Those are great ideas ... but they're big changes and would fundamentally change the game. These would be great ideas for a sequel or another game entirely, but not something I would work into this game.hikoki wrote: ↑Mon Jan 08, 2018 12:38 pm One idea would be using a gameplay inspired in Mojon Twins' Tenebra Macabre. You could illuminate caves in the dark by defecating fluorescent excrements (there would be a crap-o-meter since you cannot find food to recharge your bowels).
So all the caves would be in the dark and you turned them on to get oriented. One advantage of flying in the dark is that enemies cannot follow you unless you start firing. Also you could use your bullets like a bat-ecoradar. Procedural generated caves and explosives to get them connected could be interesting to make your own way out. Perhaps instakill for some kind of enemies would make the lighting/ecoradar/bombs mechanics more challenging.
New Game: SQIJ 2018 - the worst Spectrum game remade.
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
lol who'll be that guy? dunno what you mean
painting the caves as you shoot leaving attributes everywhere would be useful not to get lost and would be good for replayability to paint your own noise differently on every game
painting the caves as you shoot leaving attributes everywhere would be useful not to get lost and would be good for replayability to paint your own noise differently on every game
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
At least someone makes sense of my surgeoneries. Hope Sokurah made sense of his own judgements.
[youtube]https://youtu.be/Ucyng65R1sQ[/youtube]
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
That's Klunk from the Whacky Racers, he's a crackpot genius.
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
What are you smoking now bro?You could illuminate caves in the dark by defecating fluorescent excrements
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
^^^
Coffin to this guy
Last edited by hikoki on Mon Jan 08, 2018 3:43 pm, edited 1 time in total.
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
Oh dear, hope I didn't misjudge that joke. Hikoki you have a PM.
Sorry it was meant in fondness, and I didn't mean you could not be understood. I remember Klunk as the mad scientist that has a crazy plan, but was a masterful engineer.
Sorry it was meant in fondness, and I didn't mean you could not be understood. I remember Klunk as the mad scientist that has a crazy plan, but was a masterful engineer.
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
I think I know what you were talking about, but it's fixed now.
The glitch isn't actually on the wing itself - or present in the graphical data, but sometimes below the sprites. This was caused by enemy sprites sometimes moving outside the screen area. The sprite routine picks up the line to draw on from a table of screen addresses, but as only lines 0-191 are present in the table it would in some cases read some random data outside of those and interpret them as screen address and write to them, resulting in graphics (and possibly other things) being corrupted. I hope that makes sense.
So, the graphical glitch-thing has been fixed. Yay!R-Tape wrote: ↑Sat Jan 06, 2018 1:29 pm The only thing I'd like from a cassette version is more replay value (as Alessandro mentioned) by not having the same placement of objects every time. Totally random might spoil it given that there are locked areas, perhaps a choice? 1 - original placement, 2 - random pick from some preset placings known to work, 3 - random placing with some rules.
Just a thought, it's nearly perfect as a remake and good enough for release as is, anything else would be icing on the cake.
I've also added 16 screens for a total of 80 screens.
And finally I've added "the Ultimate Play The Game way" of handling items, so the game now has several sets of predefined item-locations, and a random set of those are selected at the start of every game, so that should take care of the replay value
Oh, and it'll be released on tape soon
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
Glad you sorted that bug, sounds like it had the potential to be more damaging than the occasional errant pixel. The strange thing is it only ever did if on my first play, I never saw it again.
Looking forward to the tape.
Looking forward to the tape.
Re: New Game: SQIJ 2018 - the worst Spectrum game remade.
It’s very easy to replicate though. When you start a game to go the right, then up the first time. On that screen let yourself fall back to the screen below, but move right to hug the wall so you’re positioned on pixel line 0. Then wait until until an enemy spawns at the top. The you’ll see it in a few seconds.
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah