Frumpy

Show us what you're working on, (preferably with screenshots).
scoppack
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Re: Frumpy

Post by scoppack »

Just played it, loved it! and completed v1 all in 25 mins :) but very tough.
Then found 002 but like others, dont like the roll anim
Enjoyed it though, good job!
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Ersh
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Re: Frumpy

Post by Ersh »

Very addictive! I've made it to Room 6 on the 002 version, I don't mind the difficulty at all since you've got unlimited tries. Going against the flow here, but I like the rolling animation.
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bob_fossil
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Re: Frumpy

Post by bob_fossil »

Thanks for the positive feedback. Guess I need to add some new screens. :)

There's another update, 003 with the following changes:
  • Restored the old player sprite.
  • Added new 'first' room 'The Corkscrew'.
  • Swapped the order of 'The Ol' Switcheroo' and 'First Things First' rooms around.
  • Modified the spike jump in 'The Ol' Switcheroo' to try and make it a bit easier.
Download here.
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Ast A. Moore
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Re: Frumpy

Post by Ast A. Moore »

Grrr . . . Now I have to play the whole thing through to Room 6 again. :twisted:

:D
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Morkin
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Re: Frumpy

Post by Morkin »

I think that's loads better..! The corkscrew seems to be a really good starter room to get you going. I've now managed the heady heights of screen 6, but my terrible finger reactions are letting me down.

Very nice game..!
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Ast A. Moore
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Re: Frumpy

Post by Ast A. Moore »

Oh, Room 6 is Room 7 now. Hmm. Still can’t get out of the first switch well.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Ersh
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Re: Frumpy

Post by Ersh »

Completed version 003 from start to finish this morning. Got the record on all stages, though I had less than a second to spare on Room 7. Such a fun game, I thoroughly enjoyed this! Will there be any more rooms? :)
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Ersh
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Re: Frumpy

Post by Ersh »

I think I found some unintended cheese in Room 7. You can skip the first switch entirely, it requires a rather pixel perfect jump though. I recorded an RZX of my last playthrough, you can see it in action here. :)
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bob_fossil
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Re: Frumpy

Post by bob_fossil »

Ersh wrote:
Tue Aug 04, 2020 10:17 am
Completed version 003 from start to finish this morning. Got the record on all stages, though I had less than a second to spare on Room 7. Such a fun game, I thoroughly enjoyed this! Will there be any more rooms? :)
Thanks for the feedback and the .rzx file. It was very interesting to see your approach for the various screens. I'm back full time at work now, so progress on this and other projects will be a lot slower. I have added another room but I wanted to wait until I've gotten a couple more finished before doing another release.

I did wonder whether you could avoid having to trip the switch if you did some nifty jumping, so well done! I don't think I'll 'fix' that room. if you've got the chops to take the shortcut, then best of luck to you! :)
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Ast A. Moore
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Re: Frumpy

Post by Ast A. Moore »

Ersh wrote:
Tue Aug 04, 2020 3:29 pm
I recorded an RZX of my last playthrough, you can see it in action here. :)
Dang it! That was pretty clever (the last room, I mean).
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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