However, there have been some false expectations from the ZX Spectrum Next owners: for unknown reasons the game was marked as exclusive in ZX Spectrum Next's campaign's stretch goal description.
We have never discussed the exclusive model within our team. Quite contrary, from the very first letter we and The Oliver Twins have agreed upon making the version capable of running on original ZX Spectrum 128. Somewhere in the beginning of the development the idea has appeared to make a separated Next's version which would support some set of Next's features.
Most likely, the supported features would have been:
* Background graphics recolored with ULANext extended palette colors with some minor changes.
* 6-channel music
* Clashing-free sprites.
* No additional tape loadings ingame.
We have made some tests already almost two years ago:
* Evgeniy has made an early test version of engine for clashing-free movement. This was put on hold because of the numerous Next's firmware changes of that time.
* Jarrod has made a colourful Dizzy's sprite for usage Next's sprites system.
However, since we had some problems in development process non-related to ZX Spectrum or game itself, the release took us 2 years more than we thought. This means that we have agreed to release anything as soon as its ready without keeping people waiting for some artificial reasons. Since 128 version got ready first, we have released it first. There was no change of plans in producing and releasing ZX Spectrum Next version after original 128.
As a result, we've got a literal shitstorm of whining and complaining in social networks. Kickstarter campaign backers have started to complain about non-exclusiveness of the Next's version. We've tried to explain and clarify as much as we could, but we have got no interest in pursuiting every forum and every twitter post with our clarifications. We (and The Oliver Twins as well!) have not invented that exclusiveness, so we are not the ones to blame for the false expectations of original campaign backers.
Today we have also noticed that the official Next's website is stating our game as "cancelled". Please see the attached screenshot.
Nobody has contacted us and asked for our plans regarding Next's version. Nobody has discussed exclusiveness with us or The Oliver Twins directly from the Next team. The statement has just appeared for unknown reason with some strange manual text below.
As a result, we (Dmitri Ponomarjov and Evgeniy Barskiy) would like to state that starting from today we totally agree with the cancelled status of ZX Spectrum Next's version of Wonderful Dizzy. After all this mess we don't really retain any interest in making a version with support of ZX Spectrum Next's features.
We are very thankful to The Oliver Twins for a great opportunity on working together, for a really pleasant collaboration and an outstanding result game. We have done everything totally for free (except the early dev board we've received in the beginning of the project), this is a game from friends to friends, and we owe Next's community nothing. All our agreed obligations to Kickstarter campaign backers have been fullfilled by now.
![Image](https://i.postimg.cc/rDbSrVJ6/cancelled.jpg)