Database model ZXDB

This is the place for general discussion and updates about the ZXDB Database. This forum is not specific to Spectrum Computing.
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PeterJ
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Re: Database model ZXDB

Post by PeterJ » Wed Dec 27, 2017 10:17 am

I have updated the site again with the new ZXDB from @Einar Saukas . Thanks for the updates everyone. The screens now appear to be correct @bob_fossil
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Einar Saukas
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Re: Database model ZXDB

Post by Einar Saukas » Wed Jan 03, 2018 10:34 pm

Another ZXDB update is available here. It contains recent game releases and updated integration with RZX Archive.

Happy New Year! :)
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R-Tape
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Re: Database model ZXDB

Post by R-Tape » Thu Jan 11, 2018 9:32 pm

Is there a categorical lacuna for gamebooks and stories? Yerzmyey's new game, the (hopeful) possibility of more MuCho's and pure stories like Crash Compo*

Is there enough of a case to add a new genre or genres to ZXDB?

*these are being added to the spreadsheet.
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Ralf
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Re: Database model ZXDB

Post by Ralf » Fri Jan 12, 2018 10:09 am

There isn't much of such genre but there would be also Adrian Mole game, some Danger Mouse game and probably a few more. About 10 titles I guess. Decide if it is enough.

Just don't mess it with "Book" category which is alrady present here (I checked it). That one is for "static" books - programs which enable you to read content of some book but you don't make any decision there.
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hikoki
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Re: Database model ZXDB

Post by hikoki » Fri Jan 12, 2018 10:42 am

There is an "e-Book" tag on infoseek : http://goo.gl/XZPRG6

Mucho allows to make "gameBooks", that is, regular ebooks but also ebooks with dice mechanics and game logic that makes the text change unlike with ebooks, take into account rpg statistics, etc so apparently gamebooks may look like regular ebooks but might be something else besides regular ebooks, adventure:text, adventure:graphic, strategy:management, cards..
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Nomad
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Re: Database model ZXDB

Post by Nomad » Fri Jan 12, 2018 2:12 pm

Well yea, you have Choose your own adventure books - that didn't require anything to use but the book. It was just a series of choices.

But then you had Fighting Fantasy series that required dice and had a random element that affected the game.

The Way of the Tiger series, the character could retain the stats from earlier books in the series plus you had dice. I got a feeling Lone Wolf had the same mechanic also.

Dungeons and Dragons had solo adventures that were essentially game books that you played with one DM and one player.
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