Famous beeper sounds

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
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R-Tape
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Re: Famous beeper sounds

Post by R-Tape » Wed Oct 02, 2019 10:03 am

How could we forget the sound of an enthusiastic fart gone wrong when you collect something in Chuckie Egg?!
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Re: Famous beeper sounds

Post by uglifruit » Wed Oct 02, 2019 3:38 pm

The "Nodes Of Yesod From The Odin Computer Graphics Team" opening speech was pretty impressive, and took you by surprise, when you first loaded it.

And, though it's not so well known perhaps, the "Not Up" little speech sample in Jonah Barrington's Squash was godawful... I mean "iconic".
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Alessandro
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Re: Famous beeper sounds

Post by Alessandro » Wed Oct 02, 2019 4:46 pm

And how could we forget the sound effects of The Way Of The Exploding Fist? Especially the flying-kick-in-the-face and punch-in-the-groin. Very satisfiying (when performed on your opponent of course :twisted: )
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Re: Famous beeper sounds

Post by Fahnn » Thu Oct 03, 2019 3:44 pm

The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
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Re: Famous beeper sounds

Post by R-Tape » Fri Oct 04, 2019 7:10 am

Fahnn wrote:
Thu Oct 03, 2019 3:44 pm
The sound from Dynamite Dan when you lose a life is excellent, it always stands out for me because before I heard that, I didn't know that the Spectrum could be coerced into making that kind of noise. But all the sound in both Dynamite Dan games is great. It's no real surprise that Rod Bowkett was a musician in his day job. Really wish he'd written some more games.
Good call, and easier to rip the code than I imagined. It'd be interesting to know how Rod wrote the amazing title music, given that the beep engine is pretty simple. (Actually I wonder what Mozart would make if it).

I didn't play DD2 back in the day, but looking at them now it seems less attention was paid to sound in the sequel.

That flashing teleporter alarm noise really takes me back!
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Re: Famous beeper sounds

Post by uglifruit » Fri Oct 04, 2019 7:49 am

I loved the Dynamite Dan sounds. It's such a noisy game.
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Re: Famous beeper sounds

Post by jpnz » Sat Oct 05, 2019 3:17 am

Might be pushing it a bit... how about the SWIV easter egg?
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Re: Famous beeper sounds

Post by druellan » Sun Oct 06, 2019 1:37 am

Melbourne House used to have very distinctive sound effects, starting with the kick and punch on Exploding Fist,present all the way down to Street Hassle. Whaam Music Box have those sounds as percussion, so you can hear the effects on the music of some titles like The Trap Door.
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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
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Re: Famous beeper sounds

Post by catmeows » Tue Oct 08, 2019 7:25 am

Few more:
Dictator has pretty nice noise routine.
Pong has one too.
And has to say I was quite impressed by fx inBuzzsaw .
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Re: Famous beeper sounds

Post by R-Tape » Tue Oct 08, 2019 8:49 pm

catmeows wrote:
Tue Oct 08, 2019 7:25 am
And has to say I was quite impressed by fx inBuzzsaw .
Aye these are good. I bet there aren't any sound engines quite like this one! I tried to reproduce it with loops, but nope, I just couldn't get it to sound right.

Gilligan's Gold has some distinctive spot effects. Most people will hear the death sound effect quite a lot. The music is ace too. That's another one that I tried to rip, but I got a surprise when looking at the code. It uses CALL 950 (just after the DI of CALL 949) to generate the sound, and much of the game engine seems to be the interrupt routine. So (assuming I understood it correctly) the 'game' is the thing interrupting the sound engine. Is that rare? It's an interesting idea.
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