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Graphist wanted for a Text adventure (Spectrum and possible C64)
Posted: Sun Sep 16, 2018 9:22 pm
by Ivanzx
Hi people!
I know a programmer who is doing now a text adventure with PAWS and needs a graphic artist for the screens.
Anybody willing to draw a little?
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
Posted: Mon Sep 17, 2018 1:18 pm
by R-Tape
Ivanzx wrote: ↑Sun Sep 16, 2018 9:22 pm
Hi people!
I know a programmer who is doing now a text adventure with PAWS and needs a graphic artist for the screens.
Anybody willing to draw a little?
This sounds interesting. Can you give a bit more information?
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
Posted: Mon Sep 17, 2018 2:43 pm
by Ralf
What kind of graphics do you need?
Bitmap pixelart graphics made in any graphic editor?
Or vector graphics created with some special tool?
I believe it's an important distinction. These text game engines often used their own format of pictures, made of lines and filled polygons.
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
Posted: Mon Sep 17, 2018 2:50 pm
by Seven.FFF
PAWS certainly uses the vector/fill method.
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
Posted: Mon Sep 17, 2018 8:53 pm
by Ivanzx
Ralf wrote: ↑Mon Sep 17, 2018 2:43 pm
What kind of graphics do you need?
Bitmap pixelart graphics made in any graphic editor?
Or vector graphics created with some special tool?
I believe it's an important distinction. These text game engines often used their own format of pictures, made of lines and filled polygons.
I have just asked him this, to clarify
To have a little idea of how the project may be, here is a screenshot:
https://twitter.com/lecambre/status/1041348645373849601
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
Posted: Mon Sep 17, 2018 8:56 pm
by 8BitAG
You can use EXTERNS to load in graphics from disk in PAWS, should you not wish to use the built-in vector graphics tools.