Hi I'm looking for 12x12 images of these for a columns game

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ParadigmShifter
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Hi I'm looking for 12x12 images of these for a columns game

Post by ParadigmShifter »

EDIT: Oops, forgot pic

Image

I have already drawn the circle, square and plus, myself ;)

They need to be 12x12 so they fit inside a 16x16 box with a solid border and a blank pixel inside that.

Here is my circle in dg format, showing the border and the gap between that and the 12x12 image ;)

Code: Select all

zenercircle dg ################
            dg #..............#
            dg #.....####.....#
            dg #...########...#
            dg #..###....###..#
            dg #..##......##..#
            dg #.##........##.#
            dg #.##........##.#
            dg #.##........##.#
            dg #.##........##.#    
            dg #..##......##..#
            dg #..###....###..#
            dg #...########...#
            dg #.....####.....#
            dg #..............#
            dg ################
I'd like them to have at least 2 pixel width per row of pixels (like in that circle) cos 1 pixel width is too weedy. That's when I gave up doing the wavy one ;). Don't mind if it's rotated 90 degrees though which may help

I'm also looking for max 9 pixel width footballers for another idea I have (spoiler - it's a football game). Height doesn't matter as long as 16 pixels or less. 9 pixels so when pre-shifted they fit into a 16x16 block. 10 pixels wide may be ok if I only draw on even pixel x coords (so preshift 2 pixels instead of 1). Maybe some anims could be wider if they are 8 pixels or less high (e.g. sliding tackle).

Would like the jersey to easily be changed from filled in (so black) to unfilled (so green - against the grass) so you can tell the teams apart easily.
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Vag
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Re: Hi I'm looking for 12x12 images of these for a columns game

Post by Vag »

Hello :--)

Code: Select all

################
#..##..##..##..#
#..##..##..##..#
#...##..##..##.#
#...##..##..##.#
#..##..##..##..#
#.##..##..##...#
#.##..##..##...#
#..##..##..##..#
#...##..##..##.#
#...##..##..##.#
#..##..##..##..#
#..##..##..##..#
################

################
#......##......#
#......##......#
#.....####.....#
#....######....#
#.############.#
#.############.#
#..##########..#
#....######....#
#...########...#
#...########...#
#..####..####..#
#..##......##..#
################

or 

################
#......##......#
#......##......#
#.....####.....#
#....######....#
################
#.############.#
#..##########..#
#....######....#
#...########...#
#...########...#
#..####..####..#
#..##......##..#
################

or

################
#......##......#
#......##......#
#.....####.....#
#....##..##....#
#.####....####.#
#.##.......###.#
#..##.....###..#
#....##..##....#
#...##...##...#
#...##.##.##...#
#..####..####..#
#..##......##..#
################

or 

################
#......##......#
#......##......#
#.....####.....#
#....##..##....#
######....######
#.##.......###.#
#..##.....###..#
#....##..##....#
#...##...##...#
#...##.##.##...#
#..####..####..#
#..##......##..#
################
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ParadigmShifter
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Re: Hi I'm looking for 12x12 images of these for a columns game

Post by ParadigmShifter »

That's pretty good I'll put the padding in the 2nd and 15th row though so it's 12x12.

Entries don't need to be in DG format btw that was just how I did mine :) I can work it out myself from a screengrab/whatever.

EDIT: Didn't scroll down to see the star, that's fine too once cropped (the non filled one anyway, defo wants to be an outline)... I would like the edges to be a little sloped though and not horizontal if poss.. I'll try modifying it later.

EDIT2: Wavy one could be fine with only a 1 pixel gap between the wavy lines (and more wavy then), only the filled pixels need to be 2 wide to be "chubby enough"
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ParadigmShifter
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Re: Hi I'm looking for 12x12 images of these for a columns game

Post by ParadigmShifter »

Waves are good, I see you did do them the correct size just missed out the padding rows.

Code: Select all

dg ################
dg #..............#
dg #..##..##..##..#
dg #..##..##..##..#
dg #...##..##..##.#
dg #...##..##..##.#
dg #..##..##..##..#
dg #.##..##..##...#
dg #.##..##..##...#
dg #..##..##..##..#
dg #...##..##..##.#
dg #...##..##..##.#
dg #..##..##..##..#
dg #..##..##..##..#
dg #..............#
dg ################
This is the best I have come up with so far for the star

Image

Code: Select all

dg ################
dg #..............#
dg #......##......#
dg #.....####.....#
dg #....##..##....#
dg #....##..##....#
dg #.####....####.#
dg #.##........##.#
dg #..##......##..#
dg #...##....##...#
dg #...##....##...#
dg #..##..##..##..#
dg #..##.####.##..#
dg #...###..###...#
dg #..............#
dg ################
Full set, undecided whether to go all different colours (keep colours of symbols the same) or keep the white background (change circle to pink instead of yellow then)

Image

Image
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ParadigmShifter
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Re: Hi I'm looking for 12x12 images of these for a columns game

Post by ParadigmShifter »

This is how this is going so far

Image

So I used your wavy graphic but redrew the star.

I'm actually doing a complete rewrite of the movement code in SJOE but it's in a separate project so I can try stuff out, use a lot of memory to test stuff, break it then put it back together again easily, etc. Then I will merge the new code into the old code.

This is just going to be a simple columns game for starters (I'll add in SJOE style piece rotation once I have done that).

Still looking for footballer sprites by the way ;)
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