Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
So, this is what I came up with after my learning curve from making Super Minimal Bros. (super sonic bros. is not necessarily the final name for this)
I wanted to make a super fast scrolling Mario/Sonic mashup on the 48k (because that's what I had as a kid!), and the 48k never got games like this.
Here is a level I made for it this morning:
https://toastyfox.com/zx/sonic.html
Try it out above. I will put some music in it for 128k owners if someone can help me do that (I know nothing about music).
I also tried to make this not look like the old Speccy games, I wanted to use all the colour and I think I did!
I want to make it in to a full game, I've got all the low level ram for storing levels, and I've written some simple compression for them which seems to work well. I've still got a load more features to add to it, but I don't see any issues in doing that, there is also more room for optimisation.
I wrote a tool for making the levels, which just converts a picture made in gimp to a level format
Screen shots:
PS it only works on a 48k at the moment, but I know how to fix that, it's how I'm doing the vbl.
I wanted to make a super fast scrolling Mario/Sonic mashup on the 48k (because that's what I had as a kid!), and the 48k never got games like this.
Here is a level I made for it this morning:
https://toastyfox.com/zx/sonic.html
Try it out above. I will put some music in it for 128k owners if someone can help me do that (I know nothing about music).
I also tried to make this not look like the old Speccy games, I wanted to use all the colour and I think I did!
I want to make it in to a full game, I've got all the low level ram for storing levels, and I've written some simple compression for them which seems to work well. I've still got a load more features to add to it, but I don't see any issues in doing that, there is also more room for optimisation.
I wrote a tool for making the levels, which just converts a picture made in gimp to a level format
Screen shots:
PS it only works on a 48k at the moment, but I know how to fix that, it's how I'm doing the vbl.
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Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
What the...
My breath is taken away, this is amazing! Another day when I'm saying "this... this... this isn't a ZX Spectrum, it just can't do this, surely?"
Why can't you have been hired by Activision to handle the Wonder Boy conversion!?
My breath is taken away, this is amazing! Another day when I'm saying "this... this... this isn't a ZX Spectrum, it just can't do this, surely?"
Why can't you have been hired by Activision to handle the Wonder Boy conversion!?
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New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
That's very good. I like how you've used black edges on the background objects, and how that lets you use light and dark shades without affecting the background colour. Also the highlights and shading is impressive for such blocky limitations!
I'd like to see a bigger player sprite though, in more than one colour. If he was three or four characters tall you could maybe use INK + PAPER colours within the head / body to add detail in colour.
I'd like to see a bigger player sprite though, in more than one colour. If he was three or four characters tall you could maybe use INK + PAPER colours within the head / body to add detail in colour.
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Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
I was going to write pretty much the sameJoefish wrote: ↑Fri Feb 09, 2024 12:34 pm That's very good. I like how you've used black edges on the background objects, and how that lets you use light and dark shades without affecting the background colour. Also the highlights and shading is impressive for such blocky limitations!
I'd like to see a bigger player sprite though, in more than one colour. If he was three or four characters tall you could maybe use INK + PAPER colours within the head / body to add detail in colour.
good job!
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Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Nice work! I've seen this trick used quite extensively in the demo scene over the years but not much in games, well done.
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Looks cool - 4-pixel scroll is very smooth-looking.
Only thing I found is that it feels like Sonic style momentum (and style) but the level I played seems to require Mario-style precision. It looks good but I found the controls a bit tricky. I had about 10 goes and couldn't get past the tube/water jump-y bits, because of the inertia/momentum I just kept falling off the end.
As a fairly-rubbish-games-player request, if you release a full game, my plea would be can you make platform edges slightly more forgiving, or make the sample level one of the later ones, otherwise it'll be yet another nice-looking new release where I can't get off the first level
Only thing I found is that it feels like Sonic style momentum (and style) but the level I played seems to require Mario-style precision. It looks good but I found the controls a bit tricky. I had about 10 goes and couldn't get past the tube/water jump-y bits, because of the inertia/momentum I just kept falling off the end.
As a fairly-rubbish-games-player request, if you release a full game, my plea would be can you make platform edges slightly more forgiving, or make the sample level one of the later ones, otherwise it'll be yet another nice-looking new release where I can't get off the first level
My Speccy site: thirdharmoniser.com
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
This is great. Hats off.
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Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Thiis is fabulous. I wonder why we've never seen games like this (that I know of, at least)? But I agree with a previous comment here, that it has Sonic speed but with Mario mechanics... it's just a bit too tricky.
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Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Ah don't worry, the physics were just my best guess at sonic/mario mash up. I know it plays a bit like you're on ice, but it's just a demo.Morkin wrote: ↑Fri Feb 09, 2024 2:27 pm Looks cool - 4-pixel scroll is very smooth-looking.
Only thing I found is that it feels like Sonic style momentum (and style) but the level I played seems to require Mario-style precision. It looks good but I found the controls a bit tricky. I had about 10 goes and couldn't get past the tube/water jump-y bits, because of the inertia/momentum I just kept falling off the end.
As a fairly-rubbish-games-player request, if you release a full game, my plea would be can you make platform edges slightly more forgiving, or make the sample level one of the later ones, otherwise it'll be yet another nice-looking new release where I can't get off the first level
Thanks for your kind comments everyone, I'm glad you like the idea.
I don't know why games companies didn't use 4*8 mode. I used to always think there was a reason why it was impossible as a kid, but the idea has been eating at me for 30 odd years!
I've now done both the game styles I always wanted to.
This isn't even optimised, it's mostly in C
My next little project might be a Wolfenstein clone using a similar method. But I want super sonic mario to at least be a 'full' game of some description first. *help with music* would be most appreciated!
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
I wonder if (at least in 1983-4), people might think it looks too much like a ZX81 game, but with colour. People were quite keen to show off the Spectrum’s ‘high resolution’ graphics as being a major step forward.
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
You might be right, I am only just learning how to mix them together in 2024 because I have very little to go off from the past...
I think if balanced right it can work for a very fast, very colourful scrolling game. I just keep trying different things until it looks good.
I think if balanced right it can work for a very fast, very colourful scrolling game. I just keep trying different things until it looks good.
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Looking forward to playing the game when it's out..!
My Speccy site: thirdharmoniser.com
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
I had a go through this, thanks. There was a bizarre way to get to the top of a tree early on, but later, I knew I wouldn't get all of the items
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Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Assuming this turns into a polished game, this would have been a smash back in the day.
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Cool. I have never seen a Spectrum game that looks like this... The controls seem a tiny bit too fast to be comfortably playable, which is, er, a better problem to have than the opposite one.
I got as far as the "Bullet Bill", which scared the pants off me. (Pipes too: it's a lot more Mario than Sonic, isn't it?)
I got as far as the "Bullet Bill", which scared the pants off me. (Pipes too: it's a lot more Mario than Sonic, isn't it?)
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Ha it's funny seeing someone else play it, getting up the tree is indeed a bug I'd not seen, I forgot to mask off that edge, and it thinks it's a pipe so pushes you up until you hit blue! (you can actually get up on to those trees from the first pipe).
I'll try to push out a proper updated demo once I've drawn more levels. I need to play more Mario & Sonic for inspiration, I want to do some really fast levels like Sonic. I also had some optimisation ideas today while on a walk.
I'm also having issues putting the level data in to contended RAM with the compiler, so the only way I can currently do it is to make a .tap file, open in emulator, export .sna file then inject the level data in to that and run it again but I really want to keep this 48k, the game code is under 16k.
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Thanks. I thought there was an end to it, but when I realised it was a case of turning round and going back the way I came, I went for thatrothers wrote: ↑Sat Feb 10, 2024 6:54 pm Ha it's funny seeing someone else play it, getting up the tree is indeed a bug I'd not seen, I forgot to mask off that edge, and it thinks it's a pipe so pushes you up until you hit blue! (you can actually get up on to those trees from the first pipe).
I'll try to push out a proper updated demo once I've drawn more levels. I need to play more Mario & Sonic for inspiration, I want to do some really fast levels like Sonic. I also had some optimisation ideas today while on a walk.
I'm also having issues putting the level data in to contended RAM with the compiler, so the only way I can currently do it is to make a .tap file, open in emulator, export .sna file then inject the level data in to that and run it again but I really want to keep this 48k, the game code is under 16k.
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Bolalela 4 did something similar. I unpicked it to figure it out here:
https://github.com/patters-match/bola4
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Link appears to be broken?rothers wrote: ↑Fri Feb 09, 2024 11:47 am Here is a level I made for it this morning:
https://toastyfox.com/zx/sonic.html