthroughs using rollback as the game may not be fully complete.

On the 16th March, rollback is published. So it seems that you guys are stuck with this version now.... :)
On the download page you only request not to make walkthrough videos of it, nothing about rollback. So when the rzx file was sent to me, I told the author I wouldn't be making a YouTube video of it.
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R-Tape
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Re: The Perils of Willy

Post by R-Tape »

On the 16th March, rollback is published. So it seems that you guys are stuck with this version now.... :)
How does that stop you releasing updates?
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Ralf
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Re: The Perils of Willy

Post by Ralf »

I played it a few times and eventually watched the solution at Rzx Archive.

It's fun for a while but for me unfortunately it becomes repetitive after a moment.
All levels use the same graphics and there are only a few enemies - dog, duck, balloon and a little locomotive I believe.

I know it's being faithful to the original version but well... what was decent in 1983 isn't enough in 2020.

The graphics were however really improved, just like general smoothness.

Have a look on the original version on VIC-20. Rather poor I would say. Yet the guys in the comments still have some nice
memories with it :)
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highrise
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Re: The Perils of Willy

Post by highrise »

I think it would be pretty clear to anyone that publishing an RZX playback is in principle no different to publishing a video. It's just a different medium. It goes against the spirit of the request, if not the exact wording.

I'm not a fan of using RZX to complete games. If it were possible to prevent it happening in my games, I would. I especially don't like it when they are published within 24 hours of a game being released. In addition, since it is actually a snapshot of the entire game, you are in effect publishing the game in a format that I did not wish it to be published.

That's why i politely asked people to just wait a couple of weeks, particularly since I was planning on making some updates. That gives people time to try to complete the game without the temptation of a replay, gives me time to make updates, and for people to download the game and donate if they wish to.

It's just my view. I respect that other people don't share that view but I think it's reasonable. In addition, it does of course not stop me from releasing updates. What it does do however, is cause me to reconsider whether I should take the time to do it.
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highrise
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Re: The Perils of Willy

Post by highrise »

and yes, you are correct, it doesn't stand up to releases in 2020, mainly as it is built using the original 1983 Manic Miner Engine, and designed in a way to look and feel as though it were created in 1984. I felt this was what the community would prefer.
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highrise
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Re: The Perils of Willy

Post by highrise »

and just to add, I'm sorry if it sounds like I'm being an a*sehole about it, I'm honestly not. I'm really flattered and happy that people are enjoying the game. It's just that these things take a lot of time to get right so I think it's quite natural to be a little protective and try to encourage people to play the game in the spirit it was made, that of 1984 when things like rollback didn't exist.
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Alessandro
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Re: The Perils of Willy

Post by Alessandro »

highrise wrote:
Sat Mar 21, 2020 3:04 pm
I'm not a fan of using RZX to complete games. If it were possible to prevent it happening in my games, I would. I especially don't like it when they are published within 24 hours of a game being released. In addition, since it is actually a snapshot of the entire game, you are in effect publishing the game in a format that I did not wish it to be published.

That's why i politely asked people to just wait a couple of weeks, particularly since I was planning on making some updates. That gives people time to try to complete the game without the temptation of a replay, gives me time to make updates, and for people to download the game and donate if they wish to.
I completely agree. I found it very annoying when just a couple of days after the release of one of my games a "walkthrough" video for it had been posted on YouTube. I complained about that with the channel's owner, which is an old contact of mine on the Spectrum scene. He understood my concern and since then he has been so kind to send me an email noticing me that he received a RZX for a game of mine and asking me when I wish it to be made public.

It's not nice to see that after months of working at a game and fine tuning it before release, people cheat by using rollback and snapshots and complete it almost soon after it has been released. It feels lazy and cheap to me. Couldn't these users at least try if they can complete it for a week or so before resorting to cheats?

Sorry if I sound argumentative, I am glad to know people are enjoying my creations, too. But at the same time I would also like my games to be tasted as a good meal, not devoured like junk food :)
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highrise
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Re: The Perils of Willy

Post by highrise »

It's frustrating isn't it. What's worse is that you can even end up feeling like you are being selfish simply because you put in a ton of time and then express disappointment because people choose to steamroller through your work within 24 hours and make that available to everyone.

It doesn't exactly encourage people to create more work does it.
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