Games that made good use of FLASH

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
worcestersource
Manic Miner
Posts: 530
Joined: Thu Feb 03, 2022 11:05 pm

Games that made good use of FLASH

Post by worcestersource »

All this talk of palette colours got me thinking about games that exploited the FLASH flag. Having just enjoyed a blast of Project Future, it struck me how many scenery tiles are animated in this way. It works pretty well.

There's also obviously Manic Miner's loading screen, and Moon Cresta's.

There must be other games that use FLASH to good effect.
Swainy
Manic Miner
Posts: 237
Joined: Mon Nov 13, 2017 8:10 pm

Re: Games that made good use of FLASH

Post by Swainy »

There was an old type in game from Your Spectrum called Ground Attack that used the flash command and looked alright. Trouble is it gave the impression that you were moving forward even if you wasn’t.

https://spectrumcomputing.co.uk/entry/2 ... und_Attack
User avatar
R-Tape
Site Admin
Posts: 6409
Joined: Thu Nov 09, 2017 11:46 am

Re: Games that made good use of FLASH

Post by R-Tape »

I think it'd be easier to have a thread of 'bad use of FLASH', and pick the least naff tbh!

Don't get me wrong, I like it when used in loading screens, but as part of a game I've only seen it done badly (e.g. The Prize).



That said, I quite like the way it's used for the cigar and eyebrows in Uncle Groucho.
zup
Manic Miner
Posts: 211
Joined: Wed Jul 08, 2020 8:42 am

Re: Games that made good use of FLASH

Post by zup »

I only remember FLASH being useful Chip's Valley. The goal of this game (playable, not bad not good) is fixing your computer by getting those FLASHy bugs? hardware errors?

They could have been marked using a special GDU, but instead they are marked with FLASH. Very easy to spot but not annoying.
User avatar
Pobulous
Dynamite Dan
Posts: 1366
Joined: Wed Nov 15, 2017 12:51 pm

Re: Games that made good use of FLASH

Post by Pobulous »

Swainy wrote: Tue Dec 19, 2023 3:13 pm There was an old type in game from Your Spectrum called Ground Attack that used the flash command and looked alright. Trouble is it gave the impression that you were moving forward even if you wasn’t.

https://spectrumcomputing.co.uk/entry/2 ... und_Attack
That's a blast from the past. I found a badly typed in version of that on a C60 BITD, nothing about it worked properly, graphics were all over the place, moving ship left trails, only one of the directions worked, flashing blocks where they shouldn't have been. First time I've seen what the screen is supposed to look like!
Swainy
Manic Miner
Posts: 237
Joined: Mon Nov 13, 2017 8:10 pm

Re: Games that made good use of FLASH

Post by Swainy »

I added a few machine code routines to it when I found the listing in one of my mates old copies of Your Spectrum around 1991. I remember that I added a nice fade effect when it was game over and I added a title page which spun the text around in a cylinder style effect. Pretty sure I’ve still got the tape somewhere.
AndyC
Dynamite Dan
Posts: 1409
Joined: Mon Nov 13, 2017 5:12 am

Re: Games that made good use of FLASH

Post by AndyC »

From a programmers point of view, you can almost always replace FLASH with software effects and get a better result. Loading screens might be the only exception, because then the CPU is busy elsewhere and so CPU time is more limited.
User avatar
Lethargeek
Manic Miner
Posts: 743
Joined: Wed Dec 11, 2019 6:47 am

Re: Games that made good use of FLASH

Post by Lethargeek »

AndyC wrote: Tue Dec 19, 2023 10:51 pm From a programmers point of view, you can almost always replace FLASH with software effects and get a better result. Loading screens might be the only exception, because then the CPU is busy elsewhere and so CPU time is more limited.
Sword of Ianna uses animation for water surface and flash for waterfalls - not as good as the animation but passable
Swainy
Manic Miner
Posts: 237
Joined: Mon Nov 13, 2017 8:10 pm

Re: Games that made good use of FLASH

Post by Swainy »

Just remembered, didn’t Continental Circus use flash on the wheels of the car instead of the wheels being animated?
User avatar
PeteProdge
Bugaboo
Posts: 3588
Joined: Mon Nov 13, 2017 9:03 am

Re: Games that made good use of FLASH

Post by PeteProdge »

Swainy wrote: Wed Dec 20, 2023 5:02 am Just remembered, didn’t Continental Circus use flash on the wheels of the car instead of the wheels being animated?
It wasn't FLASH, but quite similar. An 8x8 cell on each back tyre blinking in INVERSE according to the speed you drove. It was awful and really put me off the game.
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
User avatar
Oloturia
Manic Miner
Posts: 476
Joined: Sat Jan 15, 2022 9:11 pm

Re: Games that made good use of FLASH

Post by Oloturia »

Nothing made good use of FLASH, nothing. And it's not limited to the Spectrum. Blinking text is featured also in terminals but no one really uses it fortunately, and was one of the most deprecated HTML tags along with marquee (which I think it still works). Why people still thinks that is a good idea to make blinking text a thing? Why?

OK jokes apart:
I remember a pinball game that had an animation during loading screen of the flipper hitting a ball. The pinball was walrus shaped and there were fruits. That was cool.
A few BASIC games used the FLASH, like Battle of Britain where it was used to mark engagements between RAF and Luftwaffe.

Semi OT: is the FLASH interval immutable or is it possible to speed it up? I have some memory flashes (pun intended) of something blinking at faster speed, but perhaps it was a software flash.
User avatar
PROSM
Manic Miner
Posts: 476
Joined: Fri Nov 17, 2017 7:18 pm
Location: Sunderland, England
Contact:

Re: Games that made good use of FLASH

Post by PROSM »

Oloturia wrote: Wed Dec 20, 2023 10:02 am Semi OT: is the FLASH interval immutable or is it possible to speed it up? I have some memory flashes (pun intended) of something blinking at faster speed, but perhaps it was a software flash.
The FLASH interval is fixed in the ULA - the paper and ink colours are swapped every 16 frames. Anything which needs it to be faster, slower or precisely synced with other animations has to be done in software.
All software to-date
Working on something, as always.
User avatar
Pobulous
Dynamite Dan
Posts: 1366
Joined: Wed Nov 15, 2017 12:51 pm

Re: Games that made good use of FLASH

Post by Pobulous »

One issue with Flash on real hardware is there are vertical edges when inverted. So if something became green when flashing and was next to something non-flashing green, there would be a thin dark line between them less than one pixel wide. I think it was a ULA bug, but could ruin some effects. You could actually tell something was flashing even if paper and ink were the same colour.
User avatar
Lee Bee
Dynamite Dan
Posts: 1297
Joined: Sat Nov 16, 2019 11:01 pm
Location: Devon, England
Contact:

Re: Games that made good use of FLASH

Post by Lee Bee »

Grongy shows everyone how to use FLASH well:

Image Image

Image Image

Image Image

Image Image

Image Image

Image Image

Image Image

Image
Grongy
Manic Miner
Posts: 233
Joined: Fri Jan 28, 2022 3:38 am

Re: Games that made good use of FLASH

Post by Grongy »

Lee Bee wrote: Wed Dec 20, 2023 11:01 pm Grongy shows everyone how to use FLASH well:
Thanks! UriS recently did SPECScii art, his work is more impressive imo:

Image

Image

Image

Image

Image
User avatar
Evil Genius
Manic Miner
Posts: 372
Joined: Sun Nov 12, 2017 9:45 pm

Re: Games that made good use of FLASH

Post by Evil Genius »

The game Motte and Bailey was mentioned in another thread, great loading screen

Image
User avatar
PeteProdge
Bugaboo
Posts: 3588
Joined: Mon Nov 13, 2017 9:03 am

Re: Games that made good use of FLASH

Post by PeteProdge »

I just remembered that there is a good use of FLASH. I can't remember the game, I wouldn't be surprised if it came up in more than one game, but I've recreated it here in BASIC (unoptimised for ease of understanding it with even needing to type it in):

Code: Select all

   10 POKE 65368,BIN 11001100
   20 POKE 65369,BIN 10011001
   30 POKE 65370,BIN 00110011
   40 POKE 65371,BIN 01100110
   50 POKE 65372,BIN 11001100
   60 POKE 65373,BIN 10011001
   70 POKE 65374,BIN 00110011
   80 POKE 65375,BIN 01100110
   90 REM The letter As in the next line should be typed in GRAPH MODE (caps+9)
  100 PRINT AT 0,0; FLASH 1; "AAAAAAAAAA"
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
User avatar
Einar Saukas
Bugaboo
Posts: 3145
Joined: Wed Nov 15, 2017 2:48 pm

Re: Games that made good use of FLASH

Post by Einar Saukas »

My own examples from the 1980s...

Image

Image
User avatar
J. Pirés
Drutt
Posts: 31
Joined: Tue May 09, 2023 10:58 am
Location: Spain

Re: Games that made good use of FLASH

Post by J. Pirés »

I don't know any game that utilizes flash in a way I like. However, there are some clever designs for loading screens.
A few examples:

Kantxo Design
Image

Al-Rado
Image Image

Tufty and Grongy
Image Image
RANDOMIZE USR 1333
User avatar
Lethargeek
Manic Miner
Posts: 743
Joined: Wed Dec 11, 2019 6:47 am

Re: Games that made good use of FLASH

Post by Lethargeek »

shame on me, how could i forget this guy :oops:
User avatar
5MinuteRetro
Manic Miner
Posts: 767
Joined: Mon Nov 13, 2017 12:21 pm
Location: UK
Contact:

Re: Games that made good use of FLASH

Post by 5MinuteRetro »

Grongy wrote: Thu Dec 21, 2023 5:52 am Thanks! UriS recently did SPECScii art, his work is more impressive imo:
These are indeed spectacular. And the disco one is hilarious!
Retro stuff, real quick
YouTube: http://bit.ly/5MinuteRetro
Twitter: https://twitter.com/5MinuteRetro
User avatar
kokkiklhs
Dizzy
Posts: 94
Joined: Mon Jul 02, 2018 8:18 am
Location: Athens, Greece

Re: Games that made good use of FLASH

Post by kokkiklhs »

IIRC, the game "Go to Hell" had a good use of flashing graphics! Very amusing and interesting game!
User avatar
PROSM
Manic Miner
Posts: 476
Joined: Fri Nov 17, 2017 7:18 pm
Location: Sunderland, England
Contact:

Re: Games that made good use of FLASH

Post by PROSM »

Just found another one - the Hong Kong level from Travel with Trashman.

All software to-date
Working on something, as always.
worcestersource
Manic Miner
Posts: 530
Joined: Thu Feb 03, 2022 11:05 pm

Re: Games that made good use of FLASH

Post by worcestersource »

PROSM wrote: Fri Feb 23, 2024 3:01 pm Just found another one - the Hong Kong level from Travel with Trashman.

Best use of them, I reckon!
Dr beep
Manic Miner
Posts: 381
Joined: Mon Oct 01, 2018 8:53 pm

Re: Games that made good use of FLASH

Post by Dr beep »

Manic Miner is the first I saw.

Screen from Moon Cresta rocketfire.
Post Reply