Submissions wanted: Woot! 2018
- Ast A. Moore
- Manic Miner
- Posts: 875
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Submissions wanted: Woot! 2018
Hmm, how about a short assembly tutorial? Something simple, but practical and/or flashy? Or not quite the content you have in mind?
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Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Submissions wanted: Woot! 2018
No that sounds great (asm is fun after all). Did you have a standalone .tap (or whatever) in mind?Ast A. Moore wrote: ↑Sun Nov 25, 2018 5:47 pmHmm, how about a short assembly tutorial? Something simple, but practical and/or flashy? Or not quite the content you have in mind?
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- textvoyage
- Berk
- Posts: 14
- Joined: Sun Nov 12, 2017 9:11 pm
Re: Submissions wanted: Woot! 2018
Personally speaking I'd like that, I still struggle with assembly and would like to know more. Maybe a demo of drawing a Christmas tree with flashing lights or something, with some way of conveying to the user how it's done, educational like the Royal Institution Christmas Lectures we get on TV.Ast A. Moore wrote: ↑Sun Nov 25, 2018 5:47 pmHmm, how about a short assembly tutorial? Something simple
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- Ast A. Moore
- Manic Miner
- Posts: 875
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Submissions wanted: Woot! 2018
I can provide a .tap, sure. But then the listing itself plus some minimal writeup will eat up a lot of RAM, too. It’s ultimately your decision. I don’t want to pull the rug from under something much more fun and Christmas-themed.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Submissions wanted: Woot! 2018
There's definitely a place for something like this. The only thing is that I make it clear that I've no room left in the actual tape magazine part, or time to spend formatting new text submissions, so I'm only after content submitted as tape files that I can append, or other types of files that I can include in the download folder.Ast A. Moore wrote: ↑Sun Nov 25, 2018 6:19 pmI can provide a .tap, sure. But then the listing itself plus some minimal writeup will eat up a lot of RAM, too. It’s ultimately your decision. I don’t want to pull the rug from under something much more fun and Christmas-themed.
In summary, I'm after all manner of interesting content, as long as it can be provided in a standalone format that I don't need to tinker with.
On that note—if anyone fancied doing a picture quiz that runs on a Specrum it would be most welcome!
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- Ast A. Moore
- Manic Miner
- Posts: 875
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Submissions wanted: Woot! 2018
Oh, I get it now. You meant a .tap file that would work as a self-contained tutorial. Well, I’ll see if I have the time to cobble together something like this, but it might not be in the cards.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Submissions wanted: Woot! 2018
Grand. I know what a faff making such articles is; despite best efforts to make the code seem organised, it still turns into a maze of workarounds. That's my experience anyway. It would be great if you manage it tho.Ast A. Moore wrote: ↑Sun Nov 25, 2018 7:30 pmOh, I get it now. You meant a .tap file that would work as a self-contained tutorial. Well, I’ll see if I have the time to cobble together something like this, but it might not be in the cards.
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Re: Submissions wanted: Woot! 2018
Thanks for the submissions so far. Things are looking rather healthy now.
I'm running wayyyy behind, so Woot! won't be released for about a fortnight. If you're working on something then you have a while yet. Best to let me know that you might have something in the pipeline though.
Oh bloody hell—I haven't started xmas shopping yet either
I'm running wayyyy behind, so Woot! won't be released for about a fortnight. If you're working on something then you have a while yet. Best to let me know that you might have something in the pipeline though.
Oh bloody hell—I haven't started xmas shopping yet either

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Re: Submissions wanted: Woot! 2018
Just had a look at the wOOts in the archive, and they only have the main program. I'd expect them to have all the other programs as part of the TAP, or as separate TAPs in the same download..?
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