I don't have access to real hardware.
To create a video I used FUSE File --> Movie --> Record (*.FMF)
I converted it to a YouTube video using a script.
Code: Select all
#!/bin/sh
[ $# -lt 1 ] && printf "Error: $0: Need fmf filename!\n" >&2 && exit 1
name=$1
if [ -s "$1" ] ; then
name=${1%.*}
input=$1
elif [ -s "$1.fmf" ] ; then
name=$1
input=$1.fmf
else
printf "Error: $0: \"${1}\" not found!\n" >&2
exit 2
fi
echo " name: " $name
echo " input: " $input
echo "output: " $name.mkv
fmfconv ${input} | ffmpeg -i - -vf palettegen palette.png
fmfconv --raw-sound ${input} | ffmpeg -i - -i palette.png -filter_complex "crop=288:216,scale=1440:1080:flags=neighbor [x]; [x][1:v] paletteuse" -c:a flac -c:v zmbv -compression_level:a 12 ${name}.mkv
My settings FUSE Options --> Sound... --> Speaker type = TV Speaker (others are Beeper and Unfiltered)
For me, the original mod is already interesting (see don't click {because it asks for my phone number} YouTube link)
https://modarchive.org/index.php?reques ... uery=56349
It is a classic mod using 4 channels (tracks). And unlike all the others, there are no special filters or volume changes. I even only have one sample.
The special sound is achieved by the fact that the start of each channel is shifted by 1/4.
The sample contains the sound of a piano.
Just replacing the sample with "tone.wav" sounds weird. I don't know how to describe it: Flat? In this case, I duplicated each track and shortened all tones in the copy to half the length. That sounded surprisingly good!
I played with the image and uploaded a video to youtube. But I improved something again on the picture when I thought about how it would sound if I shortened the double initial sound from half to a quarter. Then I could use only one instead of 4 additional channels. When I listened to it, it sounded the same as the previous version, but... the noise was reduced.
So I redid the whole thing again.
So what exactly does the sound of a real Spectra sound like? I have no idea, it will probably depend on the connection and the specific piece. (age?)
The sound is simply the result of the work of the octode2k16 engine. I'm just trying to convert mods and their features to an xm file containing 8 tracks supporting nothing but tone + 2 tracks that can only contain one drums/kick/snare at a time.
It's a bit of magic to make it sound similar. I have to lower the octave for some samples because they have a deeper tone. If something has different volume levels, it is duplicated and the second channel is switched off at a lower volume. Possibly the hardest parts below C10 are completely crushed.
Do some tones have vibrato? It shows me the code 400. This can also be duplicated and the second channel keeps turning on and off.
Or instead of duplication, the original channel can be turned on and off directly. But it sounds different.
Or instead of switching on and off, you can change the octave up and down. Etc.
Sometimes the main melody is hard to hear, so it is also duplicated to make it more distinct.
And you can never know the result directly from Fastracker II. But every change must be listened to in FUSE. It is also laborious to delete all those special effects, which are then ignored by the converter, so I usually leave them there. To know what happened there.
PS: I'm not much of a musician. And my elementary school musical education was a long time ago, so I wouldn't even be able to read notes accurately. Maybe we didn't even learn anything, just sing some folk songs and "do re mi fa so la si dó" (the English version is possible differently)
I have a lot of questions myself. Does the sound in octode2k16 differ in individual tracks? If the first ones are more pronounced? Would the sound change if the copies of the tracks were consecutive and not at the end? But I think that the converter made some kind of mix of all the tracks for the given lines and a single frequency will be created which will be tried to play in a short time. I do not know anything.