RMartins wrote: ↑Fri Apr 06, 2018 4:42 pm
If one had to control both brothers, while managing the 3 horizontal baddies at the same time, it would be a nightmare.
Yep, I discovered quite quickly that without 'safe spaces' the game is not pleasant. I definitely want there to be some periods of frantic gameplay though.
Joefish wrote: ↑Fri Apr 06, 2018 4:55 pm
Yes, I'd suggest for joystick control use FIRE for jump and DOWN to swap. Or even UP to pick one and DOWN for the other, since there are only two of them.
Thanks, I'm not a joystick user - so I take it that using a key for 'switch' would be a no no?
With this sort of game I'd rather be trying to solve the logic of the puzzle using two characters, and have safe places to stand them whilst I think, than try and make two characters dodge baddies at the same time. If that's how the game is to play out, then I'd rather be able to control both characters simultaneously, with something like O/P/M for one and Q/W/X for the other. It might be challenging, but it doesn't strike me as fair on the player to force them to relinquish control of a character slap-bang in the path of a monster.
At the beginning I wasn't sure whether to make it more of an action or puzzle game. Once I got used to the control mechanism I enjoyed the action, so leaned heavily towards that. I'm not keen on controlling both players at once, that would just make it a 2 player game wouldn't it? Though I suppose it's different if I design the levels based on the premise of it being a two player game for one.
But having to leave a character somewhere they're exposed seems more like a failure of the control mechanism to me, rather than a challenge.
I don't agree on this one, this is the bit I like!
Just managed to wreck things. I stood one guy on the small platforms on the right, with the other guy jumped up underneath him. This lifted the first one up and pushed him off the top of the screen, and he disappeared! Also, if I jump on the other guy at the start, I can push up through the solid blocks.
Oof! That will need fixing, thanks.
Also, if I'm carrying the other guy, I expect to be able to carry him left and right as I go.
That *might* be really cool. I'll have to see if I can implement it - I'm getting concerned the AGD editor is getting too full and is going to collapse soon.
*edited*