The Curse of Trasmoz

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Andre Leao
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The Curse of Trasmoz

Post by Andre Leao » Sun Feb 09, 2020 8:45 pm

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pavero
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Re: The Curse of Trasmoz

Post by pavero » Sun Feb 09, 2020 9:56 pm

There are 24 screens only. ;-)
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Andre Leao
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Re: The Curse of Trasmoz

Post by Andre Leao » Sun Feb 09, 2020 10:27 pm

pavero wrote:
Sun Feb 09, 2020 9:56 pm
There are 24 screens only. ;-)
Oh, bad publicity lol thanks ;)
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R-Tape
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Re: The Curse of Trasmoz

Post by R-Tape » Mon Feb 10, 2020 10:17 pm

Very cool game. I love the 'have at you!' sword animation!

Highly polished, easy to pick up and play all the way through. The screen wrapping, swordplay and torches give it a very fresh feel. BITD 4 lives would have been fair, these days I reckon most would use snapshots, or the usual AGD poke:
SpoilerShow
32028,x lives
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Ralf
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Re: The Curse of Trasmoz

Post by Ralf » Tue Feb 11, 2020 9:40 am

Very nice but I would adjust a thing or two:

-colission detection is a bit unfair

- when you attack and jump your sword with your hand remains in one place while
rest of your body moves ;)
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