The Curse of Trasmoz

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Post Reply
User avatar
Andre Leao
Bugaboo
Posts: 3145
Joined: Mon Nov 13, 2017 9:28 am
Location: Portugal
Contact:

The Curse of Trasmoz

Post by Andre Leao »

User avatar
pavero
Dynamite Dan
Posts: 1582
Joined: Sat Dec 09, 2017 11:49 pm
Location: The Czech Republic
Contact:

Re: The Curse of Trasmoz

Post by pavero »

There are 24 screens only. ;-)
User avatar
Andre Leao
Bugaboo
Posts: 3145
Joined: Mon Nov 13, 2017 9:28 am
Location: Portugal
Contact:

Re: The Curse of Trasmoz

Post by Andre Leao »

pavero wrote: Sun Feb 09, 2020 9:56 pm There are 24 screens only. ;-)
Oh, bad publicity lol thanks ;)
User avatar
R-Tape
Site Admin
Posts: 6397
Joined: Thu Nov 09, 2017 11:46 am

Re: The Curse of Trasmoz

Post by R-Tape »

Very cool game. I love the 'have at you!' sword animation!

Highly polished, easy to pick up and play all the way through. The screen wrapping, swordplay and torches give it a very fresh feel. BITD 4 lives would have been fair, these days I reckon most would use snapshots, or the usual AGD poke:
Spoiler
32028,x lives
Ralf
Rick Dangerous
Posts: 2283
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: The Curse of Trasmoz

Post by Ralf »

Very nice but I would adjust a thing or two:

-colission detection is a bit unfair

- when you attack and jump your sword with your hand remains in one place while
rest of your body moves ;)
Post Reply