ZXSpin: Kempston joystick issue with some games
ZXSpin: Kempston joystick issue with some games
Am I the only one with Kempston joystick not working (crazy moving) with some games like Astro Marine Corps or Navy Moves?
Using other emulators like Es.Pector http://www.habisoft.com/espectrum/ they work fine instead...
Using other emulators like Es.Pector http://www.habisoft.com/espectrum/ they work fine instead...
Last edited by hexaae on Thu Feb 27, 2020 5:06 pm, edited 1 time in total.
Re: ZXSpin: Kempston joystick issue with some games
No, you're not the only one. Unless you're the only one who uses ZXSpin.hexaae wrote: ↑Thu Feb 27, 2020 5:02 pm Am I the only one with Kempston joystick not working (crazy moving) with some games like Astro Marine Corps or Navy Moves?
Using other emulators like Es.Pector http://www.habisoft.com/espectrum/ it does work instead...
Re: ZXSpin: Kempston joystick issue with some games
Hi there (I'm also an EAB)!
Oh... ok...
Oh... ok...
- Lethargeek
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Re: ZXSpin: Kempston joystick issue with some games
oh, i'm hoping to see the new modern bugfixed zxspin some day
Re: ZXSpin: Kempston joystick issue with some games
WOW! We're looking forward to it!
Re: ZXSpin: Kempston joystick issue with some games
Top stuff; I think ZXSpin is the most useful emulator out there. Though I'd love some more command-line features (if there are any) for debugging (e.g. can you substitute a ROM file from the command line?).
Also, I noticed a while back, BASIN doesn't seem to like INKEY$#...
Re: ZXSpin: Kempston joystick issue with some games
Spin - no, I don't think you can. I'll add command line stuff to the to-do. BASin hijacks INKEY$ in the ROM to read the PC keyboard so INKEY$# won't work unfortunately. But I'll also add that to the list.Joefish wrote: ↑Tue Mar 03, 2020 2:51 pmTop stuff; I think ZXSpin is the most useful emulator out there. Though I'd love some more command-line features (if there are any) for debugging (e.g. can you substitute a ROM file from the command line?).
Also, I noticed a while back, BASIN doesn't seem to like INKEY$#...
Re: ZXSpin: Kempston joystick issue with some games
OK, so it wouldn't work anyway... But I seem to remember the problem I found is that it didn't accept it in the editor as valid syntax.
I was diverting the INPUT / OUPUT streams. BASIN works with my CharAde functions which are diverting PRINT# and LPRINT, and I got it to work with a botched-together divert for INPUT# that I wrote. But I couldn't test INKEY$#. I think was then trying to work out how to handle the PRINT# equivalent of INPUT "Name: ";A$ and got too confused and gave up!
While you're at it - not asking much here! - one feature I like of 'RetroVirtualMachine' is the ability to view the alternate 128K screen in a separate window. There are a few bits of RGB/VGA/HD hardware that can do that now, depending on setup, and I keep meaning to develop something that drives two screens... Eventually...
I was diverting the INPUT / OUPUT streams. BASIN works with my CharAde functions which are diverting PRINT# and LPRINT, and I got it to work with a botched-together divert for INPUT# that I wrote. But I couldn't test INKEY$#. I think was then trying to work out how to handle the PRINT# equivalent of INPUT "Name: ";A$ and got too confused and gave up!
While you're at it - not asking much here! - one feature I like of 'RetroVirtualMachine' is the ability to view the alternate 128K screen in a separate window. There are a few bits of RGB/VGA/HD hardware that can do that now, depending on setup, and I keep meaning to develop something that drives two screens... Eventually...
Re: ZXSpin: Kempston joystick issue with some games
REQUESTS
Joysticks with DPAD (POV-hat) support
TurboSound audio HW support
P.s. don't know why but I've noticed refresh is not as smooth as other emulators (Es.pectrum 0.8.0, RVM, ...). Noticed with games like Hysteria (parallax) or Atic-Atac (sprite movement horizontally) where I've seen some jittering not present on other emulators. 1920x1080 gsync (on off makes no difference) at 144Hz here.
Joysticks with DPAD (POV-hat) support
TurboSound audio HW support
P.s. don't know why but I've noticed refresh is not as smooth as other emulators (Es.pectrum 0.8.0, RVM, ...). Noticed with games like Hysteria (parallax) or Atic-Atac (sprite movement horizontally) where I've seen some jittering not present on other emulators. 1920x1080 gsync (on off makes no difference) at 144Hz here.
Re: ZXSpin: Kempston joystick issue with some games
Because ZXSpin is over ten years old now since the last update and those display technologies didn't exist back when I wrote the display code. Future versions will support them. Back when ZXSpin was new the display was superior to all other emulators - but not now.hexaae wrote: ↑Tue Mar 03, 2020 6:45 pm REQUESTS
Joysticks with DPAD (POV-hat) support
TurboSound audio HW support
P.s. don't know why but I've noticed refresh is not as smooth as other emulators (Es.pectrum 0.8.0, RVM, ...). Noticed with games like Hysteria (parallax) or Atic-Atac (sprite movement horizontally) where I've seen some jittering not present on other emulators. 1920x1080 gsync (on off makes no difference) at 144Hz here.
Re: ZXSpin: Kempston joystick issue with some games
Indeed is still my preferred ZX emu: best compatiblity with all formats, accurate emu... you can even remap extra controller buttons to the Spectrum keyboard for those games with more than 1 fire button (exclusive feature missing in all other ZX emulators), and a lot of useful options and features!
Let me know if you need a beta tester for next ZXSpin
Let me know if you need a beta tester for next ZXSpin
Re: ZXSpin: Kempston joystick issue with some games
No ZXSpin 2 in the work, yet? I'm in desperate need of all ZXSpin's features in a modern ZX emulator
Re: ZXSpin: Kempston joystick issue with some games
This year's been a bit of a bugger all told, so I'm quite behind on most of my projects. It's still planned but I've not been able to work on it.
I was planning on making some headway this weekend, but some asshole released a star wars game.
I was planning on making some headway this weekend, but some asshole released a star wars game.
Re: ZXSpin: Kempston joystick issue with some games
"Don't forget ZXSpin..." - says The Force
Re: ZXSpin: Kempston joystick issue with some games
Survivisection game: Kempston Mouse emu doesn't seem to work...
Re: ZXSpin: Kempston joystick issue with some games
In VR as well. How dare they!
Re: ZXSpin: Kempston joystick issue with some games
Precisely. I have spent every moment I've had spare in the last few weeks tooling about in an X-Wing. VR makes it seriously special.
Re: ZXSpin: Kempston joystick issue with some games
[mention]ZXDunny[/mention]
News? We will hopefully see an update to your excellent ZXSpin in 2021?
News? We will hopefully see an update to your excellent ZXSpin in 2021?
Re: ZXSpin: Kempston joystick issue with some games
Not so far, but do keep prodding me. I will get to it... at some point.
Re: ZXSpin: Kempston joystick issue with some games
Dunny... remember that time when t'other forum was deep in the midst of drama, but a few of us decided on a meetup in Manchester regardless? I remember you said back then that a whole new ground-up version of Spin was your grand project. That was just over four years ago.
So here's a target to get you going: there's another emulator out there that's incredibly useful, but has issues, and is also being reworked into a "version 2.0": EightyOne. It's my ZX81/80 emulator of choice, in the same way as I'd always opt for Spin when I'm writing little bits of machine code, because nothing else has the built-in Z80 assembler.
If you can get something tangible to show off before EightyOne 2.0 is released, you'll earn yourself a corned beef sandwich. Get the final Spin 2.0 (or will that be Spin 1.0, seeing as the last "official" version was 0.666?) released before EightyOne 2.0 and you'll earn yourself a year's supply of corned beef sandwiches, and a top-of-the-range lawnmower*.
Get it done before Wintersun release Time II and you'll earn... nothing, because if that album is ever released I will eat my house, brick by brick, including the slightly rotten wooden "garage" and all the spiders and slugs that live in it. (And I checked. "Hey guys! We've got four new albums on the go all at the same time, because two wasn't enough, who do you think we are, the Finnish Guns N' Roses? Oh, by the way, Time II isn't one of the four, but seriously, stop comparing it to The Chinese Democracy, because it really, really won't take 17 years to get finished... wait... what do you mean we started it in 2006 and we're 15 years into the process already? Shove that thought aside. Remember to like and subscribe and join our Patreon!" etc etc etc...)
* NOTE: this may actually be a goat**.
** NOTE: this may mean a cuddly toy*** rather than a real, live goat.
*** NOTE: I reserve the right to give the cuddly toy to my two-year-old nephew instead, provided this doesn't drag on so long that he hits puberty before this saga is all over.
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Re: ZXSpin: Kempston joystick issue with some games
[mention]ZXDunny[/mention]
News for a new release of your excellent emu?
News for a new release of your excellent emu?
Re: ZXSpin: Kempston joystick issue with some games
Here is a new reminder!
News for a new ZXSpin release?
News for a new ZXSpin release?