New release of SpecEmu

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Luzie
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Re: New release of SpecEmu

Post by Luzie »

Luzie wrote: Wed Mar 16, 2022 6:28 pm
Pegaz wrote: Wed Mar 16, 2022 2:28 pm Still the best windows, ever...
if only it supported divMMC with it´s additional memory.
Sorry. I misread this a little. @Pegaz means "Windows XP"="Still the best windows"
and I thought "SpecEmu"="still the best windows (Emulator)" :lol:
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Re: New release of SpecEmu

Post by edjones »

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PeterJ
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Re: New release of SpecEmu

Post by PeterJ »

A new release:

https://keybase.pub/woodywoodster/specemu/

specemu-3.2.b280322
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

PeterJ wrote: Wed Mar 30, 2022 8:16 pm A new release:

https://keybase.pub/woodywoodster/specemu/

specemu-3.2.b280322
Thank you @PeterJ !

From Changelog:
v3.2 build 28/03/22
-------------------

Fixed double clicking on breakpoint addresses not moving to that address in disassembly
Fixed not being able to remove simple breakpoints
Fixed being able to add one zero length conditional breakpoint
+3 emulation now uses an official v4.1 ROM
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Re: New release of SpecEmu

Post by zxade »

Has anybody run this latest version of SpecEmu today?

In Spectrum 128K mode instead of the usual menu I got a list of well know virus names to select

ILOVEYOU
Melissa
WannaCry

...and a couple of others

and the copyright line began (c) 2022 Stuxnet.....

Didn't manage to get a screen shot as for a moment I really thought I had a virus so I shut it down, and it came back the same a couple of times then reverted back to normal...I'm telling the truth...@Woodster is this an April Fool?!

Then I just posted this and really thought for a second I'd sent it to the "Commodore Computing Forums"...until I realized I'd been fooled yet again!
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PeterJ
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Re: New release of SpecEmu

Post by PeterJ »

@zxade

Image
zxade
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Re: New release of SpecEmu

Post by zxade »

Phew...glad it's not just me!
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Re: New release of SpecEmu

Post by polomint »

Don't "phew" too much ;)
So far, so meh :)
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Re: New release of SpecEmu

Post by polomint »

Bear in mind that I used to code some sh*te in a version of Specemu.............. MUAHAHAHAHAHAHHAHAHAHH !!!
So far, so meh :)
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XTM
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Re: New release of SpecEmu

Post by XTM »

It's bad enough you're cruel to Mirelurks and other poor creatures ... now you torment us too ;)
zxade
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Re: New release of SpecEmu

Post by zxade »

@polomint If I understand correctly I believe that SpecEmu is coded directly in x86 assembler? which is an incredible feat in itself...in regards to any dodgy code, my virus checker goes crazy whenever I download a new version and I have to rescue the zip from quarantine and make the .exe an exception for it to leave the poor thing alone...superb emulator though, and I like that conditional breakpoints have arrived!
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Re: New release of SpecEmu

Post by azesmbog »

https://keybase.pub/woodywoodster/spece ... 250622.zip

Code: Select all

v3.2 build 25/06/22
-------------------

Debugger's cycle-accurate display update option now only displays pixels up to the raster location in the current frame
Debugger's Run To conditions correctly override +3 floppy controller breakpoints
Fixed right-hand edge corner curves being slightly wrong in fullscreen mode
Fixed RETI/RETN interrupt behaviour (thanks, Floh, ZjoyKiLer, Tony Brewer, Ped7g, ZXGuesser)
Added some (useless, atm :p) conditional breakpoint "documentation" (see "Conditional Breakpoints.txt") (it won't help you..)
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Re: New release of SpecEmu

Post by andydansby »

Thank you kindly sir.
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Re: New release of SpecEmu

Post by edjones »

v3.2 build 25/10/21
-------------------

Fixed a bug when saving .z80 snaps under certain circumstances (thanks, Arjun Nair)
Added PAC-MAN (+3) mode to the Tools menu (requires pacman.6e pacman.6f pacman.6h pacman.6j from the Midway ROM set in the pacman\roms\ folder)
Corrected the HALT behaviour

Thanks to Simon Owen for permission to use his +3 Pac-Man emulator! (http://simonowen.com/spectrum/pacemuzx/)
This PAC-MAN mode from the Tools menu is really neat. Play from any level or replay perfect recordings of the entire game!
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

New Version. Download: https://keybase.pub/woodywoodster/spece ... 011022.zip

From ChangeLog.txt
v3.2 build 01/10/22
-------------------

Fixed AY noise frequency running at half clock speed. 20+ years to spot it..
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Alessandro
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Re: New release of SpecEmu

Post by Alessandro »

@Luzie, I cannot download it, I keep receiving a 504 Gateway Time-out error. Could you please share the ZIP file you downloaded with some file sharing service? Thanks.
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

Alessandro wrote: Sun Oct 02, 2022 6:17 pm @Luzie, I cannot download it, I keep receiving a 504 Gateway Time-out error. Could you please share the ZIP file you downloaded with some file sharing service? Thanks.
Dear @Alessandro I´ve uploaded it here: https://magentacloud.de/s/X8GYkXFDawodEGN
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hexaae
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Re: New release of SpecEmu

Post by hexaae »

Am I doing something wrong or current SpecEmu doesn't support Kempston mouse?
DINPUT controllers are also ignored (XBox One BT gamepad works, but Hori Fighting Stick Mini arcade joystick is ignored) :(

REQUEST:
Would be also great a new option to remap keyboard keys to extra controller buttons for games requiring more than a single fire button (grenade, jump, kick, etc.)
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Alessandro
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Re: New release of SpecEmu

Post by Alessandro »

Luzie wrote: Sun Oct 02, 2022 6:26 pm Dear @Alessandro I´ve uploaded it here: https://magentacloud.de/s/X8GYkXFDawodEGN
Danke! :D
hexaae wrote: Sun Oct 02, 2022 6:31 pmAm I doing something wrong or current SpecEmu doesn't support Kempston mouse?
No, you are not doing anything wrong :) SpecEmu does not support Kempston mouse emulation. Among those who do are: Spectaculator, Es.pectrum, ZX Spin, Retro Virtual Machine, FUSE, ZX Spectrum 4, Inkspector 2, EightyOne, UnrealSpeccy, DSP, LnxSpectrum, RealSpectrum, MAME.
azesmbog
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Re: New release of SpecEmu

Post by azesmbog »

v3.2 build 22/10/22
-------------------

Improved snow effect emulation (thanks, Weiv)

--------------------
confirm, improved :)
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

azesmbog wrote: Sat Oct 22, 2022 11:52 pm v3.2 build 22/10/22
-------------------

Improved snow effect emulation (thanks, Weiv)

--------------------
confirm, improved :)
@azesmbog is there a Download-Link or is this an inofficial version for Emulator-Authors?
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Alessandro
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Re: New release of SpecEmu

Post by Alessandro »

Luzie wrote: Sun Oct 23, 2022 9:24 am @azesmbog is there a Download-Link or is this an inofficial version for Emulator-Authors?
I would also like to know about this new version, the usual link still shows the 01.10.22 one.

[Edit: typo corrected]
Last edited by Alessandro on Tue Nov 29, 2022 5:49 pm, edited 1 time in total.
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

Alessandro wrote: Tue Nov 29, 2022 4:03 pm I would also like to know about this new version, the usual link still shows the 01.11.22 one.
..."the 01.10.22 one" I think :D
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

Double Post
Last edited by Luzie on Sat Dec 03, 2022 5:39 pm, edited 1 time in total.
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Luzie
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Re: New release of SpecEmu

Post by Luzie »

Older "specemu-3.2.b011022.zip" has been removed from: https://keybase.pub/woodywoodster/specemu/ so hopefully this means a new "Christmas Version" of SpecEmu will appear soon :D ...
Image
btw. @Woodster you know: We all love you Spectrum-Emulator very much!
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