And a version for Spectrum NEXT.
Atic-Atac Isometric Version
- vanpeebles
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Re: Atic-Atac Isometric Version
I didn't know if it was for the Next etc.
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- Manic Miner
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Re: Atic-Atac Isometric Version
https://twitter.com/bitglint/status/131 ... 27968?s=21
Aaaaaand the playable demo of the PC version is now available!
Aaaaaand the playable demo of the PC version is now available!
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Re: Atic-Atac Isometric Version
If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
Re: Atic-Atac Isometric Version
Well, this is the PC/Mac version, so that will never be on any other platforms. That question should really be directed at Bob Smith as he is the one doing the Spectrum 128K version ... or Kev who is doing the Spectrum Next version (which hasn't made any progress in over a year, but hopefully will soon, now that the main version (PC/Mac) is almost done).Alone Coder wrote: ↑Sat Oct 17, 2020 1:34 pm If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
... but I doubt any of those versions will appear on the platforms you mention.
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
Re: Atic-Atac Isometric Version
Well, well. I've just had a little go on it, and it does indeed play as good as it looks. And it looks brilliant, especially with scanlines. The sfx is ace too.
To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
- Ast A. Moore
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Re: Atic-Atac Isometric Version
Uh, I don’t think there’s a Mac version or that it is even planned.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Juan F. Ramirez
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Re: Atic-Atac Isometric Version
Just played it. Great game!
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- Manic Miner
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Re: Atic-Atac Isometric Version
Sadly, I’m afraid not. We’re just trying to get the PC version finished first. As Sokurah’s already mentioned, we’re not handling the Next and 128K versions, the closest to those machines you mentioned, and they can only wait on our version getting completed.Alone Coder wrote: ↑Sat Oct 17, 2020 1:34 pm If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
At the moment it’s PC, Spectrum Next and Bob’s remarkable Spectrum 128K version. Richard recently managed to get the framework running on Android, so that’s always a possibility I kitty in the future. As for a Mac version, well never say never but things are stacked against us on that. Of course, there’s always consoles...
akeley wrote: ↑Sat Oct 17, 2020 3:01 pm Well, well. I've just had a little go on it, and it does indeed play as good as it looks. And it looks brilliant, especially with scanlines. The sfx is ace too.
To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
Ach, many thanks!! It’s aces hearing people enjoy it!
We’re nearly there! The demo is pretty much the version we originally set out to make until we decided to take the game further!
Re: Atic-Atac Isometric Version
I hope they make this available via Steam or Epic - gog.com may be a good place for it too
Re: Atic-Atac Isometric Version
I can’t speak for Kev (author of the Spectrum Next version) but there is unfortunately no way an extension of my 128k version of the game for the machines you mention would be available for Your Game 6 - as it is highly unlikely the main version will be finished this year, leave alone an extended version by December.Alone Coder wrote: ↑Sat Oct 17, 2020 1:34 pm If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
Thanks for the vote of confidence and support. There’s a page for the game on my itch.io account (see the link below) if you want to follow its development. The current plan is that the game will be released for free.akeley wrote: ↑Sat Oct 17, 2020 3:01 pm To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
Re: Atic-Atac Isometric Version
Thank you! However, I believe there is an agreement in place with Rare regarding profit, given how this is very much Atic Atac, and we want to be respectful to all the right holders. (You’d need to ask the authors of the main PC version for more details)
Re: Atic-Atac Isometric Version
Ah...interesting, I did not think about the (c) angle. Oh, well. Perhaps next time, because I hope you will continue....that engine is awesome. Maybe it could be tweaked and used for a less arcade-y adventure a la Knigh...well, some other adventure, let's just say
Plus, we can always "name our own price" on your other games as a way of saying thanks.
Re: Atic-Atac Isometric Version
Nice work!
Promise I won't tell anyone at Microsoft that some of their sprites are in there.
Re: Atic-Atac Isometric Version
I thought the graphics were amazing, and then I saw the underground section dungeon walls - OMG!
The pixel artwork on the doors, the dungeon walls, the stairs, the wulf-head on the wall - incredible.
The pixel artwork on the doors, the dungeon walls, the stairs, the wulf-head on the wall - incredible.
Re: Atic-Atac Isometric Version
Thanks! The authors of the PC version contacted Rare near the start of the project, and they’re fully onboard with what we’re doing.
The graphics are what first drew me to this project - they’re just so perfectly ‘Ultimate’. Getting it all to fit on the Speccy - even in 128K - is difficult, but it’s certainly getting there. I Need to dress some more of the rooms...
Re: Atic-Atac Isometric Version
I was going to mention the graphics too. They are gorgeous, maybe the best ever done in an isometric Speccy game so far!
Re: Atic-Atac Isometric Version
f*** me, this is beautiful!
Re: Atic-Atac Isometric Version
This looks really great. My favourite Spectrum graphics in this style was Head over Heels, but this is even better.
Re: Atic-Atac Isometric Version
This was my all time favorite game for the Speccy back in the day. It simply looks amazing!!
Alex