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Games with working clocks in them

Posted: Thu Apr 11, 2024 12:46 pm
by bluespikey
Theres lots of games with an in-game timer, usually shown on the GUI in text, to provide a reason for the player to get a move on before the game ends at midnight, or something like that. EG JSW or Sherlock, among many others.

However the otherwise unremarkable Grumpy Gumphrey Supersleuth has a neat feature that the time is also presented as working clocks in game, rather than just being static images. Were there any other games that did this?



I suppose The Great Escape changed the background depending on it being night or day, but its the actual time being shown in game I'm interested in.

Re: Games with working clocks in them

Posted: Thu Apr 11, 2024 1:07 pm
by jpnz
Little Computer People has a wall clock - handy for working out how much time you've actually wasted playing it


Re: Games with working clocks in them

Posted: Thu Apr 11, 2024 2:31 pm
by clebin
Does it work or does it not? Shrodinger's Clock

Re: Games with working clocks in them

Posted: Thu Apr 11, 2024 10:19 pm
by Sokurah
A blooming 18 years ago I remade the Spectrum classic, Spiky, and I actually had the clock in the statusbar show the system time 8-) :D

Image

Re: Games with working clocks in them

Posted: Fri Apr 12, 2024 6:52 am
by Juan F. Ramirez
Does Knight Lore count?