This is going to be a tricky one, as the game was already finished by 2018 waiting for Monument to release it to the publicR-Tape wrote: ↑Mon Jan 27, 2020 11:03 am Squij'd!
It's a John Blythe game, so it's likely to be a good'un. Cassette only at the moment, avaiable from Monument Microgames (I can't see it in their shop yet).
New Software 2020
Re: New Software 2020
Re: New Software 2020
Invasion of the Cloud People, still not ready for release, but this video by the author is charming:
https://www.youtube.com/watch?v=_e8qocmt0kE
https://www.youtube.com/watch?v=_e8qocmt0kE
Re: New Software 2020
It's really great to see people getting into the Spectrum for the first time, especially from far-away places like the USA where it was and is largely unknown.
Re: New Software 2020
Curse of Trasmoz is now free to download and it's pretty damn good:
https://volcanobytes.itch.io/the-curse-of-trasmoz
https://volcanobytes.itch.io/the-curse-of-trasmoz
Re: New Software 2020
Whoops, I suppose I should look before I post
Re: New Software 2020
Huellas (Footsteps) by Sequentia Soft. This game was released as part of Una Luz en la Nieve (https://spectrumcomputing.co.uk/index.p ... 6&id=35240).
Title: Huellas
Alternative: Footsteps
Author: Fran Kapilla (19148)
Published: Sequentia (19149)
Spectrum 48k
Spanish
Adventure Game: Text/Illustrated
Using: MuCho (https://spectrumcomputing.co.uk/index.p ... 6&id=30011)
This is the add:
Title: Huellas
Alternative: Footsteps
Author: Fran Kapilla (19148)
Published: Sequentia (19149)
Spectrum 48k
Spanish
Adventure Game: Text/Illustrated
Using: MuCho (https://spectrumcomputing.co.uk/index.p ... 6&id=30011)
This is the add:
Re: New Software 2020
Sliding Blocks, a new logical game from Russia
(I believe it wasn't announced here yet)
https://zx-pk.ru/threads/31429-sliding-blocks.html
(I believe it wasn't announced here yet)
https://zx-pk.ru/threads/31429-sliding-blocks.html
Re: New Software 2020
Quite a nice little block puzzle.
(For those not sure: QAOP-Spc, 'shoot' the blocks into the middle from the edges, match 3 or more colours, the goal is to clear the grid).
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Re: New Software 2020
Bandito is really nice. Just remember not to touch the cacti
There is probably something wrong with .tap file however. It doesn't load for me in Spectaculator. Could anybody contact the author on WOS about it?
Also it seems to be made with AGD, could anybody confirm it?
There is probably something wrong with .tap file however. It doesn't load for me in Spectaculator. Could anybody contact the author on WOS about it?
Also it seems to be made with AGD, could anybody confirm it?
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Re: New Software 2020
Spectaculator does not load files correctly sometimes. I tried the .TAP with SpecEmu without any problems.
Ahem...
Alessandro wrote: ↑Wed Mar 04, 2020 10:22 am Bandito, a shoot/collect-'em-up made with AGDx by Andy Dermott.
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Re: New Software 2020
Wow, Alessandro!
Thanks so much for sharing.
Always ahead!
Thanks so much for sharing.
Always ahead!
Re: New Software 2020
On the mainly green screen with the first charge to collect, it's not possible to collect the key unless you leave the screen (at the top) and return.Packobilly wrote: ↑Thu Mar 12, 2020 2:57 pm Wow, Alessandro!
Thanks so much for sharing.
Always ahead!
Is that bug or am I missing a feature?
Re: New Software 2020
Completed. Nice to manage that on bread and water (no cheats or snapshots).
It's good, straightforward fun, and very short. At first I thought some of it was unfair, like the ammo/time limit, and the infernal diagonal baddies, but after a few plays I realised that these are part of the fun. You can learn tricks to avoid shooting, or use ammo more effectively by shooting when the baddy is moving away from you, so that the collision time is longer and it needs less bullets. And it's not often you see a decent boss in an AGD game. You can't mess about when the bomb is activated—you've got to move pretty efficiently to get back in time.
The key collection is a bit bugged on some screens, but if you stand on the key for longer, or move about the screen a bit, it seems to collect.
One day, they'll invent a bomb to destroy an alien planet with a longer fuse, or some kind of remote trigger, until that day, the games will be more fun
Thumbs up. Looking forward to your next game.
It's good, straightforward fun, and very short. At first I thought some of it was unfair, like the ammo/time limit, and the infernal diagonal baddies, but after a few plays I realised that these are part of the fun. You can learn tricks to avoid shooting, or use ammo more effectively by shooting when the baddy is moving away from you, so that the collision time is longer and it needs less bullets. And it's not often you see a decent boss in an AGD game. You can't mess about when the bomb is activated—you've got to move pretty efficiently to get back in time.
The key collection is a bit bugged on some screens, but if you stand on the key for longer, or move about the screen a bit, it seems to collect.
One day, they'll invent a bomb to destroy an alien planet with a longer fuse, or some kind of remote trigger, until that day, the games will be more fun
Thumbs up. Looking forward to your next game.
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Re: New Software 2020
Hi, David!R-Tape wrote: ↑Thu Mar 12, 2020 6:52 pmOn the mainly green screen with the first charge to collect, it's not possible to collect the key unless you leave the screen (at the top) and return.Packobilly wrote: ↑Thu Mar 12, 2020 2:57 pm Wow, Alessandro!
Thanks so much for sharing.
Always ahead!
Is that bug or am I missing a feature?
I guess that's a bug. I have tried to fix it in different ways, but always the same.
The game is made in AGD 4.8, and Jonathan told that this version contains some bugs, so I deduce that perhaps this is one of them.
Although it is also probably due to my inexperience.
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Re: New Software 2020
Thank you so much, R-Type!R-Tape wrote: ↑Thu Mar 12, 2020 9:07 pm Completed. Nice to manage that on bread and water (no cheats or snapshots).
It's good, straightforward fun, and very short. At first I thought some of it was unfair, like the ammo/time limit, and the infernal diagonal baddies, but after a few plays I realised that these are part of the fun. You can learn tricks to avoid shooting, or use ammo more effectively by shooting when the baddy is moving away from you, so that the collision time is longer and it needs less bullets. And it's not often you see a decent boss in an AGD game. You can't mess about when the bomb is activated—you've got to move pretty efficiently to get back in time.
The key collection is a bit bugged on some screens, but if you stand on the key for longer, or move about the screen a bit, it seems to collect.
One day, they'll invent a bomb to destroy an alien planet with a longer fuse, or some kind of remote trigger, until that day, the games will be more fun
Thumbs up. Looking forward to your next game.
As your can see, enemies have a counter between 3 and 5 to be destroyed; except de tough boss (he needs 50). I toyed with the possibility of making the bullet an event, but got none...
And so, as I told you before, the key issue got me crazy.
Thank you again for your feedback.
Cheers!!
Re: New Software 2020
Oh I didn't realise AGD 4.8 was out.
Why not make the your latest development snapshot of the game available. Perhaps someone could help with the key bug.Packobilly wrote: ↑Fri Mar 13, 2020 8:42 am And so, as I told you before, the key issue got me crazy.
Re: New Software 2020
New Basic game, Submarine!
Code: Je7ebel
Music: AsteroideZX
Publisher: Chorrigames
Game type: Arcade game: maze
Spectrum 48k
Has Redefine keys
Has border effects !!!
https://je7ebel.itch.io/submarine
Code: Je7ebel
Music: AsteroideZX
Publisher: Chorrigames
Game type: Arcade game: maze
Spectrum 48k
Has Redefine keys
Has border effects !!!
https://je7ebel.itch.io/submarine
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Re: New Software 2020
It's an experimental untested version that Jonathan released about one year ago as legacy before concentrating all of his efforts on the Windows multi-platform edition.
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Re: New Software 2020
HI.R-Tape wrote: ↑Fri Mar 13, 2020 10:05 am Oh I didn't realise AGD 4.8 was out.
Why not make the your latest development snapshot of the game available. Perhaps someone could help with the key bug.Packobilly wrote: ↑Fri Mar 13, 2020 8:42 am And so, as I told you before, the key issue got me crazy.
Updated UFO on https://packobilly.itch.io/ufo
Fixed the key bug.
Jonathan recommended me to do the Custom check in the player event. I have tried several times and there is not any issue.
Thank you so much, R-Type!
Cheers!
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Re: New Software 2020
Interesante propuesta, Druellan!druellan wrote: ↑Sat Mar 14, 2020 11:49 am New Basic game, Submarine!
Code: Je7ebel
Music: AsteroideZX
Publisher: Chorrigames
Game type: Arcade game: maze
Spectrum 48k
Has Redefine keys
Has border effects !!!
https://je7ebel.itch.io/submarine
Bien gestionado el Basic.
Este AsteroideZX sabe bien cómo compartir su conocimiento.
Enhorabuena!