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Vallation 128K
Posted: Thu Sep 27, 2018 5:59 pm
by pavero
Some sections are missing about this title:
https://spectrumcomputing.co.uk/index.p ... 6&id=32157
-Main File Downloads
-Additional File Downloads
(at least)
Re: Vallation 128K
Posted: Thu Sep 27, 2018 6:34 pm
by Sokurah
The 128K version was only for people who bought the physical version - it should not be available for download anywhere.
Re: Vallation 128K
Posted: Thu Sep 27, 2018 11:41 pm
by pavero
Sokurah wrote: ↑Thu Sep 27, 2018 6:34 pm
The 128K version was only for people who bought the physical version - it should not be available for download anywhere.
Okay, so only 'Additional File Downloads' section left.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 1:31 am
by Sokurah
What could 'Additional File Downloads' be? I'm not really sure what it could be, lol.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 7:54 am
by redballoon
Fridge magnets, a mouse mat, a mug, a badge and some other sh*t like that.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 8:02 am
by R-Tape
Hehe. Pav will mean that rather fine inlay with Oliver Frey's artwork, and a readme.txt.
I have this cassette, (but not the Vallation128 underpants). I'll scan & type up later.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 9:10 am
by Sokurah
Re: Vallation 128K
Posted: Fri Sep 28, 2018 9:17 am
by Ast A. Moore
Hmm. I think the screenshots on the insert should be from the C64 or CPC version. In keeping with the tradition.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 10:16 am
by Sokurah
At least use the right pictures and don't do like whatever clown did this ...
http://www.everygamegoing.com/egg/landi ... s_remakes/
Re: Vallation 128K
Posted: Fri Sep 28, 2018 10:40 am
by Ast A. Moore
Wait, what?
Bun Fun?
Re: Vallation 128K
Posted: Fri Sep 28, 2018 11:32 am
by Sokurah
Ast A. Moore wrote: ↑Fri Sep 28, 2018 10:40 am
Wait, what?
Bun Fun?
Yeah, and that is NEVER going to happen.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 11:56 am
by Ast A. Moore
Sokurah wrote: ↑Fri Sep 28, 2018 11:32 am
Ast A. Moore wrote: ↑Fri Sep 28, 2018 10:40 am
Wait, what?
Bun Fun?
Yeah, and that is NEVER going to happen.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 1:17 pm
by redballoon
I am pretty cool with that inlay.
Where can I order a copy with it?
Re: Vallation 128K
Posted: Fri Sep 28, 2018 7:30 pm
by pavero
R-Tape wrote: ↑Fri Sep 28, 2018 8:02 am
Hehe. Pav will mean that rather fine inlay with Oliver Frey's artwork, and a readme.txt.
I have this cassette, (but not the Vallation128 underpants). I'll scan & type up later.
There really isn't necessary. I have sent them to Einar already.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 7:32 pm
by pavero
redballoon wrote: ↑Fri Sep 28, 2018 1:17 pm
I am pretty cool with that inlay.
Where can I order a copy with it?
Here, but the store is temporally closed.
http://binaryzone.org/retrostore/index. ... krcit8uuq4
Re: Vallation 128K
Posted: Fri Sep 28, 2018 8:03 pm
by R-Tape
It's too late for the cassettes already made, but the loading screen gets overwritten by the 'Bytes:' message. Needs a good dose of POKE 23739,111
Re: Vallation 128K
Posted: Fri Sep 28, 2018 10:54 pm
by Sokurah
R-Tape wrote: ↑Fri Sep 28, 2018 8:03 pm
It's too late for the cassettes already made, but the loading screen gets overwritten by the 'Bytes:' message. Needs a good dose of POKE 23739,111
Yeah, I know. That totally slipped my mind and I'm equal parts embarrassed and annoyed over it
Re: Vallation 128K
Posted: Fri Sep 28, 2018 11:03 pm
by R-Tape
Sokurah wrote: ↑Fri Sep 28, 2018 10:54 pm
Yeah, I know. That totally slipped my mind and I'm equal parts embarrassed and annoyed over it
Could be worse: imagine burning a commercial era arcade coin-op like R-Type and repeating one of the levels
Anyway, you've already redeemed yourself by fixing SQIJ.
Re: Vallation 128K
Posted: Fri Sep 28, 2018 11:51 pm
by Sokurah
R-Tape wrote: ↑Fri Sep 28, 2018 11:03 pm
Anyway, you've already redeemed yourself by fixing SQIJ.
The cassette versoin hasn't sold very well though. Terribly in fact. I wonder why? ... could it be the legacy of the original?
Anyway, I've just spent a couple of days this week fixing more SQIJ btw - this time the arcade version.
It works perfectly in MAME, but MAME doesn't emulate the hardware 100% - only enough, so you're not sure it works perfectly in a cab before it's been burned onto chips and tried on a real JAMMA PCB. SQIJ didn't work 100% - there were 4 issues, but hopefully I've been able to fix them. I'll know later this weekend. Looking forward to being able to call SQIJ
completely done