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UDG Gallery

Posted: Mon Dec 17, 2018 2:01 pm
by PeterJ
Hi,

I was just wondering if there exists anywhere an on-line library of UDG's? Iv'e looked around but can't find anything.

Cheers

Re: UDG Gallery

Posted: Mon Dec 17, 2018 2:45 pm
by Einar Saukas
You may find something here:

https://sites.google.com/site/zxgraph/

Don't forget to contact the author(s), if there's anything you like.

Re: UDG Gallery

Posted: Tue Dec 18, 2018 1:18 am
by Kweepa
I just uploaded a bunch of my 8x8 UDGs (from crap games, abandoned and not, and from VIC-20 games):
ImageImageImageImage
Image
ImageImage
Feel free to use these if appropriate.

The following are not mine - I took some I liked from VIC tape games:
Image

Re: UDG Gallery

Posted: Sun Apr 26, 2020 9:05 am
by PeterJ
Just looking at this again. What I was hoping for was a library of UDGs with the codes so I could drop into my own programs. Assume this does not exist?

Re: UDG Gallery

Posted: Sun Apr 26, 2020 9:56 am
by TMD2003
You could always start one... and I've got a few all ready to go, even if some of them are in redefined-character-set form.

Re: UDG Gallery

Posted: Sun Apr 26, 2020 10:22 am
by PeterJ
Would there be any interest in this from others?

Re: UDG Gallery

Posted: Sat Aug 08, 2020 5:46 pm
by TMD2003
PeterJ wrote: Sun Apr 26, 2020 9:05 am Just looking at this again. What I was hoping for was a library of UDGs with the codes so I could drop into my own programs. Assume this does not exist?
I also just found this thread again (after four months...) and I've spent a productive* afternoon listening to Test Match Special and writing a program to load UDGs from tape (i.e. a format which I'd expect such a UDG library to be in), then enlarge each one eight times (for reasons which should be obvious) and dump the codes of each line. It uses a custom character set (sort of, it's just for 1, 0 and space) to make everything clearer, and it also uses the ZX Printer - or, at least, the emulated ZX Printer on Spectaculator, rather than the text dump that's available with FUSE, which I did consider using instead. Here's a sample with the graphics from Super Mario Fruit Machine (which are in no way related to anything Nintendo ever released in the 1980s, oh no):

Image

Grab it if it might be useful.


I've also been thinking of writing another quick* program to LOAD "" SCREEN$, then analyse the entire screen and list the codes for every PRINT AT position - even the two bottom row lines. In effect, all I need to do is take the display file and dump it into an array with all the codes in a different order... or so I think. I'll probably do this in 128K so I can use the RAM disc.

Re: UDG Gallery

Posted: Sat Aug 08, 2020 6:01 pm
by Seven.FFF
There are “only” 2^64 possible UDGs. Somebody should make a website that has all of them!

Re: UDG Gallery

Posted: Sat Aug 08, 2020 6:11 pm
by +3code
Seven.FFF wrote: Sat Aug 08, 2020 6:01 pm There are “only” 2^64 possible UDGs. Somebody should make a website that has all of them!
That reminds me this story:
https://en.wikipedia.org/wiki/The_Library_of_Babel

Re: UDG Gallery

Posted: Sat Aug 08, 2020 6:23 pm
by PeterJ
Very nice [mention]TMD2003[/mention].

Thank you. I'm not a great cricket fan, but do enjoy TMS!

Re: UDG Gallery

Posted: Sat Aug 08, 2020 6:25 pm
by Guesser
TMD2003 wrote: Sat Aug 08, 2020 5:46 pm or, at least, the emulated ZX Printer on Spectaculator, rather than the text dump that's available with FUSE, which I did consider using instead.
Fuse can output printouts in either/both text and graphics modes, with textfile and graphicsfile options.
The graphical printout is a monochrome Netpbm file aka .pbm

Re: UDG Gallery

Posted: Sat Aug 08, 2020 6:34 pm
by hikoki

Re: UDG Gallery

Posted: Sat Aug 08, 2020 6:48 pm
by PeterJ
Nice!

Re: UDG Gallery

Posted: Wed Feb 17, 2021 9:00 am
by Jbizzel
Seven.FFF wrote: Sat Aug 08, 2020 6:01 pm There are “only” 2^64 possible UDGs. Somebody should make a website that has all of them!
Only 400,000,000,000,000,000,000 UDG to map...

Or 405 quintillion.

Sang to the tune of 99 bottles of beer on the wall :lol: 8-)

Re: UDG Gallery

Posted: Wed Feb 24, 2021 12:40 am
by flatduckrecords
TMD2003 wrote: Sat Aug 08, 2020 5:46 pm…it also uses the ZX Printer - or, at least, the emulated ZX Printer on Spectaculator, rather than the text dump that's available with FUSE
Thanks [mention]TMD2003[/mention] that could come in handy. I thought I’d give it a whirl on the auld Alphacom, and it works a treat:

Image

Re: UDG Gallery

Posted: Wed Feb 24, 2021 8:05 am
by TMD2003
In that case, I should probably add it to Spectribution. Who would have thought that such a simple, bog-standard utility would actually be useful?