Old Tower

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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MatGubbins
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Location: Kent, UK

Re: Old Tower

Post by MatGubbins » Sat Nov 10, 2018 10:14 pm

djnzx48 wrote:
Sat Nov 10, 2018 9:52 am
I experienced a reset after finishing one of the levels in the second section, with one life remaining, but I haven't tried to reproduce it.
I had the 128k version corrupt upon the start of level 11. The outer blue walls (not part of the game) were ok, but the game area was a random pile of flashing attributes. I was using EmuZWin, a quick tap of ALT+left cursor and step back 2 seconds before the corruption, and the game moved to level 11 perfectly.

-Edit- added picture because the crash happened again
Image
- I can also email a z80 of the file -

How about Old Tower 2.... we've found another tower! Scores are based on how quick each level is completed, taking chances with the enemy and thinking fast.

A big thank you for the 48k version, music, sound and colour too.
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Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

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djnzx48
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Re: Old Tower

Post by djnzx48 » Sun Nov 11, 2018 3:37 am

The crash I got might have been something different, but I wasn't counting levels. Here's an RZX of it occurring if it helps:
OldTowerCrash.rzx

EDIT: The crash occurs because of a LD (BC), A instruction at $FBD4 that takes out the interrupt handler when BC == $BFBF. I think the LD (BC), A is put there by some other code, but I have not found out what yet.
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DenisGrachev
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Re: Old Tower

Post by DenisGrachev » Sun Nov 11, 2018 4:46 am

djnzx48 wrote:
Sun Nov 11, 2018 3:37 am
The crash I got might have been something different, but I wasn't counting levels. Here's an RZX of it occurring if it helps:
OldTowerCrash.rzx

EDIT: The crash occurs because of a LD (BC), A instruction at $FBD4 that takes out the interrupt handler when BC == $BFBF. I think the LD (BC), A is put there by some other code, but I have not found out what yet.
Thanks for rzx,quick looks like i found a problem with a switch music for new world proc, quick poke ret to 62AD and it works ok. Upload new version by the same links, need to test
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R-Tape
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Re: Old Tower

Post by R-Tape » Sun Nov 11, 2018 3:39 pm

Great work Denis! A nice puzzler in your distinctive style.
SpoilerShow
Infy lives:
48K version POKE 25054,0
128K version POKE 25060,0
Pentagon POKE 25250,0
A multicolour vertical shmup is inevitable surely.
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djnzx48
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Re: Old Tower

Post by djnzx48 » Mon Nov 12, 2018 6:24 am

If you turn the TV/monitor sideways you could get a nice horizontal scroller.
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