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Re: Pac Manic Miner Man

Posted: Tue Dec 31, 2019 11:00 pm
by bob_fossil
Here you go:

http://www.thefossilrecord.co.uk/wp-con ... r.tap_.zip

Just built it and it seems to work. Needs a +2A / +3 to work. Press 1 and 3 to add credits and start the game.

Re: Pac Manic Miner Man

Posted: Wed Jan 01, 2020 8:18 am
by Swainy
Rev_Stuart_Campbell wrote: Tue Dec 31, 2019 11:11 pm Ace, ta. Now I just need to figure out how to run the arcade one too 🙂
I think you just save it as PacMan in your name roms folder and then run PacMan in mame.

Re: Pac Manic Miner Man

Posted: Fri Jan 03, 2020 4:52 am
by abelenki
Rev_Stuart_Campbell wrote: Tue Dec 31, 2019 11:11 pmAce, ta. Now I just need to figure out how to run the arcade one too 🙂
HBMAME natively supports Pac Manic Miner Man.

Re: Pac Manic Miner Man

Posted: Fri Oct 16, 2020 11:21 pm
by makmag
I warmly welcome.
I'm new here.
I registered because only here I found a working Manic Miner game on M.A.M.E.
For which I thank you very much.
But I have a small problem, namely: when I add the game as pacman.zip, it changes to the original Pac Man.
How do I get Manic Miner and Pac Man together?
I tried to add in mame.xml as manicminer.zip but I'm crashing.
Greetings.

Re: Pac Manic Miner Man

Posted: Fri Oct 16, 2020 11:25 pm
by abelenki
makmag, just get latest HBMAME. it officially supports Pac Manic Miner.

Re: Pac Manic Miner Man

Posted: Sat Oct 17, 2020 12:08 am
by makmag
Thanks for the answer.
I need it to mame of hyperspin.

Re: Pac Manic Miner Man

Posted: Wed Mar 13, 2024 10:53 am
by equinox
Is this version actually completable?

I started doing an RZX on the (emulated) +2a, but first the graphics got corrupted (incorrect sprites for all enemies while they move left), and then the first Kong Beast level seems impossible (?), as there possibly isn't enough room to jump out of the exit space on the conveyor at the beginning. The adjusted level seems too small to solve (though hard to tell with the corrupted sprites).